Woolie Wool Posted August 21, 2019 My god this game looks sick. Will there be an option for 256 color rendering? 1 Quote Share this post Link to post
Manuel-K Posted August 21, 2019 10 hours ago, DooM_RO said: Maybe give the feature a chance first. It's not a feature. And I will not. I've wasted money on games that have that bug by design. 0 Quote Share this post Link to post
DooM_RO Posted August 21, 2019 Just now, Manuel-K said: It's not a feature. And I will not. I've wasted money on games that have that bug by design. It sounds like someone doesn't like Dark Souls. 0 Quote Share this post Link to post
Manuel-K Posted August 21, 2019 6 minutes ago, DooM_RO said: It sounds like someone doesn't like Dark Souls. It sounds like someone, i.e. you, doesn't have s shred of self control so that someone needs external control to be kept from abusing a mechanism. There are so many games with bad save mechanisms (e.g. that Warhammer one with checkpoint saves that have unskipable cutscenes after a save) that I will never buy such a game again. I like to be able to choose if and when I save a game. That can be never if I set myself that challenge (and I don't need achievements for that either) or more often when something has stupid difficulty spikes or other bad design choices (like sudden quicktime events). 1 Quote Share this post Link to post
Ferk Posted August 26, 2019 (edited) On 8/21/2019 at 7:30 AM, Manuel-K said: It sounds like someone, i.e. you, doesn't have s shred of self control so that someone needs external control to be kept from abusing a mechanism. Saves are a resource in this game. You need to manage them, it's part of the gameplay, not unlike how ammo and health are also resources. You could use the same logic to justify making any resource in any game infinite. Remove death from Doom entirely and the out-of-ammo mechanics... just apply self-control to restart the level yourself or stop using the weapon yourself when you feel like you've used too much ammo or taken too much damage. But I expect there will be either a difficulty setting or a cheatcode to enable infinite saves in the game. It's using the quake engine so there's a console and it's gonna be moddable. On 8/21/2019 at 7:30 AM, Manuel-K said: There are so many games with bad save mechanisms (e.g. that Warhammer one with checkpoint saves that have unskipable cutscenes after a save) that I will never buy such a game again There are games using it wrong, so the entire concept is bad? I hope you don't play any WADs that have badly placed ammo/health. Edited August 26, 2019 by Ferk 0 Quote Share this post Link to post
amackert Posted August 26, 2019 Checked out that DF video and man, this game looks awesome. I'll definitely be watching out for it. 0 Quote Share this post Link to post
Manuel-K Posted August 26, 2019 3 hours ago, Ferk said: Saves are a resource in this game. You need to manage them, it's part of the gameplay, not unlike how ammo and health are also resources. That's not comparable and you know it. It's a finite resource that's dependant on things outside of the game. Maybe it's comparable if you live in a vacuum without friends and family – otherwise it's not. 0 Quote Share this post Link to post
kristus Posted August 26, 2019 Yes. That's how you win arguments. First make vague excuses giving the air of addressing the point, then finish off with an ad hominem attack. Why not just admit that it's just a personal preference of yours instead of making absurd claims of game mechanics being illegitimate for whatever reason. 8 Quote Share this post Link to post
Ferk Posted August 26, 2019 4 hours ago, Manuel-K said: That's not comparable and you know it. It's a finite resource that's dependant on things outside of the game In games like Dark Souls there's an autosave that's generated when you quit the game and it's instantly deleted when you resume. So you can continue from where you left off but cannot arbitrarily use it as a save/load mechanism (unless you tamper with the game). I don't know if they will do this in Wrath, but the point is that it doesn't necessarily need to be like the old NES games where to take a break you need to leave the game open, in the pause screen, until you can continue. 0 Quote Share this post Link to post
Manuel-K Posted August 26, 2019 (edited) 5 hours ago, kristus said: Why not just admit that it's just a personal preference of yours instead of making absurd claims of game mechanics being illegitimate for whatever reason. That's the first thing I wrote before people wanted to change my mind. And I even mentioned that I don't want to discuss my preference. This is the last time I respond to anything related to that topic. It's really boring. I will definitely not buy the game if that “mechanic” is retained. To reiterate it a final time: That's the first thing that I wrote and nothing will change my mind. It's such a shame. I was really happy when I first noticed the project until I noticed the non-saving part. Obviously I should not have said anything because I have to defend my opinion over and over again. I seriously regret writing something in the first place. Edited August 26, 2019 by Manuel-K Added second paragraph and third paragraph 0 Quote Share this post Link to post
DuckReconMajor Posted August 26, 2019 (edited) a) This game looks super-cool and I am excited for it. b) "jUsT HAvE sOMe SeLF COnTRol!" is always a horrible argument. But I do hope there is a mod that allows anytime saving, for those who desire it. edit: just read kristus's post and if Darkplaces console works that should be sufficient I think. Just having some way to do it that isn't in the base game for those who want it would be cool. Edited August 26, 2019 by DuckReconMajor 4 Quote Share this post Link to post
joepallai Posted August 27, 2019 Just saw the DF video on this and am really looking forward to this one. Looks stupidly fun to me. 0 Quote Share this post Link to post
kristus Posted August 27, 2019 Me too. I have high hopes for this one. 0 Quote Share this post Link to post
HavoX Posted August 28, 2019 (edited) I already had high hopes for this since I heard about it... :) Heck, it's already it was on my Steam wishlist! Edited August 24, 2021 by HavoX I lost my patience. 1 Quote Share this post Link to post
boris Posted August 29, 2019 This looks even more down my alley than Prodeus. I wonder when it will be released, though, as they said on Twitter a month ago that it will be "slightly delayed" to add more content. 0 Quote Share this post Link to post
frag enabler Posted June 28, 2020 (edited) Bought it yesterday in a bundle with Ion Fury and have been enjoying it much more than the "Duke sequel". Out of all games trying to invoke the spirit of Quake, Aeon finally did it right. Great setting, fantastic atmosphere, kickass, meaty sounding weapons, huge, expansive maps designed with lots of love, and most importantly - distinct, easily recognizable enemies that all fit a specific role. Aeon is pretty much what DUSK aspired to be, but failed. It legit looks like a total conversion of Quake. Oh yeah, there's this, too. This is when I knew I was going to have a good time. edit: just found out it literally is running on darkplaces. Even better. Edited June 28, 2020 by SuperchargedEuthanasiaDiv 3 Quote Share this post Link to post
boris Posted August 23, 2021 So as you might or might not have heard the game will not be released this summer, but has been delayed to "sometime in 2022". At least they vowed to do a better job at communicating from now on, which IMO was a real problem so far. Let's see how well that goes, considering that it took them just over a full week to release the statement since the announcement at Realms Deep 2021. You can read the official statement here: https://store.steampowered.com/news/app/1000410/view/2948156118200289059 1 Quote Share this post Link to post
Rudolph Posted August 23, 2021 (edited) On 6/28/2020 at 8:04 AM, frag enabler said: It legit looks like a total conversion of Quake. That is probably because it is. If I am not mistaken, the game runs on the same engine as Quake! :P Edited August 23, 2021 by Rudolph 0 Quote Share this post Link to post
dmslr Posted August 24, 2021 Give me Wrath multiplayer already!🤬 0 Quote Share this post Link to post
Redneckerz Posted August 24, 2021 11 hours ago, Rudolph said: That is probably because it is. If I am not mistaken, the game runs on the same engine as Quake! :P Its not a total conversion, its a completely standalone game using the Darkplaces Engine which is indeed a Quake derivative. They have released the source code to their modifications. 1 Quote Share this post Link to post
Gez Posted August 24, 2021 Note that @KillPixel no longer works on that game. 4 Quote Share this post Link to post
Rudolph Posted August 24, 2021 2 hours ago, Redneckerz said: Its not a total conversion, its a completely standalone game using the Darkplaces Engine which is indeed a Quake derivative. They have released the source code to their modifications. I am not sure I follow. So it stops being a total conversion if it becomes standalone? :o 0 Quote Share this post Link to post
Murdoch Posted August 24, 2021 23 minutes ago, Rudolph said: I am not sure I follow. So it stops being a total conversion if it becomes standalone? :o Yes. A total conversion still necessitates the original game data being in place because the executable is hard coded to load it, even if the TC doesn't directly need any of the data in it. A standalone game doesn't require the original data, and the engine will be coded to look for it's own files rather than the original Quake ones. 4 Quote Share this post Link to post
Rudolph Posted August 24, 2021 @Murdoch I see. Thanks for the clarification! 0 Quote Share this post Link to post
Gez Posted August 24, 2021 Basically you're no longer converting a game into another; you're just making a new game. 1 Quote Share this post Link to post
Rudolph Posted August 24, 2021 So by that logic, is Freedoom a total conversion or a standalone game? 0 Quote Share this post Link to post
ReaperAA Posted August 24, 2021 4 minutes ago, Rudolph said: is Freedoom a total conversion or a standalone game? YES! Spoiler In my eyes, it is both a TC and a standalone game. TC because it is "Doom", but just has all its "resources/assets" changed. And Standalone game, because you don't required to have Doom or any game installed to play them. 2 Quote Share this post Link to post
Rudolph Posted August 24, 2021 So, a "stand-alone total conversion"? Now, I am confused again. :P 0 Quote Share this post Link to post
ReaperAA Posted August 24, 2021 (edited) 17 minutes ago, Rudolph said: So, a "stand-alone total conversion"? Now, I am confused again. :P Yeah, I would call it that. A standalone TC Edited August 24, 2021 by ReaperAA 1 Quote Share this post Link to post
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