Ermin Posted March 6, 2019 (edited) Heres a very early demonstration of Final fantasy 7 style gameplay. Featuring similar style model design, dynamic camera and eventually the actual combat. At the moment, the move sets are not ready so i haven't included any real fighting or motion, but im hoping by the end of the month il have something solid to showoff. And sadly models dont receive ambient occlusion apparently so everything looks flat. I dont know what combat style you would prefer to see more, personally i like FF10 turn based over time based. But you guys can decide which would be better suited. Edited March 15, 2019 by Ermin 3 Quote Share this post Link to post
TheNoob_Gamer Posted March 6, 2019 Since this is a tech demo featuring FF7 features in Doom, I think the combat should be the original game's combat, not FF10's. 1 Quote Share this post Link to post
Ermin Posted March 9, 2019 UPDATE 2 World map, training area and menu updated. Gona start work on character selection and switching positions. 1 Quote Share this post Link to post
TheNoob_Gamer Posted March 11, 2019 On 3/10/2019 at 1:58 AM, Ermin said: UPDATE 2 World map, training area and menu updated. Gona start work on character selection and switching positions. So is this gonna be an actual Final Fantasy TC? 0 Quote Share this post Link to post
Ermin Posted March 11, 2019 21 minutes ago, TheNoob_Gamer said: So is this gonna be an actual Final Fantasy TC? Eventually. Right now im just experimenting with the idea while on a small break from my other stuff. I wouldnt dare attempt making a RPG game unless i had at least a solid 10+hrs worth of game play. 2 Quote Share this post Link to post
Ermin Posted March 14, 2019 Im sorry to say but im afraid this is far as ill be able to take it, its way harder than i imagined. Far to many variables to take into account, its beyond my abilities. Im prepared to source this out to anyone able to make a functioning code for the turn based combat FF7 style. I would be willing to pay a fair amount, but thats up for debate. PM me if your interested. If not then i hope someday someone brings true turn based strategy to doom. Heres footage demonstrating as far as i could take it. Maybe il have better luck next time. 0 Quote Share this post Link to post
Ermin Posted March 15, 2019 I manage to get some degree of turn based combat, but a much simplified version. The combat is set on auto pilot and the characters move themselfs. This is about the close as i could get to turn based combat. 0 Quote Share this post Link to post
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