YMB9Shinzou Posted March 6, 2019 Can someone help me understand how do do this? I read the explanation in a tutorial but I've never messed with a script until now so I am more than a little confused. 0 Quote Share this post Link to post
DynamiteKaitorn Posted March 6, 2019 In which way do you mean to increase your rate of fire? If it's a ZDooM-derived port, simply type in SV_FastWeapons 0/1/2 (0 = default, 1 = fast, 2 = Turbo) into the dev console. If however you meant via DECORATE, then: imagine SHTG is the 4-letter code for your animation frame names. Obviously, you start with the letter A after it. SHTG A This is now one frame. but you need to define it's tic length SHTG A 6 SHTG B 6 SHTG C 6 This now plays frame A for 6 tics. To speed this animation up, lower the TIC number. SHTG A 3 SHTG B 3 SHTG C 3 And if you want it faster than that, you can remove an entire frame (but doing so will make the animation look choppy) SHTG A 3 SHTG C 3 Obviously when it comes to actually implementing this, you will need to look at Z-DooM Wiki for custom guns. https://zdoom.org/wiki/Classes:Shotgun - This was what I was referencing https://zdoom.org/wiki/Weapon - This is for the basic states you'll need to define. 0 Quote Share this post Link to post
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