Alter Posted March 6, 2019 (edited) Hi crossposting this tutorial wad here from ZDF made by my friend Yatte_Mimashou. He's asking for more feedback on the DDD :), it's a tutorial wad meant to teach the mapper some basic concepts by showing those concepts in action. It definitely helped me get over my mapping block. Here's the stuff from the original post Quote I've built a map that demonstrates some design concepts I've researched many years ago, but illustrate them with actual examples not just theories written down I'd understand but no one else would. I wanted to help my mapping friend get over troubles with mapper's block. With encouragement from him and Phobus from these forums whom I contacted via mail I've decided to pre-release the map here. It's pretty much beta stage. It takes about 2 hours to play through and gather all the information. I'd love to know what you think about it. Other than it being weird, I know that already Oh yeah, it's designed to play with limit removing port - tested with Crispy Doom and works fine. There is one single, optional section that requires vertical jumping and has Legacy water, so a Legacy compatible port is necessary - Gzdoom had no issues with it and the rest of the map, ofcourse. Vavoom had issues and refused to play the map. I haven't tested in Edge 32 yet... Link to the file: https://www.dropbox.com/s/gd5q4p1k0f1p4mt/DDD.wad?dl=0 Edited March 6, 2019 by Alter 42 Quote Share this post Link to post
Korozive Posted March 6, 2019 (edited) The download link wants me to subscribe to a plan, (which I would rather not do) before it will release the file. Edited March 6, 2019 by Korozive 2 Quote Share this post Link to post
Alter Posted March 6, 2019 3 minutes ago, Korozive said: The download link wants me to subscribe to a plan, (which I would rather not do) before it will release the file. Updated, mirrored it on dropbox. 2 Quote Share this post Link to post
Walter confetti Posted March 6, 2019 seen this on zdoom forums, never had chance to download it, downloading now! Looks a pretty cool concept! 0 Quote Share this post Link to post
elend Posted March 7, 2019 Oh good bump, I wanted to check this out. Will do now! 1 Quote Share this post Link to post
Korozive Posted March 7, 2019 12 hours ago, Alter said: Updated, mirrored it on dropbox. Thank you kindly. 1 Quote Share this post Link to post
boris Posted April 22, 2019 I might not agree with everything showcased here (for example describing backtracking as unconditionally good; examples being often super cramped and extremely door-heavy), but it's nevertheless something new mappers should have a look at. For me the most interesting part was the one about colors, since that's a rarely discussed topic. 0 Quote Share this post Link to post
kb1 Posted April 23, 2019 I love the last shot, with the fake arched ceiling - sweet! 0 Quote Share this post Link to post
ketmar Posted April 23, 2019 great thing! it should prolly be featured on doom wiki. and i agree that the part about colors is very interesting. 0 Quote Share this post Link to post
Kore Posted April 23, 2019 I can't help but to disagree the most on the texturing section. I preferred most 'bad' examples over the 'good' ones, which were pretty dull even though it talked about accents being important. As long as beginners don't take everything to heart and start thinking by themselves, it's all good. 0 Quote Share this post Link to post
ketmar Posted April 24, 2019 (edited) 7 hours ago, Kore said: I can't help but to disagree the most on the texturing section. I preferred most 'bad' examples over the 'good' ones i guess that the wad tries to tell a beginner that they shoud learn consistent texure usage first. when one get enough expirience, it is possible to violate every rule in the book, and still get a solid result (or even a masterpiece ;-). but when you have little expirience, you'd better choose textures to complement each other. it prolly won't be visually spectacular, but won't cause eye-ache too. this, and the fact that bad examples are not so bad after all. i think some "ugly" examples would serve better there. ;-) Edited April 24, 2019 by ketmar 0 Quote Share this post Link to post
elend Posted April 24, 2019 Great map, had a quick look at it and must say that it is quite awesome to have something like that. It‘s one thing to read a tutorial, but a totally different thing to run around in it and get a feeling for the rooms, layouts and monster placing. I‘m gonna link that to every new „How to map!“ thread from now on. 0 Quote Share this post Link to post
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