Maximum Matt Posted March 9, 2019 (edited) Okay, I'm finally coming to the end of this thing. Been going through Maximum Doom for the last 4-5 years, and I think now is the time to get out with what's left of my sanity. I remember reading on this forum somebody regretting not keeping notes of the maps he played, so I started a rough list. Any map that warranted some kind of mention, I would write down. Of course this list is in no way complete or ordered, it's just written as I played them, firstly as I semi-randomly picked out wads that maybe had a cool title etc, then as I more thoroughly went through them from smallest file size to biggest (another good piece of advice from this forum). I used the Wad Archive and the /idgames Archive database to help find and delete DM-only maps, doubles etc, and finding missing textfiles. I didn't bother writing about wadpacks/episode replacements/wads more than a few maps long, either, or this list would be like five times longer. Also, at some point I decided that any Max Doom map I saw a playthrough of on Youtube would immediately be moved to my 'Done' folder, unless it looked so good that I just HAD to play it. I mean give me a break, my attitude was 'okay, I've seen what that map looks like, moving on'- there's only so many hours in a day. So people like Rybacksda, The Green Herring, DeathStalker667, Major Arlene, and Piece Of Pie Software guy (among others) really spared me some brain cells. I may as well throw in a language warning, because Max Doom will make you curse a lot. I use a lot of slang, too, just to keep it interesting for myself, so some parts may need clarification. I also spell-checked it as thouroghly as I could, but if I missed something, or if my descriptions don't make sense, I may need to go back and check what the hell I was talking about. But apart from that, posting this capsule of madness will be the symbolic end of my Max Doom experience. It's my closure, like I'm showing the Internet what it created back in 94-95 and wrought upon me via Id software; the official end of my curiosity which started way back when I said 'three THOUSAND levels? I gotta see that'. And without further ado, here is my Maximum Doom list. ******** DOOM ATRIUM - Cool looking opening room with heaps of trees in the slime, short level, dumb barrel room, cool final room where de lights go out 1_0N_1 - hub layout, easy finish, cool trippy designs, Star Wars music!! INFINITY - 8 levels, cool, some repeating, not enough ammo, good fightige, keyige E1L1RQ - cool short map ep 1 style EDIT - just realized it's a goddamn remake of E3M1 EP4B - cool varied levels (one has a pentagram layout!) last level is atrium tho OPOST21 - real cool techbase then underground red cavern stuff hard to de core RUNLKHEL - cool, varied, castle areaa, tech, marble maze, spiral part, crushers, cool, no red key tho EDIT: there is IDBEST - cool mashup of the first five levels IIE - stage based on real architecture, tons of rooms, confusing, wicked cyberdemon fight tho UAC_DEAD - awesome large level with realistic looking bases, an overturned truck, what looks like an airport escalator(!), a HUGE underground cavern area with an invisible staircase, epic cyberdemon fight (unfortunately with a bug that won't let u finish the level), and a final area with a collapsing ceiling and a spaceship!!!!!! SPIRAL - psycho rebuild of E1M2, with cyberdemon, fun AIRWALK - DM map but filled with monsters, tall, kinda fun SEWERS - fuck that shit level. It was somehow included on the Xbox version. XCALIB11 - the layout of a real castle, tons of rooms, secrets, some monsters don't get alerted till u enter the room, cyberdemon fight, cool looking PET2 - 2 big rooms separated by lowerable wall, tons of zombies to shoot, that's it. I like it E3L8HELL - retextured e3m8 with two cyberdemons, tons of guns ammo and soul spheres. fun SWEET - short n sweet. pretty average too PENTADTH - crap. WAR - crap. Big circle room SHOW - big white place no light effects with two (muathafukkin) cyberdemons HEADLONG - big woody joint outside area DM map with monsters, cyberdemon fight with no room to move MOONBASE - neat little techbase level, nothing special, good windows, one section like e3m2, good killige, some barons RIANA001 - kinda boring level, not much texture (white walls n shit), found out i can punch barrels away in bezerk. coool FLASH - retextured from another level, cant remember which SPUNK - kickass slaughter level, fun, no exit though (i think) MUT - dumbass looking retexturing of e1m2 HIPPIE1 - a map deigned by a goddamn hippie. Spiderdemon LONGMTCH - nice demented map, cool textures n shit. I like KILEMALL - nice compact level, maybe too cramped, weird part near end with a weird crusher, otherwise cool EDIT: exact same wad is also in the DoomII folder for some reason DRKWRLD1 - boring-ass brick level with only zombies and imps, maze-y, too boring. lots of secrets in, not worth it DUNGEON - annoying-assed level, too many hidden doors, a good example of annoying secrets TRENCH- trenchy level. lots of trench SPAZ - spazzy-assed dm level heaps of monsters MUDVILLE - average level one part spells out 'mudville' wow SNEAK - average level with lots of imps, he forgot the ammo though. I think you're supposed to sneak JOI-CM1 - average dm stage with tons of shotgun guys, interesting teleporter thing before exit though (u have to go through it a certain number of times before it lets u through) HANGR1L1 - cool looking big hanger level, bit boring tho MOO - another re-build of e1m1, but with awesome terminator theme music BUNKER5 - average hub-based level, made for dm but with heaps of monsters ASTHREE - big level (too big), some cool ideas like a whole room crusher with the walls moving, but too big and textures to boring LED - Weird stage, munted, crap little maze section, kinda cool but weird ROCK-IT - weird-asss dm level, freaky-deaky architecture, not many badguys, one cool looking part where the whole room is a crusher around a narrow walkway - trippy REACTOR3 - average techbase level, very tall, again secret doors to progress the level (stupid!), one cool bit with a spiral staircase and heaps of barrels SUBWAY11 - poxy level trying to look like a subway system, pretty boring HELLHOLE - pretty good looking, not sure if it was playtested right tho (get stuck in a few places), but good rooms, chapel area LAND1 - now this is well designed... except for the tight blue maze bit. Pretty cool REACTOR1 - really good design, radiation room, teleporter traps, cool architecture, big end fight with a cyber and spider, new graphics (radiation door and 'vengeance' written in blood) and room full of hanging corpses - coooool LAND2 - pretty cool, bit boring, but well designed, like the maze with the windows u shoot through URMEAT - pretty cool level, alright until the end where it goes insane with three spiders and TWENTY cyberdemons! legend OCTAPIT - pretty standard level, square symmetrical layout, teleports to a small cave section PYRAMID - a pyramid. Probably too big, more a dm map, looks pretty coool. Also interesting crusher part AURORA1 - big, boxy slaught map, kinda fun, spider and cyber SCC2 - dm level stuffed with baddies, based on some floor plan, but no sense to it... just run around and kill stuff.. RIKER11 - pretty good, lots of monster closets, traps, creative stuff, crate area, good secrets, fun (altho annoying to wait for slow lifts n shit) RAMPAGE - decked out like an office. Pretty shit HELLMART - a hellmart. shite MAV2D - tight, compact, symmetrical dm map ok FROZEN - cool ice-themed level, outside, good fun, snowy and mountainy bg textures LEWIS21F - bigass level, mountainous, dark passageways, telporter cluster, dumb, probably broken stage (couldn't finish w/o cheating) PLEASURE - A big coliseum. Pretty good looking, no fun AMBUSH - utter BASTARD of a stage, no weapons, heaps of ambushes, just pistol, sucks, but cool infighting with the cyber (cacos, then barons - kinda foreshadowing doom2 lev08) EDIT: didn't know you could get chaingun at start until d2 version FIFFY3 - another hotel-looking stage. ok EP - short underground stage, nothing much at all FORTNEW - pretty cool, fort/castle thing, the boxy maze is WAY too big tho SERPENT - 2 levels, 1 green marble windy (hence the name) stage nothing special, 2 just re-textured/remodelled e1m1 dumb HONYCOMB - hippy-trippy level with honeycomb part in the middle(hexagon rooms with all doors leading to other hexagons) and trippy different parts, pretty cool - but can't exit (switch to open the door is too far away, prob for co-op) RUN666 - cool e1-style stage, very classy looking, lots of buttons, teleporters, traps, all keys, hellish baron bit, altho there's a secret door u need to know to progress - annoying. Otherwise, mint SIF-D1 - pretty big stage with confusing layout, heaps of secrets, a spider in a pit, a chasm part, HEAPS of corridors, cool sky texture RY11ECR - big techbase, confusing layout, lots of little rooms (apparently based on a floorplan of a uni), can access exit through a keycard door, or just go around to another door duuuuurrr PURDUE - nice combo of small/dark/cramped areas and big open arenas, lots of secrets, big round arena ending, nice looking temple part with pillars LKDETHV1 - cool level with LOTS of traps, wicked lake you fight around that then drains, revealing more traps/paths, tons of secrets HELP! - fairly short, looks okay, nothing spesh DEMON - bigass level, too many small corridors (hate that), some cool arky/rooms, tons of baddies PHRAG21A - Dumb little stage, but with 6 titty pictures!!! UNDERSEA - themed level, going into caves under the sea, pretty cool, tho drab cave textures, good flow, for some reason the music is that 80's song Maniac (!!!) SPCHAUNT - spaceship(!!!), out in space, cool looking, pretty small, new textures (pics of planets), wicked CRESCEN2 - moonbase-type level, laid out in crescent shape, some parts are cool, lots of pointless little rooms tho, big hangar area, ok K9 - interesting combo of techbase and hellish, lots of cool secrets, outside the facility parts (reminds me of e1m7), cave parts, lights-out parts, cool SAWTIME - short level, put in 'Aliens' sound effects, one spot with a hundred zombies crammed together, one picture added, otherwise nothing much WAR5 - big slaughter map, kinda cool but way too many barons to be fun (impossible at pistol start). Music is '99 ways to die' by Megadeth. RS_OOZI - Nice big techbase level with non-linear layout, kinda cramped and lots of enemies, monster closets, slime areas, lots of secrets, crusher, pretty cool DOOM II DANTE2 - cool, big layout, heaps of monsters (nearly all kinds) outdoors areas, difficult, all 3 keys, wicked 2DIE - short level, cramped, just a few rooms, music Lullaby by the Cure ACHERON2 - bigass well done map, church at the start, lots of corridors and drop-down lift traps, heaps of teleporters, dark, hitscanners behind false wall (fuck that), pro lookin level 02 - kinda like E3M6 Mt Erebus (first building directly from there), lots of lava, some dumb rooms (crap caco room like the end of map12 the factory) type-11 slime pit in the middle of map for some reason !CSRE2M2 - Kinda munted lookin, central area with 'spokes' that lead to different areas, big round slaughter room, big room with HUGE red elevator, bizarre architecture, two cybers and spiders on UV GOREG2 - Big outdoor part with trees and aracnotron fight, cramped dark rooms that lead to each other, nonlinear, big crusher trap at the end, some cool secrets UACPEN2 - Large-assed level with kinda realistic parts, office, prison, underground/sewery joint, mess hall/kitchen (with coolroom full of hanging corpses!!) awesome lava pit that looks like part of the building has broken off and fallen into, loads of secrets, excellent DG-CORE - bigass slaughter map (on 29) with tons of revenants, new textures, symmetrical, designed for a competition where the winner's photos will be displayed on the walls - that's cool DIS2 - scary green brick level, big lots of corridors and shit, well made but nothing outstanding GALAXIA2 - huge with crate maze sections connected by rocky tunnels, a prison with like 17 (!!!) spider masterminds trapped (decoration), a massive train station part, then an unforgivably crap sewer/tunnel part that doesn't even show up on automap. Pretty cool apart from that INTZONE - awesome level starts with multi-level elevator, cool tight fights, opens up to giant brick stair-builder structure, outside with cybers, library section, cool funky stuff like 10 doors one after the other, average crate maze, big final arena wicked JEG_E2L2 - crap unfinished NEWT - kinda fun, small rooms keep opening up revealing tons of one kind of enemy, kill then repeat, kinda slaughter map style ORACLE(1) - MASSIVE level with tons of different well made rooms and situations (tech, rocky, lava etc), incredible architecture, animated pics on the walls serving as 'clues' to progress, get secrets etc. Easily one of the best on here ORACLE(2) - starts off a big slaughter, then whole central arena turns into giant spiral staircase to access outer rim. Rooms with their own puzzles, cool, some switch sequence stuff, not as huge as last one but still great RAZZOR - kinda crap slaught map not much reason to it SAMURAI2 - remake of E3M8, main arena is undercover now SEWERV12 - kinda slaught map with huge middle areana tons of enemies, feels unfinished, lots of rooms and corridors, outdoor area with no enemies, the 'sewer' part with the lighting actually looks cool, coulda been good SHRINE2 - i think it's broken, dumb map the gimmick is there's pics of the enemies on the walls SUBWAY2 - GOOD subway this time, big and realistic, but with heaps of other areas branching off it SUNGOD - trip-ass level, huge, loads of rooms with weird architecture, some cool, some weird, some boxy-maze crap, overall disturbing amount of detail SURREAL2 - trip-ass level with weird textures, cool barrel puzzle, then huge desert area with a gas station (!), go in and kinda like alien invasion, bad guys attack, and huge weird structure erupts from the ground in the distance that you go in and fight. Too bad it's so big it can crash the game sometimes SWAMP - swamp-ass level with wolf3d enemies, cool how it opens up to the sewery area, ends with an Icon-of-sin spawning baddies through the level SWORD2 - pretty cool marble-castle type level, ends with cybie fight in outdoor area with big sword structure, nice TRKDOOM - trek Doom. Shaped like the trek starship, tons of corridors, pretty average STARWAR2 - death star level, looks pretty cool and accurate (blast doors, the big pit etc) but waiting for the raising and lowering bridges is too annoying. Also, a key is missing EDIT: level 02 is the Detention level (complete with trash compacter part), cool detail but a bit boring TUNNELS - lots of tunnels. Slightly crazy level, too long, some ok bits UAE - nice slaught map in small 'city', but too many cybies to be realistic ZEUS2 - small crap map, but with HR Giger artwork as wall textures, so gives good creepy atmos SWARM2 - small crap level, some ok teleporter traps, some missing textures, crap DFEILD2 - dcrap. DEPTHLAB - square-ass basic maze, I like the wall texture but that's it too boxy and simple CYBRDTH2 - big arena with some pillars and some lost souls and Cybers. Yeah. THOR - basic-ass level, but nice and colorful at least DOUGH12 - green marble level, basic, one outdoor part w imps and cacos, one interesting bit with a big lowering floor and lots of imps in cubbyholes next to it JOHN12 - crap, big pointy irregular-shaped rooms, dumb texturing, two keys, but easy and dumb PSYCHO2 - broke-ass map NO KEYS SEWV12R2 - huge-ass mazy joint with big slaught arenas, tons of twisty sewers, great lighting, some weird bits, slime trails/see-thru walls, 5(!) cybers, tons of enemies. Frustrating but huge and great (remake/update of SEWERV12) AA222 - boring shit level, green marble mazy one cool looking kinda temple part. That is all BIGBAD1 - big crap one. One part kinda like E3M5, with crumbling walls, that's about it BIGJUIC2 - aka Big Juicy Level, starts with big draining slime basin to reveal big gunner arena, then goes indoors, twisty, caverns, marble parts, spider, switch alcoves that DON'T appear on automap (hate that), big scary hell part, pretty cool BIGMAC2 - office building kinda layout, tons of bad guys, fun but tough to get a foothold, then becomes a slaughtermap, has an archie and a lot of doors so can lead to a ghost situation, good fun BIGMAZE2 - big twisty dark corridors and open arenas, don't have no exit BIGTRAP2 - Big warehouse area with lots of traps, then leads to teleporter trap, then big outdoor area, then detour into cool-looking hell place to get a key, then cyber battle at the end. Psycho BIOTECH2 - way too big and too many giant elevators, could've been ok if it was tightened up. Big demon trap was cool tho. CYBLAIR2 - decent looking enough, but I think is broken (can't access like half the level without cheating). Cyber and spider included. EDIT: just watched a walkthru of it, ain't broken, I just missed a drop-down lift DEPTHS2 - Annoying switch sequence at the start, then cyber battle, going underground, another cyber, ok PRISON12 - shit. 5-LIVES - crap. Three keys, a few dark rooms BADBLU32 - crap boxy but fun (cyber and spider fights), trollin with a red key door with a yellow frame, no red key (but there's a yellow key and no door), inside is the only weapon you don't get PIT62- shit sixty-two. PUMPKIN2 - Sucked. APOCLPS2 - dark n mazy, cavern area (that DOESN'T show up on automap!!!!)sewer areas, three keys, teleporter confusion area, pretty frustrating but ok BIGBRO2 - pretty crap, at least two buttons to lower lifts unmarked (hate that), red door unmarked, ok sewer area, cool end part with barons and cacos in cages, overall amateur BLAST2 - linear, just room after room, nice close range cyber fight tho BATMAN2 - shit level with the oldschool batman logo (I'm talkin adam west show here) in the middle CASTLE - shitty castle with some paper-thin walls. Lots of different versions of this in MaxDoom BERSERK2 - rather shite. 2DIEFOR - small shitty level with catwalks over hurty water ala Chasm style. But worse ATICA2 - big crap supposed-to-be prison level, waaaay too many empty rooms and corridors and shit. Opens up to outside courtyard STONES2 - DoomII-ified level, apparently one of the first homemade levels, short n sweet, okay detail (except one HOM/unlowerable wall) SUDDEN - prob a deathmatch map, nothin spesh BOXING - literally a boxing ring u are trapped in, surrounded by monsters, shoot them they come to you and teleport into the ring but don't attack you, the idea is to punch them out, stupid but kinda fun BLASTEM - bigass arena to run around in, lotsa buildings, Romero head, second stage big round arena with rooms on the periphery. Ok FORTDETH - awesome bigass fort with TONS of enemies (in UV), loads of secrets, good progression, cool dungeon part with a surprise cyberdemon, very good looking, 'warning' signs and custom sky texture, def. one of the best CWWAD2 - crap. Colorful, little trench, flickery staircase, a few rooms DME3M12 - crap. buncha boxy rooms, one room a giant drop with 'crucified guy' texture, looks kinda funny KNOB - good ol' slaughterfest, stupid jagged design, dumb but colorful texturing, SS guys and Keens ahoy, good fun LUCKOUT2 - dumb slaught map, hidden teleporters, small hole in a wall to shoot thru that's it NATEE1M2 - little boxy techbase level nothing spesh MTDOOM2 - climbing up some weird structure in the acid pit in the middle of the map, once u get to the top the walls fall away revealing a good old slaughter with some invulns. Not bad OCTAFRA2 - bunch of goddamn octagons, pretty colorful but shite OW2 - little marble/wood floor level, only standout is the corridor with the crushing ceiling u have to run thru WASHMONU - bigass pillar in the middle of basically a slaught map. Except not enough guns for u WALDETH - goddamn Icon Of Sin level in boring grey brick, supposed to be a Walmart layout. Shit UNFUN2 - correct. THETEET2 - cool looking areas, some areas blocked off by decorations according to skill level (cool) but the stroby maze that can crush you if you go the wrong way ruins it SKY1 - cool looking kinda techbase, 'hole-in-the-sky' part where room opens at the edge of the level, I think broken tho (couldn't finish without cheating). Music the Halloween theme SHOWDOW2 - guilty pleasure, bigass slaught map in a big room, then in a dark corridor (water cube over the teleporter looks like from map25, also there's a wall you can walk thru into the void), loads of baddies, fun fun fun 1012 - very well-made techbase level, kinda like e1m7 - lots of monster closets, logical secrets (exits from slime pits, balconies etc), tons of baddies, slightly mazy but not confusing, great! ALCATRA2 - complete shit. ARENA - Very large level with some interesting bits, very mazy, pointless teleporters that take u to previous areas, whole level surrounded by 'vents' that have imps and lost souls and lead to grates at various places, big empty 'warehouse' section, one area with five cybers(!!!) BLACKWI2 - woody start, a pic of a naked chick leads to a spider trap, couple of teleporters, room where the lights go out, a 'what do you think? email me' wall at the end with authors' name, nothing special CASTLE12 - pentagonal castle with cool atmosphere, nice windows, two cool crusher rooms (incl. a rare floor crusher, nice), lots of switches, cool until end (can't find how to open the bars to get the exit button. Disappointing) CASTLEM2 - huge grey castle, mostly regular baddies (soldiers, imps, demons, couplea lost souls), pretty confusing because too uniform looking and too many unmarked doors, pretty meh WOODY - starts u off surrounded by gunners, survive that and u got a bunch of big rooms, pretty dumb, wooden 'castle' thing loks ok i guess, cyber, spider, two archies and ends with an Icon of sin thing, cool idea to have the Romero head protected by three lines of raising/lowering walls, otherwise dumb level 4PDEATH - small central arena with player start rooms in each corner, and some secret passages connecting them. One cool bit with the staircase (lights go on and off as you walk up them), otherwise shite 11FORTK2 - detailed fort with several ways in, good detail, not too difficult, surprise crusher, nice SANTA - Level built around 'HAPPY HOLIDAYS FROM ZIFF NET', Christmas tree, candy canes and a present. Pretty creative with rooms/traps, a very detailed train line round the level, cool fight at the end, then weird walkover line that fucks the level up somehow MHACKER2 - shit. THREE fucking slow elevators in a row MIC2 - munted version of E1M1 (rooms all stretched out in weird ways) DEIMOS12 - techbase, a few rooms, few corridors, one secret, competent but very basic BARONHS2 - central building in the middle of a field, some ok secrets, pool out the back, exit is one of the far walls (shows you can even hide doors on automap) BASE - crap. Big room filled with gunners, then a few pointless rooms (can even go outside - for NOTHING). TF-effect in one room, at least the double-staircase looks cool BASE2 - more like it! Cool techbase with parts that totally look like E1M6, E2M2, E2M7 etc, cyber fight, cool secrets, archvile, cool lighting, compact EDIT - also E3M3 BAST2 - crap. Boxy rooms, not many enemies, easy spider fight, one room has DOOM written out in armor bonuses. 2BAD - grey brick level, lots of stairs, LOTS of monster closets and imp sniper nooks. Loads of baddies, nearly a slaught level 2BAD2 - Doom2-ified version of above 9-TO-52 - cool huge building surrounded by land with dead trees, combo of techbase and hellish/marble, tons of rooms (too many empty little rooms), some cool touches like blue pillars outside with scrolling textures, non-linear, inside/outside stuff, cool WAYNE2 - ok little level, slow raising/lowering plats, cyber, three keys, dark, some teleporters, ok URANUS2 - techbasey, with sewer parts, pretty confusing, tons of little pointless secrets, hidden 'truck depot' part with tyre marks (cool) NAZI - small, shitty level, with a bookcase room hidden behind a bloodfall (kinda like a secret entrance) and one of the bookcases opens the Hitler portrait to the next part. Only cool bit BASE212 - bog-standard square-assed techbase level, some okay secrets, pointless 'outside' part, one dumb bit with a teleporter line puzzle, ok BASE122 - 1: well designed techbase with crate areas, lots of killage, a 'reactor' room, 'prison' room, a 'trash compactor' room that leads to a tolerable red cavern/tunnel bit, emerge into a 'road' part with two cybers, 'UAC' structure, and meant to run to the exit (not enough ammo for cybers). Ends with tunnel that leads to next level - quite good 2: Picks up in maze-ass caverns (with an unkillable cyber above you - indicating progression from last level), emerge to big slaught room with central structure with NARROW staircase ring around it, frustrating, AWESOME structure that looks like a snake's head, complete with lava tongue, cool 3: Another cave-y bit, some ledgewalking, some crushers, then emerges into arena with FIVE cybers and FIVE (I think) spiders. Middle structure looks like spaceship, with ammo and opening/closing windows. Also, first time I encountered the 'all ghosts' glitch, it was beautiful. WARREN - pox-assed maze level, boring as shit. UC - crap slaught level, lots of big round rooms connected with long halls. CHASEME - just a buncha crap rooms (3 keys tho). One part were you can get trapped by raising bars - fuck that BASTARD2 - okay house level with front and back yard, lots of gunners BASE66-2 - tech-basey type level non linear, not very hard, one bit you can get stuck if you don't hit a switch (stupid), spider and arachnotron fight at the end AMOK2_11 - cool-ass non-linear level mixing techbase, outside parts, wooden rooms, and marble arena at the end with a cyber fight. Bigass monster closet with lots of teleporters around the level means that tons of badguys wander throughout the level and can surprise you. Some custom graphics, cool original song. Awesome AMOK10T2 - Same as above, but with DoomII baddies added !WOW!2 - annoying ass level, not sure if finishable, big cyber arena, lots of dark crap. RURQTA - prob a repurposed DM level, but still ok, big stair structure part is kinda cool, middle hub garden looking thing, not too hard, fucking chaingunner behind a false wall 1STTRY2 - big buncha rooms, ok outside/slime tunnel bit, cyber fight at the end, some ok rooms STUPID12 - ok dungeony map, fence area, good staircases, cool lighting, a few pointless rooms SHADOW - Downtown(map13)-lookin level, complete with cyberdemon. DEATHZON - neat little green brick level, symmetrical, some buildings in the middle, three keys, lots of gunners, a cyber in the middle I couldn't get loose, whatever JAILBRK - crap. Totally linear, buncha grey corridors to run down with gunners and demons. Too many shotgun guys SAPIDUS2 - apparently a sequel to DIOPATRA (evil red cave level), buncha blue corridors, pretty boring, 'power cores' at the four corners of the level you have to 'shut down' to progress, cool I guess SANCTUM2 - cruddy level with obscure ways to progress (mandatory secrets etc), final room looks cool with the flashing lights and small alter, kinda techbasey VOIDSHI2 - really bizarre looking spaceship with VERY detailed architecture (I think made by same person as SUNGOD), awesome looking 'cockpit' room, however too big and I ain't slogging thru it. Looks wicked tho UMBRING2 - huge, jagged-ass map, tons of areas with mazes, techbasey stuff, huge volcano-crater looking place, big outdoor blood lake with a bridge in the middle (kind of the hub), THREE cyberdemon fights (!!!) but too many obsure things to progress (linedef triggers in corners, secret doors etc). Also contains similar glitch to SANTA. Overall very fun TUNNEL12 - turd-ugly buncha corridors, loads of badguys stuck together, crap, only good thing I could say... some ok stairs. TRY_IT2 - another sewery corridor-ass maze level, one kinda good-looking outside part with a cool looking structure. Pretty boring. Don't try it TOOHARD2 - crap. Two cybers and a spider, few more enemies sprinkled around some huge corridors, 'see-thru walls' errors DMPRTL2 - base with exclusively gunners, then the main structure turns into hellish texture and demons teleport in, then you teleport to a hellish cave system that is linear and boring. The base part looks cool, except one part where you can get trapped in one room (the room with the switches that progress the level, so I dunno how that was missed). Frustrating TORTURE2 - corridors up the ass. Not bad, just low-level enemies, looks alright, key hunts and shit TORNADO2 - kinda hellish/techbase level, confusing as shit, fuck the sewer maze, a fucking key is hidden behind some random wall, other than that respectable TUNNEL2 - Sewer maze level (yay). Starts with 4 marines looking at u thru a building, so there's that. Gets darker as you go. Cyber/baron fight, where you have to get a blur sphere just prior, get the key and backtrack to the start. ATLNTS12 - basic base level, one sewer part, coupla keys, a few secrets but small and bland - nice outside start tho UTOPIA2 - although bland coloring (mostly grey except for green marble starting room), cool lighting effects, VERY cool structure (fight around the outside of a big arena in small corridors, while looking thru windows). Tons of bad guys, arch-vile room is nearly fucking impossible, outside arena looks awesome but prone to visplane errors, great one STAR2 - techbasey with a shit-ton of sergeants, one cool area with kinda 'railway' looking corridors, big fights in a lot of the rooms, central room has a star on the floor that raises up to ceiling when you return to the room for the exit. I dunno, that just seems cool to me NEFCAT - Doom 2 lookin, big areas with lotsa gunners, big outside cyber/archie fight (w/invulns), bit of ledgewalking, small crate area, nice looking outside fields beyond border fences, not too shabby DTHTRAP2 - Just a bunch of huge square rooms with green marble walls that are also big doors, in a grid with a heap of enemies. Actually quite fun and cool to look at, in a basic way YERDEATH - buncha square corridors, but filled with low-tier baddies and a ton of ammo so feels a bit like a slaught map, so kinda fun. Doom 2 textures, aracnos, a mancubus, a revenent, three keys, no height variation, some teleporters, on map10 so there's that music. Nice YOHO2 - loads of longass corridors, big arena, obscure shit to progress the level, prison section (the badguys inside can open their cell doors wtf), too much backtracking, one cool hell descent part into like a volcano, heaps of secrets but too frustrating. YAPPER1 - big huge empty joint with some baddies, too big and square and not interesting, there's 2 spiders at the end so there's that X-INGS2 - themed for 'crossings' over lava/slime (several diff places), one part just like the fake exit trap in E2M6, okay fightige and construction, waaaaaay to much plasma ammo tho. XCAL1 - bit of a slaught map, too many baddies on UV. Small map FORT12 - buncha pillboxes in a big square arena, too many hitscanners, slaughty but pretty stupid. Grab the blue key and whole arena lowers one story, so pillboxes are taller - wow man WAR1 - heap of dumb big rooms with bad guys and stupid corridors that lead out to huge arena with tons of bad guys for a big ol' slaught, tons of cacos, a spider and a cyber. So big the badguys and trees and shit flicker in and out. Dumb, but that's fun F-HOLD2 - dark, okay lighting effects, loads of gunners, lots of secrets, unique things like windows to sky texture as a wall, compact, archie trapped behind some red pillars (silly), okay short map WEST - big field with tons of trees and a small building, then leads into semi-realistic 'town' with buildings, small forts, roads between, a 'gallows' with hanging corpses, cyber, not too hard, good looking, shame I couldn't find how to open the door to the exit SPOON!2 - dm level w/baddies, but real cool-looking, symmetrical, high platforms over slime, cool FREEDOM2 - nice dark one with cool lighting and architcture - some hanging pillars like in map22 catacombs, slime lakes with round rock platforms in them, multilevel parts, blue circular rooms part, exit has two giant circular openings to go thru to the outside, cool looking, shame there's only low-level enemies MENTZER4 - middle arena with tons of baddies surrounded by outer corridors, lots of secret passages, lots of pain elementals, not much health at all, one part (dunno how it happened) the sky turned into the slime texture and floor of the outdoor arena changed. Whatever MIA2 - prison-y type level, lots of bars and 'cell' rooms and shit, nice dark outdoor area, two arenas to fight a cyber, teleporter traps, lots of stairs and secrets and interesting stuff, colorful, lots of baddies, too much stroby flickering rooms, one part where it's REAL easy to wall-run along some bars (seriously, how come?), overall cool level RESCUE12 - amateur-ass map (missing textures, badguys don't wake up when u open doors, linear) but at least kinda colorful, and an invuln berzerk slaught at the end FIFFY22 - castle, buncha small rooms one after the other, press this switch open this door etc, end a spider/cyber fight with invuln, then last room an archie. Whatever. Also, 'DIE' written in armor bonuses SPIRAL2 - shite. REDRUM2 - techbase, fairly well detailed but WAY too many secret doors to progress (absolutely no clues on walls or automap), shame becuz some parts okay (barracks, shower room, reactor, sewer part etc). Also caused a real weird glitch playing this thru the TNT wad (sky turned into a different texture and looked real trippy) BUNKER2 - 'Nother techbase, this one good - lots of rooms and exploring, E1 and 2 vibe, cool flow, varied, lots of traps, monster closets, outdoors parts, lights-out parts, lots of opposition, exits to like an underground tunnel part. (One part can break - a floor with shotgunners is raised thru a linedef, but can activate twice so it raises a bit more, which makes it impossible to go thru the next doorway and also prevents u from tagging a secret. Sucks) BLSIDE - aka blindside, hardcore very DoomII-looking map, tons of hitscanners, loads of drop-down lifts that put you suddenly surrounded, one part lots of hexagons of these, drops you deeper and deeper til you get to a giant staircase, big arena with a cyber teleporting around four big pillars, find a switch to keep him on one pillar to fight him, cool. Loads of aracnotrons, mancubi, revenants (haven't seen much of them recently). Cool looking, intricate, great ZIPPY1 - small, dare I say 'zippy' level, ugly brown and shit but with ok switch puzzles, lots of pics of chicks (incl. Anna Nicole) on walls, stupid end part with lots of tiny rooms THE-ZONE - very cool looking, good architecture, lots of good fights, outside areas, stupid part with boxy silver maze that doesn't show up on automap (fuck that) but otherwise quite good ZMAZE112 - the dreaded big-ass grey-ass square featureless maze with tons of dead ends, specters, no height variation, boring as fuck. There are some (slightly) interesting bits the mazes lead to, but the main maze parts are way too monotonous to be worth it. Also I think that the big maze behind a secret door that don't show up on automap (grrrr...) has a button needed to progress. Fuck. That. STATION2 - Opening maze is made outta drop-down lifts, so there's that. Next part leads to some different areas, but fuck it I lost interest RESCUE - odyssey-big level, quite varied in textures and areas, starts off with a craggy windy corridors with a tile motif; leads to a lot of semi-realistic rooms, big open areas that look cool with water etc., but too many switch puzzles and linedef triggers to progress, too many tight corridors fighting big badguys (barons, mancubi etc) and this level's got a thing with duel arch-viles. Lots of backtracking if you don't know exactly where to go, so too frustrating to be truly great. REACTOR2 - techbase but with cavern-y areas, not bad, some crate areas, nice looking reactor room with heaps of bad guys, some outside areas, good challenge, some dumb backtracking but overall ok RAGE1 - funky combo of E1M1, MAP01 and 2, pretty dumb really VACATION - starts with a 'spa' with changeroom/shower room, key hidden behind a shootable wall in one of the showers (for fuckk's sake), then go outside for a bit of a slaughter, too much ammo, crushy ceilings, a barrel stuck in the wall for some reason STARSHP2 - big confusing-ass spaceship with crazy texturing (scrolling walls, marble areas, hellish rooms etc) I think one door couldn't be opened to progress (unless there's a fucking switch hidden in some corner somewhere). Too many areas where you can fall and get stuck, too many looooong corridors and shitty little rooms, but extremely varied so... not bad DOOMONA2 - aka Doom On A Stick. Crappy bunch of jagged rooms with NO floor height variation, star room with an archie, small sewer part, annoying linedef 'run to get inside the door' bit for the exit. Crapola CONDO - not Monster Condo. Crap little earth-tone level, suppose the windows are ok COOLE1M2 - crap. Blinky-strobe maze, one ok bit where you have to run down long red corridors with a hurty floor while fighting baddies and shooting barrels. Not sure if finishable or not (one very narrow door - have to do the glide thing?) DAVID22 - crap. Bunch of boxy rooms one after the other. Cyber at end DETHSTA2 - crap teleporter puzzle map. In the big room you gotta walk around the invisible teleporter lines to progress, or you go back to the start. Fuck that. EE2L12 - stupid-ass Deimos Anomaly with loads more weapons and baddies, and some height differences and shit FISHCAK2 - Nah. WEDDING - stupid, bunch of square corridors that leads to a 'chapel' with a demon and a caco getting 'married' with other baddies as the 'guests' - I laughed at that one. Also, cool secret that leads round to a view of the same room thru one of the inverted crosses. WEDDING2 is the same but with changed-up baddies HOPE - offensively crap. THEPIT2 - shit, too. SMILE2 - big, shitty slaught map shaped like an ugly-ass smiley face with a top hat. CONVERT2 - played this one somewhere before, techbase/sewery map with an outside area and a 'helipad', one part fucks the level up somehow like in SANTA and UMBRING, real weird DMJOE2 - crap little green marble level, see-thru wall errors, but one slightly cool thing with a bunch of medusa/tuttifrutti effects on a staircase (maybe 5) you walk through. Otherwise shit. REVENGE - crap little linear level all keys two spiders. JED1 - square dm map with monsters, a big grid of rooms with shootable doors, so the level opens up like that, only give you the rocket launcher, so yeah, unique MIKE82 - crap but at least the big barrel room that's open to the sky and has some beams and shadow looks lovely SHOWDWN2 - remake/extension of SHOWDOWN, bigass simple slaught arena which encourages infighting (mostly barons vs cacos), then fightige in a corridor around the outside of arena, then some new areas open up featuring cyber and spider, plus some more baddies sniping you from above, and at the end all the lights go out. Good clean violent fun SPACE2 - Simple techbase with slight hellish elements, I like how it has balconies overlooking rooms with baddies that you'll eventually get to, kinda linear but okay, however a key is in a hidden room, dammit LEGEND22 - square-ass crap semi-hellish joint with a key in a secret area. Fuck JIM02012 - square-ass techbase, but kinda fun, lotsa baddies(two cybers), weird crusher trap at the end NITEMAR2 - another square-ass joint boring as hell, and to raise the bridge at the end you gotta find a secret door (if you're gonna pull that shit at least feature a computer map, ffs) DEVOURDM - nasty-ass slaught map with a butt-load of ss guys in the main courtyard. Dumb but fun DEIMOS22 - now this is some quality. Nice lil' techbase map (lookin more like Phobos style, but whatever), with lots of detail, very reminiscent of E1, good lighting, searchige, switches to open up secret areas elsewhere, teleporter trap like E1M9, sewer part, three keys, compact, great D2BATTLE - level shaped like a ship/submarine, with a 'water level' and sky just outside where you start, then you drop down into a cramped but fun battle with lots of hitscanners, lots of little rooms, two barons hiding in 'secret' compartments, an archie, some weird bit where a door closes in a room and traps you (I think? couldn't find a switch or anything). Nice DMHOUS2 - shit. DOA-122 - shit on arrival. DMLAMOU2 - Lots of cool stuff ('warehouse' with forklift and crates on 'pallets', helipad, lights that are reflected by a 'mirror' onto walls illuminating secret doors, interesting fight in a room with badguys in the four corners with doors opening and closing on them, cool barrel trap where they rain down on you), but too convoluted, not enough ammo, too many buttons, and you can get stuck in several places. Cool looking and unique, but too many dumb spots I guess STRENGT2 - shitty little techbase ELEMENT - Cool kinda puzzle-y level with lots of switches, plenty of bad guys but very balanced, themed around fire/water/earth (three key colors) and looks quite nice. COMPLEX - cool start, trying to get all the chaingunners in a bunker while out in a field with 'trenches' dug in the ground (I like the piles of dirt next to these), then once you get inside, there's a few rooms and not much else. No exit DMJON2 - techbase/marble level nothing special, lots of keys and teleporters and monster closets, archie near beginning, pretty dark, but competently made QUAD2 - real cool techbase built around a central open area (the 'quad') with lots of cool explorage, tons of bad guys, lots of crushers, a 'reactor' style room, a big star-shaped outdoor chamber with lots of barons and a big bridge to exit, tons of secrets (nearly half the stage is secret/non essential), windows into other rooms/areas, all really well made, awesome EARTHSCM - well made outside-y type level, non-linear, well made detailed rooms, lots of traps, revenants and mancubi, all three keys, barred windows, kinda 'street' looking part, great lighting, lotsa secrets, Nazis, open arena battle at the end pretty good R91 - bigass combo of a huge castle/cavern area with a broken bridge, and a big 'Madison Square Garden' arena with seating, 'VIP box' and a cybie battle in the middle. Another room with a big dollar sign on the floor and ceiling. Pretty cool, except for the one button to raise the bridge is in a secret room (fuck that). MATRIX2 - bigass green marble level divided into four big rooms with corridors around it, too much runnige but quite fun, with monster closets, spider battle with helpful BFG nearby, cyber battle then all the walls come down with shotgunner battle, simple but pretty good JADE - buncha dark 'houses', then a bigass dark arena where a heap of imps and chaingunners teleport in (fuck that), jump in the teleporter and there's a bunch of dumb rooms to fight thru and that's it MEAT2 - kinda techbase but theme is all over the place, too much backtrackige, final room kinda looks like a 'reactor' or something with raising/lowering pillars, monster closets, lots of secrets nothing special D2GRIM - complex with lots of corridors and shit, bit of a teleporter puzzle, bad guy cages yeah bit of a challenge whatever - a couple of doors are curvy, and the exit door is a cylinder shaped like a giant beer can. So yeah OMEGA - cool looking structure you go in via big arrow that raises outta the ground, 'gallows' room with a Keen, bit of close-up fighting with barons, mancubi and an aracnotron, but fuck the ledgewalking in the pitch black OMEGA_II - real cool level, varied, outdoor part, library part, crate area, lots of baddies but not overwhelming, windows into other rooms so can snipe off baddies from a distance, colorful, arachno/mancubi/revenant but no archvile (so thumbs up), monster closets, one part reminds me of E2M4 where a part closes off before you can get to it, later on it opens for a small cavern part ('rocky' ceiling) and small tech area that looks like the STARWARS wad. Other cool shit - the word DOOM written out vertically, cave tunnel with barrels, weird room with the scrolling faces on 'cylinders' so it's kinda like it's full of souls, a marble chamber you can see at the start u eventually go into, and final room shaped like a skull you go in thru the mouth and fall down the hatch for the exit. Awesome D2VAULT - nothin special, got an annoying sewer part, a collapsing bridge, the word 'VAULT' written on the map in blood pits and walls, one secret part looks like a small torture room - ok HELLRAI2 - SERIOUSLY fucked-up level, starts with a cyberdemon in front of you in a tight corridor (good luck with that one), stupid jagged rooms, walls moving on you, coming down with no textures so it becomes HOM city, 4 cybers and 2 spiders all up (on UV), one part you can get stuck, awesomely dumb MK3 - pretty well done, starts with a barrel-teleporter trap, then some rocky earthy areas separated by dark tunnels with wood supports and recesses for candles, and holes to see thru to other areas (good detail). Ends with a cyber duel D2POD1 - bigass slaught in a huge green field with 'hills' and a canyon in the middle - good infightige DEUM2 - whole map is shaped like the Doom logo, pretty good fightige, teleport from one 'letter' to the next, the 'M' part looks like a canyon, fight the spider then the cyber TEST2KI2 - start in a big building in the middle, you teleport to one of four huge buildings at each corner of the map to get the key for the next one. First one has a Jeopardy game set, complete with scoreboard, baron as the quizmaster, and three assorted demons as contestants. Also, there is a nudie pic hidden in this area. Next building uses animated pics of imps and demons on the wall in addition to the real thing, to confuse a brother. Next building has a big area that has a maze rise out of the ground and fill up with hitscanners. And last building has some colored door sequence thing I'm not sure works, but overall very interesting. Also, dat name KEEP - very realistic church, complete with library (and 'ladder'), big church organ, staircases, dining room, living room with 'fireplace', even a toilet with a waste bin, and a big central chapel with bigass crucifix. Very detailed, if cramped, basically impossible on UV, what with like four arch-viles and a cyber (also prone to visplane error) PHOBOS1A - I quite like this one - bigass complex with extensive sewer area but good, lots of secrets, LOADS of monster closets (nearly gets to slaught-proportions), baddies wandering the passageways, opens out to big outdoors complex surronding slime pools, guarded by two cyberdemons, then end room has a spider. Athough maze-y, never frustrating, lots of memorable areas, very cool. KAT2 - buncha rooms and baddies and shit, if I'm looking around and accidentally press the exit switch before I've seen most of the level, hey man, I ain't gonna bother with the rest. JEFF'S - hellish buncha long boxy corridors and shit, too many linedef teleporters bringing u back to earlier parts and false walls with baddies behind them, I ain't playing thru this one T-BASE2 - starts in the center of a circular maze, goes out to a slime river where u jump across little square 'islands', then a bunch more rooms, little prison bit, whatever TAZMANIA - dm map with baddies thrown in but cool, building surrounded by water moat, heaps of cool shit like pics of the Tasmanian Devil (mapper says in the textfile that it's prob. copyrighted), outside area with 'TAZ' written in big blocks floating in the sky making a shadow on the ground (and that turns into a big weird crusher from a secret button!!), 'bedroom' and 'dining room', an Icon of Sin wall (with a cool secret), very thin 'almost' secret stairs against walls that lead to secrets, way too many powerups (because dm map) but pretty cool man REVILE - very DoomII-ey lookin map, got a hub layout with areas around it, lots of secrets, the cyberdemon battle doesn't seem fair what with him teleporting between two dark rooms that he shoots out of, loads of baddies, interesting teleporter thing (room with like 8 of them keep opening and closing depending on what you do elsewhere). I ain't got the time to work this one out, but looks cool. One more thing: very tiny door (grating texture) hiding a switch, didn't know they could get that small and thin WAX2 - got a cool sewer tunnel/train track thing going on widdit, quite cool looking. Unfortunately, too many archies for me STAR-B-2 - star themed (central hub, some teleporter shapes), theme all over the place (tech/wood/marble/refinery/whatever), ends with a maze you can look down on before you enter it, so that's cool. Second level big arena with spider and cyber D2FUNK - confusing-ass caverny one with lots of tunnels and corridors and shit, got a main crooked bridge crossroads hub, an inverted hurty cross like E2M1, parts that remind me of TNT map 25, lots of barrels, there's an outside area with a red key and a red door that I didn't get to but funk that I finished the map legit so funk it motherfunker. In the map05 slot, so you get that funky music JV2 - this one's way too confusing for my ass. Starts with a bunch of elevators circling the main building, that raise as you walk across them. Problem is, if you walk back you can put them out of sequence and get trapped between them (and get a fucked-up HOM effect), and anyway, it doesn't seem to work properly anyway. So yeah, colorful, big 'volcano' part where there's another elevator I'm not sure how to work (pressing on walls to lower it bit by but ala map24 Chasm), I ain't got time for dat DMROCK2 - shit. LAB2 - colorful, yet shitty. HIGHWIR2 - crap, balancing on high platforms over lava, the second-last door before the exit is funny to me for some reason (just a doorframe on a platform that needs a red key) PJS012 - goddamn I needed this one, just a simple, well designed techbase. Windows to outside, three keys, skylights, crates, E1M3-style secret (see a soulsphere thru a window, find the secret passageway and you need the yellow key), breath of fresh air CRAZY2 - crap, big weird staircase is the only standout, cyber and spider DAVE12 - crap, amatuer, buncha white corridors that lead to rooms, but the real path to the exit is thru unmarked secret doors (fuck). Add in some rooms with lots of flashy-light sectors, and heaps of dead ends, make it extra crap DKS-E1L2 - crap, buncha corridors with a ton of gunners and shit, outside part, got a spider and a cyber. Three keys, no key doors. Yeah. DMMISI2 - Real shit - missing textures, tutti-fruttis, one-time-only buttons for lifts, a door that can sometimes crash the game, doors that look like walls, frustrating AND boring. At least the final staircase looks ok FEAROFD2 - crap. Last room is an interesting bunch of crushers, at least TARGET2- Shit. TLB2 - shitty - hidden swtiches, frustrating, at least there's a cool tutti frutti effect on some bars texture RINGDET2 - arena slaught dm level, good for a bit of fun GALLERY2 - crap sewer level. GLOOM2 - kinda cool looking evil place with the skin/rune texture walls, lots of decorations (blood puddles, bodies, candles and shit), and okay lighting effects (flashy stairways), but like half the level is behind a random wall/drop-down lift, plus I dunno how to open the wall to access the exit room DDAY - Jagged trip-ass map very colorful, two big rooms each with a very cool ceiling structure, connected by a very cool looking staircase, short and to the point I like HOP112 - aka. Halls Of Pain, big crap level only standout is the E1M2 - lookin maze at the end DWHEEL2 - crap, buncha boxy rooms one after another, dark, some teleporters fuck it LOOE12 - neat little techbase with slightly angular walls, end bit looks a bit like a bit from E2M2, nice MINES2 - Kinda okay looking underground level, stupid shit like getting stuck in a pit that will raise later and keys in secret areas really endear themselves to me, but the dumbest thing is the teleporter line just before the BFG, that you would need for the cyberdemon. Takes you back to a previous area, I ain't got time for that bullshit, man MIKE12 - yeah whatever, there's a teleporter trap, looks okay but utterly forgettable ENS - not bad, cyber fight in a long corridor, outsidey slaught with some mancubi, teleporters n stuff MESH2 - cool detailed base marred by too much dumb crap (switch to open door into facility is some random wall I can't find, teleporter grid, random linedef lines you have to know to trigger), overall good looking but too frustrating. D2HOUSE - nother house-ass level, this one's quite good and atmospheric, if a little cramped, fireplace, windows, basement, library etc not bad FIRESTM2 - big joint wth pillars, way too many doors and corridors and shit off the main big 'intersection' and too grey and boring - I got to the end, but there's still heaps to find, fuck it PARADOX2 - basic just a bunch of rooms and corridors, pillars in the last room lower to reveal they are shaped as 'DIE WELL!' before the last onslaught of baddies is revealed, so there's that RACE112 - crap. DLTFUL1 - aka Delightful Level 1, this ain't delightful, it's just a bunch of goddamn corridors and shit. Some parts colorful, but it feels too much like Wolf3d (and the SS guys don't help) DB102 - generic-ass STARTAN techbase map with a buncha corridors, too few enemies no challenge and boring. NOPANIC2 - few unique things, like a voodoo doll, a baron's face wall texture segmented into a staircase, cyber and a hell knight stuck together so you can kill them easily, one section structured as 'DON'T PANIC', final room has sig - 'by Zap' written in floor RIGHT - farily linear, good challenge, big slaught room (prob too big - entities start flickering at some points), one 'lights out' part with light switches, a cool 'Egyptian ankh' structure in one room, that's about it WINDOWS - big circular arena with rooms around where bad guys can shoot you thru these 'windows', nice little challenge, spider, big crusher in the middle, fairly colorful, lots of aracnos, final ambush with mancubi and revenants LOOE22 - quaint-ass techbase, kinda boring, key in a secret area, crap little maze, low level baddies, final room a slaught with an invuln. STRMSTR2 - linear, buncha weird shaped rooms and some funky-assed staircases FERTILE2 - boring symmetrical buncha white rooms, final baron battle in the green marble blood pit is ok I guess FRED2A - ok hellish style level some ok bits like surprise cyber near an invuln, bunch of monster closets and final room with the big platforms and the giant crusher is interesting (spider here too), but one trap I think u can get stuck INVADE12 - pretty well done techbase, lots of detail and lighting effects (flickering, lights-on parts when you enter the room), but the sewer/tunnel part with the ton of gunners and imps teleporting in is nearly impossible on UV (I like the tutti-frutti false walls in here tho. Intentional?) Hellish room with archie and a ton of pinkys too - whole place turns into a big psycho looking crusher. Apart from that, there's barracks, warehouse/hanger, reactor room, not bad DSE1L4X2 - decent little semi-tchbase nothing outstanding, texture themes clash a bit, one weird part where a bunch of barrels don't explode together (gotta shoot them one by one even tho they are close together) and they don't hurt you. Weird EVILR12 - stair-casey dark level, fuck the switchbacks you have to go thru several times to finish the level, one-time only button for an elevator to the blue key (fuck that), final room an ant-nest looking bunch of platforms with imps and chaingunners. Worth it only for that EVILR1D2 - same as above but with changed-up enemies, one-time-only button is fixed, cyberdemon room is added, and the final room is now SS guys and imps and the walls all swastika flags. So yeah ELEVATO2 - yeah bunch of rooms and shit I nearly got to the end and died I can't be bothered to do it again JAX01 - good ol' fashioned slaught up and down a bunch of bigass staircases and a few rooms. The scrolling swastika wall is funny. MARX1_22 - dark white stone caverny joint too cramped and plain to be any fun K22 - dark joint teleporter trap, one fun outside mow down the gunners bit, otherwise shitty K32 - starts on a pillar, with badguys on other pillars, jump down into slime and there's some passageways, star teleporters, a catwalk over sky (teleport back if u fall off), a fake exit, not much else FBALL72 - a bigass arena with like 15 cybers and spiders each, and nowhere near enough ammo to take them out. Yeah. HALIBUT2 - three keys decent enough challenge but too many unmarked doors in this joint so fuckit PWRPLT15 - good looking well-lit 'power plant' level, but built for co-op and unfinishable in single player (can get stuck in several places). One big elevater surrounded by bars kinda like map06 TECHNO2 - feels like a very old level, interesting techbase with curved walls, staircases, windows and passageways, but totally unaligned textures, scrolling computer walls, parts where walls flicker and you can see thru them, a medusa effect on one elevator, all that good shit. Three keys, two exits WALKER2 - Some nice scenery and rooms, but basically a dm map with baddies thrown in PAINLES2 - another cool techbase with heaps of secrets, challenging but not overwhelming, good ol' monster closets, good detail and lighting, lots of switches, stair riser, one big platform in an outside area that raises up for some reason, non-linear, very good H2HCZEK3 - competent but boring, castle with some monster-only teleporters to surprise you, lots of revenants E1M1HIV2 - techbase/viney-wall level, only low-grade enemies, three keys, backtrackige, basic, final rooms a bunch of monster closets, nothing bad just nothing special HELLBND2 - Cool combo of techbase and hellish, lots of secrets (shootable walls etc), red cavern part (reminds me of E3M7), barred areas, outside lava castle part with inverted cross, random computer panels and shit in hellish areas, nice one TOWN2 - kinda open level with buildings and shit, one unmarked wall needed to be found to progress, one rocky E3M2-feelin' place, not too hard, cyber battle in a smallish room, yellow key not needed to exit (despite some of the buildings needing one, and there ain't much in them) DB-E2M12 - cramped dark joint, archie at start (gotta run past him), one button to open the door next to it unmarked (goddammit), window to a sky texture outside, not too bad D2CITY - well made dark level with buildings surrounded by rocky walls, nice and atmospheric, but not too difficult (enemies mostly imps), 'subway' section, crusher trap at the blue armor, windows to see into where u gotta go (always cool), imp cages, scary looking staircase, eventually you teleport into what looks like a big arena, walk into it and it sinks into a marble maze (so cool I can overlook the relative tediousness of the maze itself), well polished level HELLTEL2 - basic-ass attempt at a hotel, with lobby, chairs, TV, rooms with bathrooms and beds, but pretty amateur, one stupid bit with a staircase with false walls you gotta walk thru, spider and cyber in a pit at the end (good luck with that one) DMDV2 - gloriously crap level, big long corridors and rooms with eye-bleeding texture choices, TF-effects, HOM/missing textures, too many powerups, ceiling decorations that get in your way, walls that crash the game if you press on them, perspective glitches, and to top it off, the end is a copy of the last room of E1M1. Legendary GAC001 - co-op level, can't get out of the first room without cheating, but it's a fairly interesting Icon of Sin demon-spitter slaught - there's three Romero heads on the outskirts of the big room, with raising pillars nearby for you to potshot them. Whatever VICTIM2 - big slaught arena with buildings around it you teleport to and from. Not sure there's an exit NUKEIT2 - nice small colorful one (like the pink scrolly walls over the slime baths in the first room). Not that hard, teleport to a realm where you fight a spider, highlight at the end there's a big slime lake with badguy cages all around, and slowly raising/lowering pillars, around which you fight a cyber. Nice SPIDERE2 - not bad, techbase with lots of traps, spider battle, yeah whatever HALL2 - odyssey-sized level built around one looooooooong-assed hall, with loads of places, confusing, tons of secrets, lots of curving halls and staircases, one hilarious bit with badguys popping up and down taking potshots at you jack-in-the-box style over a barrier by lifts activated by a heap of walkover linedefs. Hellish areas, warehousey crate bit, outside area, bars, windows to potshot thru, one bit I think breaks the level (one-time only elevator, couldn't find another way up), heaps of monster closets. And good color scheme (woody but with some red) PROXIMA - fun slaughty town-style level with buildings you run around as you get pot shot at from all angles, cool looking, unleash the cyber, some secrets, pretty good - music the Mission:Impossible theme DM2GM1 - made by the same dude who did RUN666, changed up version of that level, simplified a bit but still cool, techbase with monster closets, cool secrets, three keys, mostly low-level baddies but with a few heavies sprinkled in, very E1 looking, great DM2GM2 - also made by the same guy, a slightly modified version of this was map11 of Momento Mori (got deja vu halfway thru this). Another techbasey-type joint, with a cyber and spider duel near the start (but with lots of cover so u can take them out). Lots of areas and secrets, tons of baddies but not too hard, one part with that yellow-lava-type wall texture (don't see too much of that). Intricate and coooool PRISON2 - triangular-shaped joint, grey and brown pretty ugly, if you like shooting sergents this one's for you, one part where you can get stuck, three keys, archie in the center, end room has three marines looking at you (a 'rescue'), kinda fun SPIRAL1 - the square-ass tunnel section with crushers sucks, but otherwise it's a cool outside-y type place with a spider, three keys, two 'spiral' structures to climb up, windows overlooking other areas, ok WIZDM201 - one serious bastard of a city stage, with buildings, streets with gutters and drains, loads of imps in windows sniping you from all the buildings, hardcore traps in the buildings, one building like a bank vault with teller windows and a 'safe', cool looking graveyard (with specters and lost souls), a long 'blood sewer' with imps behind false walls, and a crazy-ass battle with a cyberdemon close range in the 'library' at the end. Way too difficult tho, couldn't find anything more than the shotguns and chaingun, at least 4 arch-viles in tight rooms, goddamn but I did get to the end. Fuck trying to 100% complete this one DIVIDE2 - pretty hardocre shootout in a big dark techmaze, tons of gunners and imps, find the keys to press the buttons to raise the bridge over the lava river outside (the red brickige looks cool), to cross to the more evil side for more fightige. Maze very E1M2, heavier weapons and supplies hidden in secrets (but I'm boss enough to have finished it with only shotguns chainsaw and chaingun), cool shadow effects near the opening to outside, one room has weird 'runes' on the wall like E3M5, like it DAMNED01 ('the chasm') - rocky area with a slime river and some crushers, teleport to a Wolfenstein realm to get a key, final room a pretty good lookin cavern with bloodfalls, but there's a bunch of chaingunners behind a foxhole AND a false wall, so you can't even see them. Nice. Also this room can get a visplane error DAMNED02 ('the bank') - yeah buncha tight rooms and staircases whatever DAMNED03 ('the volcano') - the epic trilogy is rounded out by this one, triangular teleporters in the main slime pool room, one part where you can get stuck (metal-walled room with aracnotrons), more chaingunners behind a false wall, whatever GULCH2 - white stony-rocky type place with lots of badguys on ledges above you, two cyberdemons that get killed by crushers (okay...), have to find an unmarked door to progress, final room cool green marble with a spider fight (got an invuln for it), pretty dark, tiny crusher 'decorations', not bad HELLBLK2 - got some custom textures ('window' with the UAC logo in the corner) and some attempt at a theme (techbase, prison) but too goddamn boring. Couple of jumping 'puzzles' (if u can call it that), way to the final room behind some random wall MUDMAN12 - kinda slaughty, some kind of structure with an outside battle with the word 'Mud' written in huge letters on the ground. Have to find a secret door to progress, but tons of rockets, some cool fightige PTULTRA2 - Real cool techbase with heaps of elevators, stairs and tunnels, start off inside a 'spaceship', a couple of warehouse areas, surprise cyber that can chase you quite a long way for such a cramped base, barracks, too bad there's no exit E1M1DJS2 - shonky. Bit of a sewer, bit of an arena, paper-thin walls at one point, nothin special DUNGEON2 - starts off outside the structure with a lake around it, teleport into a grey bunch of boring (albeit well-lit) corridors with nasty traps (monster closets behind you, crushers). Final room with tons of lost souls has a kinda cool looking skull-and-crossbones motif HAZMAT2 - huge good-looking techbase that becomes too tedious trying to find the way through (yellow key is in an area BEHIND the obvious yellow key doors, meaning there's a secret door to get there that I couldn't find), and becomes too frustrating - shame because it has a E1M7 feel (windows to outside areas you eventually get to), but with some marble areas, lots of secrets, 'secret' teleporters (soundless and without the flash to make you think you're in the same corridor), one area with a big paddock beyond a fence, an 'industrial vat' section, loads of opposition, start and end rooms are identical 'elevators into the sky', but too much wall-humping to progress, plus an annoying teleporter-line puzzle thing, and at least five archies. NEWDAY2 - nice white techbase centered around a courtyard, lots of opposition but not overwhelming, cool automatic touches (lights-on rooms, windows opening), one part I really liked was you could see more parts of the level over a big wall near the start. Lots of secrets, yeah a classic tech map. MEDMAN22 - from the (female!) maker of BADBLU32, map layout is a pic of a 'medicine man', and looks quite cool, unfortunately the level seems to be broken, way too many weird jagged rooms and teleporter linedefs to go thru, some places look interesting but overall unplayable DARKBASE - pretty easy buncha rooms and shit, tiny bit of height variation, tile-y texturing, one dark part with curvy corridors that lead to dead ends, one room with the words 'nice try' written on the ground, then you have to backtrack (ooohhh...kay), some arrows on the ground, one kinda hard bit where you enter a room and you have a mancubus, revenant and an aracnotron with their backs to you, and you have to choose who to take out first. And the final room has a Romero head, so full points for that DESTINY2 - bigass staircase part, one big room with lots of sniper rooms around it and a huge elevator, decent opposition, whole level loops around to itself, too many long elevators but quite good DMLAW2 - giant techbase building with loads of rooms and monsters, probably a DM map DM2PRI3 - crap, too many big rooms with not enough enemies, too much backtrackige, one room shaped like a skull INSTANTD - slaught map, very linear (room-to-room-to-room) but fun, loads of hitscanners, one outsidey big staircase bit, lots of secrets you can only discover thru wall-humping, cybie battle at the end cool DETH1DM2 - bland-ass E2M1-feelin place with mostly shotgunners and imps, a few outsidey places, average but two things of note: one button to open a door is just a regular wall texture, but I think that in the original version it was a button and coverting it to DoomII changed this (this has happened several times before and is quite annoying); also, a room with imps in cages has a bunch of wicked eye-melting TF-errors, I'm assuming they were supposed to be see-thru bars or something but look awesomely crap. Also, there's a hole in the floor you can get stuck in. (on Map10) DETH3DM2 - obviously made by the same person, a dreary-looking earth-and-grey-brick-ass level that starts okay with a church (love those 'blood sinks' and the crucifix windows), then goes underground, okay looking 'blood river' that you have to backtrack around several times (I think the mapper was so proud of it he made it this way, so you can appreciate it), a random dark rocky secret similar to the last level, some teleporter get-the-keys section, backtrack to the start, bunch of monster closets and that's it (on Map12) DMFRED2 - buncha different areas, insidey and outsidey, crate area, baron fight in a big slime pit yeah whatever GRYBLOO2 - earlier version of the second map of DARKHELL, converted into a DoomII map. Got that? TT112 - Fuck. You. FTHILL2 - big room with crates, buncha baddies, and two cages (for some barons and an aracnotron, respectively) and some other areas around it, got some SS dudes, three keys, outsidey areas, and a cyber/spider duel with an invuln. DIVORCE2 - hellish joint not bad but too much fighting on lava and blinky strobe light hallways and shit, looks okay, two cybers, big end arena, colorful whatevs INCA2 - pretty linear, basically a straight line to the end, a few different vistas, cybie battle at the end yeah whatever TECHNOI2 - update of TECHNO2, with *some* of the visual issues straightened out, a couple of new areas added (and a ton more stroby lights), but still sucks. TLHE2L12 - Yet another dumbass remake of E1M1 with some added rooms around it - I must've played like 50 of these by now SYS2 - okay tech/helljoint with a few different areas, windows to outside parts, scary dark slime lake with specters, big long windy staircase to exit room, nothing too hard but quite atmospheric - gotta find a secret door to progress tho TFW12 - starts in a hub, one big outside area has a cyber on a slowly rising/lowering platform, bit slaughty with the number of enemies, one room filled with tech pillars, one weird bit where the secret room doesn't open - I think a lost soul is placed too close so the wall won't lower unless you noclip thru and wake him up, but when you do that, you end with 200% secrets!! Never seen that before(also, TFW stands for 'The Floppy Wizard'. Yeah) SHOGUN2 - not too bad, this one - varied rooms, inside/outside parts, windows to areas you'll get to, but the main thing is monster closets - there's a good ol' teleporter trap near the beginning, and a big room with tons of closets, kinda fun, a false door that actually lowers a lift with baddies NEXT to you (nice), scrolling walls generally look stupid, bruiser brothers fight at the end, and of course, two imps outside the level in the void, because why the hell not STATUES2 - average, different rooms so there's that, monster closets, catwalk, crate room, scary 'tomb' room, scary scrolly-face room, dark corridor with secret light amp goggles nearby, some annoying walkover linedef to open a door, final room may have single-use linedefs to open exit door (had to cheat to lower 'statue' pillars for button) yeah nothing much TESC1_22 - shitty techbase some 'computers' wow has an archvile at the start how the fuck do you expect me to get past him when I don't have any damn weapons yet? SLTRRAM2 - quite a wicked green marble fortress type deal with a big ole shit-ton of enemies, nice and evil looking (one part reminds me of the endless rooms part of TNT map29 River Styx), quite slaughty (tons of ammo and barrels too), spider, huge corridor with a cyber/caco slaught (windows to facilitate this), problems are unreachable items (including the old berzerk pack in the blood pit trap), and the hanging corpses in the big corridor clip you (which sucks when you're trying to dodge rockets), otherwise quite coooool SIMON102 - two crap levels, one a small building in the middle of a big brown arena, with not much to do, second level has a bunch of platforms you have to manually raise to access the inside (textfile says you must raise each one 6 times, but you can raise them indefinitely and break the level). Crap E1M1-HA2 - yet another slaught-ified version of Hangar EDR12 - two poxy little techbase maps, second one has a few secrets in it, but some unmarked doors OPS2 - techbase shaped like a giant demon's head, pretty cool but symmetrical (so it's predictable to an extent) and not enough ammo NEW - good ole canyon level, with a lot of secrets and ledges along the sides, a whole bunch of arch-viles but tons of ammo to take care of them, great (except for the button to raise a step to the exit can be pressed more than once, which raises it too high and breaks the level, so, uh... yeah) MIS22 - crap, only standouts are a staircase of pillars you have to straferun to get up, and the exit switch on the back of a door you came through. Ain't seen that before LIFTLL2 - Startan level built around a bigass courtyard with dead trees. Rooms are way too jagged and too many unmarked doors, but respectable given its size JUMP2 - dm map but it's a remake of E3M6!! And not E1M1 or Map01!!!!!!! MUDLAB12 - kickass slaught in a detailed house, loads of rockets and a few strategically placed invulns to maximize the epic carnage, go down into the basement for an even tighter fight, awesome! MUD1ST2 - slaughty crap level with tons of rooms, the word 'mud' written out in a structure in one room, spider and cyber in the outside area, key in a goddamn secret room, just found out it was made by the same asshole who made MUDVILLE and MUDMAN, so there ya go MUDBAS12 - so I went and got all the maps in the DoomII folder that started with 'mud' and surprise surprise they're all done by the same guy. Marble/skinwall type joint, stairs, lotsa baddies, secret wall to progress word 'mud' written in corridors etc MUDTOW12 - sorta more like MUD1ST, kinda nonlinear buncha rooms and stairs and shit to run around, tons of badguys word 'mud' etc. MUDTOWN2 identical but with slightly rearranged enemies/items (this one has a spider) MUDMAD12 - techbase goddamn STUFFED with badguys (mostly gunners and imps), definition of the phrase 'get a foothold on the room', seriously you have to stand at nearly every corner and mow down a horde of dudes, then jump to the next corner. Fun TGMO22 - Strike 1: Archvile in the start room and no weapon to kill it with; Strike 2: Teleporter grid; Strike 3: button that raises too many sectors at once and crashes the game. (still finishable tho) DM2PSYCH - first coupla rooms have some nice shadow effects, but main arena has too many damn baddies teleporting in (only escape is two narrow corridors that they block). Same goes for the final room, at least there's a kinda interesting crusher thing goin on there. Looks ok FRAGSRUS - nasty town-looking place, with some hardcore traps - one key opens with some mancubi and an arch-vile, the cyberdemon can be attacked via a semi-secret room with rockets (although too small and he can shoot into the room), getting another key opens a baron in front and two revenants behind, in a narrow corridor. On Map 29 TOWER532 - total nuts level built around an arena with two spiders (one in a slime pit), an archie and a cyber on a big platform. Perimeter corridors in that skinwall texture, some dumb rooms (one has no floor, looks like you're walking on glass over sky), one teleporter leads to a pointless room with a waist-high maze that leads nowhere and basically traps you in the level(stupid), but the awesome thing is one button that turns the WHOLE LEVEL into a bunch of giant crushers!!!! Seriously, all sectors(?) like the staircases, corridors and the whole outside arena start pumping up and down in different patterns, the doors start 'jiggling' really fast, it's fucking ridiculous. 10/10 E1M1B2 - nice varied level, lots of monster closets and cages, varied lighting, flashing lights that are NOT obnoxious, decorations, lots of varied areas (wood/brick/sewery/techbase/brown outside area/hellish/startan etc), three keys, one unmarked door tho P-PLANT2 - red joint with diagonal hallways, cramped, good looking rooms and stuff DEADBAS2 - finally properly played this one (on a few wadpaks), this is a prequel to MNTFIRE (bigass volcano level), a big open facility with loads of buildings to go in and explore. Kinda sparse, but cool stuff like simulating level-over-level structures (via teleporting as you go up/down staircases). One very cool detail is a door that 'jams' (only opens a crack), then you go up into the building, down the stairs and see the same door from the inside of the 'lower level'. End of the level is the red rocky area at the north of the map with a tunnel, signifying going into the 'volcano' of the next level. Great. DB-E2M42 - another house level (you start on the toilet), clear that out and find the door to the hellish arena with a ton of barons and two cybers - yeah good luck with that one HILL1 - yeah nice decent challenge, lotsa the DoomII baddies, traps, secrets, kinda colorful, nazis, not bad PANIC!2 - yeah average, some walk-thru walls, one part teleports you to a red hell realm in a small cage (cool little detail I guess), a red key fake-out (invisible barrier in front of it, then you pick up another shortly after), end hell part ok MXK_C-12 - cruddy, got a caco maze too narrow for the fuckin cacos to move, one cool part is a collapsing bridge you have to run around to grab a key- have to be very fast and precise, or you're dyin in slime. (I, of course, did it first try) HELIPAD2 - see I'm not into levels that lock you out of certain parts if you don't play them in correct order. I mean you got the exit near the friggin start, and a whole bunch of areas I can't seem to access, and fuck restarting this one. And it has a helipad HELLPOR2 - ok, pretty linear, buncha rooms and corridors connected by teleporters, ok variety of rooms, outside areas, 'zoo', small sewer, teleporter ambush in a big blue staircase room, not bad WIZDOOM2 - bunch of octagonal rooms connected by corridors, ok decent challenge, one room is a shitty cramped maze with blinky lights (seriously, nobody likes that shit), spider and cyber FRED2 - kinda fun, got a big slaught room with a hidden invuln nearby, try to take out all the gunners before it runs out FRGMEAGN - alright, but feels like a glorified DM map. Like the square rooms on the diagonals of the main arena MUDRAT12 - now this is a goddamn slaughter. In a cramped bunch of rooms, a metric shit-ton of imps and chaingunners, lots of traps, baddies pouring out of every crevice, nice touches like bloodvats and a little bit of techbase, cool PENTDRO2 - very cool one this, built around a big pentagram hub you keep returning to, lots of passageways, marble areas, sparsely populated techbase-y area, lots of secrets, near the end you unlock an area with a bunch of buttons to raise triangular structures in the pentagram (some buttons raise and some lower), the idea is to raise them up enough so you can jump across them and hit the switch that will unleash the (second)cyberdemon - they also function as cover from it as well. Cool looking, unique DOORS2 - jagged-ass kinda crap level but fun, a shit-ton of doors (seriously one corridor has like 20 doors), a corridor with a random hurty floor, kinda maze-y, slaughty rooms with tons of enemies, one long dark corridor with a bunch of those cactus things in it (cool detail), final room a big circle with loads of monster rooms ringing it. Not bad MDK187 - slaughty-assed map, bunch of rooms connected by loooooong corridors, the main one being a good ol' Icon Of Sin chamber, complete with 'U R FUCKED' written in the pool (no way to kill it, btw). Bunch of spiral dead ends, waaaaaay to much ammo and megaspheres, arachnotron chamber, spider and cyber - cyber is trapped in a big ring of barrels (I wonder if these geniuses who do this know that barrel explosions don't hurt cybers), and this room also has 'Archvile' and 'MDK187' spelled out in barrels. Has some classical music track as well DEATHROW - cruddy, big rooms, hidden doors to progress, way too much ammo, one part a bunch of big stones to leapfrog across to get up to a big platform, spider, not much else MAXBAD12 - max crap. Dark, blinky strobelight areas, I think broken, one button to progress some fucking random wall in the dark, false exit, nah man screw this one EARTHWA2 - bunch of corridors and rooms and bits and pieces, one area like the outside part of E2M5, lots of narrow winding corridors (but not maze-y), one small warehouse crate room with a tiny crate in the corner (funny), a big canyon with baddies on the other side, big red arena with a baron battle, ok HELLCAS2 - tasty castle level, nothing outstanding but nothing crap either, big outside courtyard, crucifix window to see inside, big entrance room, fighting's maybe a little sparse, but atmospheric, good lighting, 'dinner table' room, 'altar' room, small but inoffensive maze section, yeah not bad ENGINE2 - cool windy semi-hellish joint, big green scary arena with a ton of enemies, winding corridors and staircases, a few monster closets, word 'CAS' written out in some corridors, spider and cyber duel at the end ESC_WOL2 - aka Escape From Wolfenstein. Yeah. Square-ass cramped grey brick-ass level, kinda techy, some crate rooms, elevators, a heap of switches, small outside fight with archie, three keys yeah. And if you drop down onto the platform that leads to the exit before you raise it up, you're stuck there. Right. WHARE152 - huge dark warehouse, not enough enemies for its size (but too many damn gunners), teleporter trap spews out demons and sergeants (love the fast decorative crushers on the dead marines here), big outside area with not much, nah USQE1M12 - another big building in the middle of a field one, this one apparently based on a uni in southeast Queensland (represent), 'nother slaughty run with a ton of sergeants, not much health at all, loads of pointless rooms (happens when you try to duplicate a real structure for Doom), blue key in a secret unmarked room next to the blue door (goddammit, at least you could've put it in the spider room or something), and a sergeant outside the level in the void (you can just see his shotgun poking thru the wall. Yeah) WHITE2 - based on a D&D module called 'White Plume Mountain', sewery joint with a couple notable areas: a bunch of high pillars over lava you have to jump across, a 'ziggurat' (kinda inverted pyramid structure staircase style) with demons and cacos, and a spider fight in a big lava cavern where you have to rush at it as it's firing at you to grab the soul sphere and BFG (these areas are apparently detailed as encounters in the D&D game). Interesting STAIRS2 - nice well-designed techbase, yep lotsa staircases, quite E1-ish, apparently only 5 of the 51 (!!!) secrets are reachable (9% secrets is max)... whatever SHUTDOW2 - nother techbase, this one slightly more sinister, what with monster closets and crushers and so forth. Helipad at the beginning, door closes behind you when you walk inside, plenty of secrets, not bad JJE2M22 - another one of those levels built around a slow moving elevator, with the corridors branching off it to the different parts. Yeah. Spider arena, one room looks kinda like a skull, not very challenging, or interesting KEEPER2 - this ain't no keeper. Kinda town-y, three keys, traps, okay looking hellish parts, teleporters, surprise cyber at the end room NIRVANA2 - not a sequel to that level by any means, it's a three-key affair with a curious crate puzzle bit (a bunch of marks on the floor raise lines of crates as you walk across them, you're supposed to raise them only a certain amount but can be raised indefinitely). Annoying crusher part, loadsa dumb corridors, spider arena, close up cyber fight (both have invulns nearby), and a collapse-y bridge thing ala E2M2 to get to the exit switch. LIFE2 - yet another house, this one's got some good detail (kitchen, bathroom, stairs, outside road etc) but I think broken. Well at least I can't find how to open the door to the button that accesses the exit. LABYRIN2 - aw hell no. LITEODA2 - nicely made one, cool garden-y/castle-y/sewer-y opening area with light opposition, leads to a bunch of scary but tolerable tunnels and shit, emerge to a big slaught arena with a cyber looking down upon it kinda like E4M6. Too bad there's a couple of items inaccessible behind some bars. (Doubly stupid, as there are other bars you can walk thru.) KILL2 - big knotty-ass level, got "CAS" written in this one as well, too many maze-y parts fuck it MASTER22 - two crappy techbase levels. DMANMLY2 - a good techbase, for a change. Good lighting, architecture, decent challenge, yeah nice. EXDOOM2 - epic helljoint with a cool looking cavern section, monster closets, a room with a SHITLOAD of lost souls - if you just go in thru the front door, you'll be swarmed, but if you find the way around to the upper balcony, you can take them out without them reaching you. Very therapeutic. (and then when you jump down into the arena, the baron cages lower and releases them. Nice) BFG trap, blue key fake-out (next to a cyber with not enough room to take him out, but there's another blue key elsewhere), crappy mazey blinky wood corridor section, very nice like it PINA032 - crappy, only notable part is a cyber fight in a long room filled with swastika structures RAYGUN2 - Couple of cool bits - start with fighting two spiders with a plasma gun and not much cover, later on a two-cyber slaught fight with an invuln, a nice-looking green marble and water area - but too much bullshit, unmarked doors (like the secret door sequence to get to a required teleporter), places to get stuck in, a 'demon pit' I don't think you can get out of, HOM effects, and I'm not sure how to get to the exit room. Screw this one FORTRESS - nice big fortress, simple concept (keys are in the corner towers, middle building is the exit), but packed with enemies, too many goddamn chaingunners on UV (a rare instance I had to cut back to HMP), good challenge, one HOM effect on a drop-down lift, yeah fun FRAGVILL - remake/update of the oldscool CASTLE level, simple but cool, maybe too grey, but nice and neat. Exit room has Romero's head, so thumbs up. Music 'Blew' by Nirvana RWK01102 - some nice hell parts, but fuck man don't put goddamn keys in secret rooms NOCANWI2 - green marble-y place, three keys, the main gimmick is 'badguys raising up out of something', so you get a spider raising out of a big pool, a cyber raising up out of a platform in the center of a slime pit etc. Lots of staircases, a big 'garden', that's it. Also, lots of missing textures (mostly the inside ledge of the pools) INFERNO2 - Kinda boxy, but fun combo of dark warehouse-y and hellish, big bridge over a slime river (one side you can fall into and get trapped, as the slime doesn't hurt), lots of rooms and secrets, final staircase like a descent into hell, pretty cool looking DB-E2M22 - nice little ambushy one, not very colorful but full of ambushes, I like that one room with the thin line of scrolling texture (kinda like the ones at the start of TNT map18 The Mill) and the outside part where you battle a baron and others in a bunch of walls that are raising and lowering. Loads of sergeants in this one DETH2DM2 - okay earthy kinda castle level, some teleporterige, a dark joint with demons and a semi-hidden night vision goggles, cool outside battle with a heap of cacos (I think the bunch of elevators back inside are meant to slow you down and force you to fight them), I think the bridge over the blood lake is supposed to crack and lower but I couldn't find out how, oh well DEATH2A - big dumbass slaught map, at least it's colorful NGHTMR12 - decent challenge, lotsa rooms, 'lights out' parts, ambushes, I like the slime and blood 'spills', colorful, heaps of baddies, some perspective glitches, TFs, hanging corpses that get in your way, and parts where the badguys start flickering, and I always like a map where there's no 'dead space', meaning any space between rooms is made into another room/corridor/secret, and no wasted space. I mean, a lot of those rooms are pointless, but there's lots to explore MXK_D-12 - I remember this from a wadpak, maze-y assed joint, quite confusing, lots of paths, tons of cacos, kinda sewer-y feel to it, but good challenge yeah not bad URBAN2 - nice city block level, with streets and gutters, a central alleyway with barrels and 'street lights', a big sinkhole in the street with lava, loads of hitscanners, conquer this area and drop down into a train station/sewer area with nice lighting, short and sweet but quite good TOWER2A - slaughty, bunch of rooms and corridors centered around some structure, a 'tower', heaps of barons and a cyber, dark joints, big spiral staircase, monster closets all that good shit REDROOM2 - yeah buncha corridors, dungeon-y part, an annoying-assed sewer part, and the titular Red Room where you fight a cyber. Ok HEPTIC2 - another hub level, the various sections quite maze-y and confusing (but at least the corridors are wide enough to dodge the fireballs...), outside bit with gunners, prison bars, ambushes, multiple paths to areas, some interesting secrets, three keys yeah not bad GHOSTOW2 - town level with some nutty-assed texture choices, basically three rows of buildings, pretty easy FURY2 - okay techbase action, some good ideas (lab room, machinery rooms, red 'radiation' blocks that hurt you if you go near them), little bit varied, but too many goddamn dark corridors NOWAY - earthy DoomII-feeling level, with some annoying shit (mandatory secret doors, pressing switches and running for doors, ledgewalking while fighting lost souls like in Map24 The Chasm), but a couple of cool-looking areas ('library', Arch-Vile room, outside mancubus area), and a final battle with an Icon Of Sin in a relatively small room - ok, THAT'S cool PLAYGND2 - starts off with a room with gunners behind false walls, and a hidden key, so we're off to a good start. Big wind-y marble corridor in blood (love that combo) with some monster closets, big wind-y dark staircase, lots of secrets yeah whateva SCUMTRE2 - another Starship Enterprise-shaped one, this one just ton of rooms (most of them empty), crap DM2TIGER - slightly reworked version of TIGERDE2, cool one with start like E3M1 (open the eye to raise up out of the hole), lots of ambushes and secrets, good fight in the open with two revenant towers and other baddies sniping you (I like how the baron trap is sprung when you go for the medikits), spider arena battle at the end, probably too much health but quite cool (one secret is unobtainable, item on a platform you can't tag, just like in E4M7). DMZOO2 - cool looking starting room, level with baddies in cages, some you can walk into, some you can't. Coolest part is the tunnels with a bunch of prison bar textures that are too tall for the corridors and creates a bizarre perspective glitch effect as you're walking through it. Two other things - a megasphere is behind some bars and impossible to get (why do that??), and a semi-secret chamber has a spider and a heap of other enemies, where I witnessed the glitch where the spider gets stuck and can't attack, and the other enemy (in this case an imp) can just attack it until it dies. Yep, I saw a lone imp kill a spider mastermind. DM2MUD - cramped, to many damn hitscanners nah dude JAX02 - bunch of corridors and shit, I like the start where there's two big imp cages overlooking an arena (tons of imps), the fight in the jagged rooms section with scary faces texture was pretty exhilarating, apart from that, too many corridors (one part has enemies in little closets disguised by false walls - I ain't clearing that part out) FTHL3 - average brick-and-slime-river joint, well made but nothing outstanding, crusher traps, not very hard FTHL5 - big dark slime basin with long platform corridors dividing it into eight sections, too big (at least no chaingunners in this area), too sparse for it's size, yeah whatever DB-E2M32 - nice little compact one (like the others in this 'DB' series), cool starting room, kinda annoying wood maze with some barons and cacos, get the blue key but don't need it coz the walls AROUND the blue key door lower (nice), outside slaught then a nukage area. Good DMQUICK2 - bunch of monster closet traps, one flashy dark room with baddies and barrels is kinda cool, the open area has a big jagged slime lake, another room later on has a jagged opening in the roof to the sky and the shadow looks cool, cyber arena battle with waaaaaay too much plasma, some of the traps didn't open at the end, whatever RADPLANT - interesting layout, tech/sewery/crate area/nukage joint, not much ammo, cool looking slime waterfalls (with secrets behind two...) last area pretty damn hard what with so little ammo but overall good DECEIT - trying to be a puzzle map, but way too frustrating - too many seemingly identical areas, hidden doors, press a button and run to get in the door bullshit, multiple teleporters that take you back to previous areas if you take the wrong one, one-way doors, false walls etc. The outdoor slaught is fun, and I like the blue Wolf3d prison wall texture in that one room, but nah this one sucks DIRTYTR2 - nice kinda hellish/techbase mashup type thing, not bad nothing spectacular FUN2 - not very. ILLUSIO2 - mostly tight corridors in shiny white steel, trappy level, I like the room where you can crush the group of enemies instead of fighting them, but too many false walls with baddies behind them, seriously, that ain't fair or fun KILLER22 - this one's nuttier than squirrel shit. Too much fuckin' around pressing buttons in the dark, then teleporting around to the various areas to find out what happened, I ain't trying to work this one out. Two things - small maze with paper thin walls - c'mon. Also, learned that you can't save a game whilst looking at an ugly-ass TF-error and expect it to load again EXPLORE2 - don't explore. It's shit NJ_CAST2 - nother castle surrounded by a moat, too much ammo and powerups, some windows and balconies to snipe from, middle courtyard, yeah nothing special WICKED2 - big sprawl-ass level, bit of everything, some bizarre-shaped rooms/corridors, some nice callbacks to OG levels (armor balcony from E1M1, start of E1M9, one room in E2M3, bridge from E3M3, star chamber with demons from E3M7), three keys, some monster closets, I think there's a mandatory secret to progress in there DM_FLEU2 - okay, centered around a gravelly big courtyard with buildings overlooking it, but too many narrow-ass dark mazy bits. And make doors look like doors, not regular walls. Red key in a secret within a secret. Yeah ESCAPE2 - castle in the middle of a plain, with a forest of dead trees to the north. Cool detail, like the green scary face texture that closes with a very thin wall over it as you approach. One very cool looking 'conveyer belt/piston' room, small maze, crate section, 'dining table', spiral staircase very cool. Shows that you can make recesses in walls (eg. for buttons) VERY thin, like one pixel thin. Escape round the outside of the building, jump down onto the bridge to the 'forest', find the exit teleporter. Cool FYWYTHR2 - I take back what I said earlier about people who fill in the dead space between rooms with more rooms. Dark, stony type techbase, kinda atmospheric but not enough badguys and too many pointless rooms (especially when some of these rooms are quite well detailed - crates, stairs, ceiling detail etc). Also broken - couldn't find the way to raise the bridges to get the red key, and when you get to the end, the exit button doesn't work. Great HEX12 - same applies for this one, too many little pokey rooms for the sake of rooms. At least some have windows, so you can see into new areas. The lowering pillar bit is okay, decent challenge, but there is a button that can permanently lock a door and break the level. Also a couple of pits that can trap you. HICLIMB2 - staircasey level, lots of secrets and monster traps, one part an ambush with two cybers (don't think there's enough ammo in the level to take them out, and the area is very cramped, so I think you're supposed to just rush for the key door and the teleporter before you get nailed), end part has 'END' written in the floor gee thanks LOCH2 - old-school startan-ass map with a damage-y loch in the center, cool looking sewer part, monster closets, a part with I guess 'cars', wind-y, crooked corridors, cool secrets like a teleporter hub that takes you to different areas (incl. a part that spells out 'SAMMY'). Not bad DCEPTIVE - central building in an outdoor area (with custom night-sky texture), go in and open up monster closets on the outskirts for a bit of slaughtige, then teleport to a little boxy eath-tone joint with some linedef/switch puzzle bullshit with some false walls and crap. Not much else INSANE2 - fairly crappy, got the same bug at one point where something triggers a lot of the ceilings in the level to come down and break the level (like in SANTA and UMBRING), would like to know the cause of this SPACED2 - okay starting concept, in a 'spaceship' where you get your weapons before beaming down to a techbase, pretty well designed and lit, but not too much of a challenge, one part has some armor bonuses arranged in an arrow pointing out the secret door to progress, so I'll give it that one TEMPLE2 - big green marble-and-vines temple surrounded by a big castle-y wall, to get in you find the teleporter in a room with a big 'wave' of crushers (kinda a smaller version of the ones in TNT Steel Works), plus a bunch of raising/lowering 'bars' you have to jump thru to get the keys. Pretty cool. Get inside the 'castle' and you have a big fight against too many hitscanners, that weird bug in huge levels where your shots/bullets can hit air at certain points, okay looking 'temple' with torches and pillars, bit of switch bullshit, and of course, a sunken pit before the exit that you have to raise, but if you drop down into it, you're stuck. Not to mention the fact that there's narrow ledges on either side, so you can just bypass it anyway. Yeah. FRODO482 - pretty sure I've played these before, two techbase levels, first one very cool and well done, linedef trigger secrets, windows to areas you can eventually get to, cool 'basement' part with small windows to the upper level, small teleporter trap/puzzle, non-linear/interconnected, yeah nice. Second one is a small bunch of corridors with a heap of demons teleporting in and trying to surround you. Short but sweet MAZE2 - giant marble maze, but this one's actually kinda ok, coz the corridors are quite large to accommodate the bunch of cyberdemons stomping around in it (like 8), and it's pretty exciting to be chased by one and you turn a corner and there's another one RIGHT THERE!! Also a bit of height variation certainly helps - but that's it, too big, too monotonous, a lot of the walls are paper thin, and there's heaps of teleporter linedefs that put you somewhere else without warning and disorient you DOOM1-32 - three quite shitty levels, first is a castle/house surrounded by a lava moat, ok interior, I like the start (small canyon that leads to the open area), and the 'shed' (?) out the back, but there's an unnecessary key, and there's bleeding textures all over the place. Level two is shitty, missing textures, an invisible linedef to open a door that you have to know, hanging corpses that get in your way, some sort of platform-walking bullshit that gets broken by a switch at the start that raises one platform too high (why???!?), exit switch is in a damn secret room. Level three at least has an ok E1-style open outside area (although the only way to exit is an invisible teleporter in a corner), lots of baddies in a pit (so it's hard to jump down without getting damaged), aracnotrons stuck in walls, too many damn pain elementals, missing textures (again), false walls, and to top it off, one badass TF-error that crashes the game. Masterpiece. HIDING2 - when the start of a level reminds you of the end of map17 Tenements, you know you're in for some bullshit. Ahhhh..... woody joint, one part with 'pens' of badguys that you can fall in and get trapped if you don't walk over the linedef that opens them first (class), a kinda-sewer part, I like the red rocky tunnel area that surrounds the southern half of the level that you can see through some windows, other than that, crap RAMBO2 - pretty interesting remake/retexturing/remix(whatever) of E2M5, basically going backwards thru the level, some surprises like acid pits and crushers where you wouldn't expect, spider battle, yeah cool MOTION2 - wow, this one annoyed the shit outta me. Seriously, make doors look like fuckin' DOORS - nobody likes pissing around in the dark humping every wall. Twisty, jagged joint which curls around on itself, flickery lights, weird shit like a grid of raise-able blocks with badguys hidden in them, one okay looking place with water and pillars with that flesh/ribs texture (but still confusing with teleporters), one real stupid looking part with badguys in circular 'pens' that create a perspective glitch, overall REALLY ugly WIN72 - kinda atmospheric opening area, quickly goes downhill though, shit-ugly, stupid rooms, plus a bunch of large rectangular and octagonal rooms (if you put on automap) that have nothing in them and serve no purpose whatsoever. And a bunch of pinky demons out in the void too WATCH512 - yet another level based on MINE1 (an example level that came with the earliest Doom level editors) - there are loads of these in Max Doom. This one is a bit schitzo, with a thing for big wind-y staircases to the newer areas, like right near the start, you're straight into a double-cyberdemon smackdown. Coulpla weird looking areas, pillars that are actually imp traps, big empty pointless rooms, a room behind the yellow door (which I don't think has a key) has a slime trap with a soul sphere as bait. Asshole. Also some missing textures, most notably on the sides of the crushers, so you can't properly see them until maybe it's too late. Yeah. (Also, 'watch out' written in armor bonuses in the big room) MADNESS2 - shonky joint, like the structure in the first room (arches), has a thing with square structures/pillars that lower like 'sleeves' revealing a narrower structure inside, bunch of pointless rooms, has that same SANTA/UMBRING/PSYCHO2 problem where the ceilings in *some* rooms/corridors lower to the ground (seriously, how come?), overall crap FLAT-692 - another fuckin house, this one's alright, some cool secrets, good detail in the house (although texturing is pretty crazy), like the detail in the 'kitchen' if you get up on the counter and stand on the 'hot plate' you get hurt, the 'shower' teleports you to a subterranean realm with loads of monster closets and secrets, not mandatory to complete the level but quite cool, first button you see when you start unleashes a cyberdemon!! (NB: this has the exact same name as the Doom I version, 692 is the author's street number) DMOMEN2 - red brick 'n stone helljoint, archie at the start, cool looking torture rooms, atmospheric lighting, however red doors don't need no key, one mandatory hidden door, corridors with bars placed at diagonals along it that you can walk through (dumb). Got a nice dark outside-y area, a few interesting looking rooms yeah okay REMAINS - very nasty little cave-y joint, tons of hitscanners, not very fair, no rocket launcher or plasma guns, blinky strobe sections, cramped, music the Another Brick In The Wall suite DETH12 - I've played this bastard once before, ages ago. Buncha dark corridors ringing the central arena, the bridges with which you access it are raised by a button behind an unmarked secret door (motherfucker), however you can strafe-jump the gap and I don't think the mapper anticipated that. Arena has way too many hitscanners, a few little bits and pieces to get to the exit yeah whatever GJ-E1M22 - nice lil' techbase, monster closets, teleporter traps, multilevel buildings with windows to other areas, lots of stairs, secrets, pretty nice, except for that one marble room has a megasphere in a cage that you can't access - I think as a result of the DoomII conversion. Whoever decided on that is an idiot MKHALLS - very DoomII-feeling joint, kinda cramped, one interesting building - four spiral staircases you have to go up (and teleport to the next) to get the key, then go back, interesting. Lots of traps, like teleporting into a room surrounded by hitscanners, one dumb one where you have to fight a revenant in a long-ass dark hall with no strafe room, has the good ol' 'big elevator with multiple paths off it' deal, arachnotron-teleporter confusion area (which then gets an arch-vile happening), invisible bridges/platforms, instantly-raising floors (for a chaingunner ambush, nice), duel cyberdemon, uh, duel, then finish with a spider fight. Very good (also custom music, in the .txt file it's described as 'got it going own like a chicken bone') DMHUNGE2 - nice atmospheric helljoint, good lighting, memorable areas (well at start, blue area with loads of hitscanners in boxes, collapsing bridge area etc), love that part where you go thru a steel door to a pitch-black room, and when you step in the lights go on and there's hanging corpses and you realize you're in a 'meat locker', nice. Lots of ambushes/monster closets, spider fight in a very cool looking arena, again lighting effects are very cool, I believe made by the same person as DMOMEN, so yeah great PEANO2 - apparently made by the same dude who did ORACLE and INTZONE (and er, GULCH), starts off in a bunch of hexagonal tech rooms you move thru, killing shit. Opens up to an arena with some barons, then teleport to the second area (huge arena) with an 'interesting' building - actually a bunched-up staircase you have to navigate up, very striking-looking. Also a small 'maze' (actually just a long wind-y corridor) with a sky-floor. Teleport to the third area, a techbase joint with some monster closets and a double-cyberdemon fight at the end. Quite cool, can see som similarities with the other levels (esp. the stair riser around a central platform - just like the start of ORACLE map03), colorful, good challenge TONY32 - crap amatuer level, bunch of long corridors and staircases connecting rooms, not much sense to it, red cavern/marble/woody etc, unmarked doors, stroby rooms/corridors, was described by Rybacksda as 'the map looks like spaghetti dropped on the floor', yep PREDATO2 - boring, only notable thing a picture of a cyberdemon on a wall to psyche you out, then when you approach it you teleport in front of a REAL cyber DMMARS2 - kinda slaughty but amatuer, got a grid section (ugh...), dark maze-y part, couple of arenas with tons of baddies (I like the inverted crosses that have imps in them in that one part), a spider stuck in the wall and can't attack you, unaligned teleporter pads, bars you can walk thru, yeah crud THELAST2 - starts off in a outdoor maze, find the teleporter and it's a kinda techbasey joint with loads of monster closets, a crusher corridor, a cool looking 'chapel' ambush area with inverted crosses, a badass TF-effect that can crash the game occasionally (beware), an outside bit with 'gallows' and hanging bodies, one annoying part have to jump across a series of slowly moving platforms, very end a good example of how baddies have trouble moving in tight corridors that are diagonal to the map grid (as their bounding box restricts them). WETWRKD2 - starts off outside a techbase, good interesting architecture, then gradually becomes more evil/dungeony, good flow, single revenant and mancubus (restraint, good), cool lighting, only dumb thing is the pointless rooms beyond the red key door. Just put in a switch to the end door or something, sheesh STRAPS21 - I dunno what the hell's going on with this one - a room with a very obscure shoot-the-particular-walls puzzle to progress, then have to backtrack to a specific spot to get a key. Pretty dumb. Then you're treated to a endless-ass brown maze, the couple of good ideas later (big structure with parts that sink down into the lower areas, exit room fake-out) are soured by this bullshit. DAVES2N2 - another cool techbase, rooms overlooking a big outside area, red key is pretty useless, sort of 'bridge' from the southern part to the northern (showing the outside), couple of surprise hellish areas esp. the really cool one near the end (that unfortunately suffers from visplane overflows from certain angles), good challenge, yeah cool DETH4DM2 - (on map13) Annoying mazey part at the start, but otherwise well-detailed (like the red lines in the corridors, and the zig-zag stairs in that one room). But secret doors to progress, not enough ammo (especially for all the barons), and fucked if I know how to raise the bars to get to that one room with the key in it. DMTEXAS2 - main outside area feels a lot like Downtown, tons of hitscanners, red key is redundant thanks to a 'back door' to a room that's goddamn pointless anyway, sewer-y part, hellish part, all quite well lit and creepy, good use of specters (and I don't say that often), yeah not bad ICEDEAT2 - kinda nutty stage, theme all over the place, but good challenge, varied, like the sequence of buttons to raise bridges out of the blood lake (while being attacked), room full of hanging corpses, final part techbase-y, yeah good one ICENITE2 - by the same guy, another nutty hellish joint, very good challenge, cool outside area with dead trees and lava, nice hellish rooms, heaps of traps, usage of mancubi and revenants (this level WAS designed specifically for DoomII), room with crusher poles, fight around a lava pit where you have to raise a bridge (like prev. level), final room decked out in scrolling red/blue/yellow doorframe texture, that turns into a wicked slaught - awesome level GOTHMOG2 - cool nasty little level with a bunch of rooms and corridors ringing the central area (apparently inspired by LEDGES), cool secrets, one room a bunch of bloody stakes raising and lowering, nice looking - however several enemies are in the co-op starting rooms that can't be accessed in single-player mode, which makes 100% impossible INSTINCT - speaking of co-op, this one's obviously built for that - waaaaay too many baddies to be reasonable in single player, it's definitely designed for you and at least one other player to die over and over until you clear out each room, so I ain't doing this one LOSTLEV2 - annoying. I think you can get trapped at the start if you don't do the right thing (raising platforms to the key doors), okay crate area, the vine-y joint WAAAAAY too goddamn annoying to find the switches and shit (some in hidden rooms) - although it's interesting that some textures in DoomII replaced some in DoomI instead of simply being added on (because all those transparent bars in the dark corridors are supposed to be vines, and is annoying as hell either way), don't know how to get back to the red door once you get the red key, and final room is a smackdown between a cyber and a heap of barons. Yay. SLAUGHT2 - fairly crap, starts off with a duel spider crossfire, bunch of corridors, one rocky area, one part that kinda looks like a train station, nah shoddy REDROM2 - filled with asshole traps - starts with an arch-vile fight on a narrow catwalk above lava (I totally fluked beating him the first time), a room filled with metal bars with sergeants shooting thru and a heap of specters (actually a trend in MaxDoom), room filled with raising/lowering ceilings AND floors, so to get thru is basically luck-based, chaingunner trap, a 'lights-out' specter corridor, a 'run across the platforms before they lower' canyon, and the titular red room filled with barons and pain elementals. Also, the final secret room basically traps you on a platform with a cyber in the middle of a slime lake, which makes it impossible to 100% complete (and I swear this room was copy/pasted from another level) PEARLJA2 - disappointingly having no references to the band, it starts off in some hidden switch bullshit room, then goes to some scary corridors that spells 'FRAG' on the auto map. Then a sewer-y joint that may have a broken switch sequence, rocky maze joint, grid of tiny rooms with doors on all four sides (dumb), outdoor slaught, indoor slaught, final room has another dumb switch sequence involving drop-down lifts with baddies in them. This level does NOT have an even flow. MT2 - nice nasty well-detailed cramped little rocker, basically five circular buildings connected by bridges over slime, lots of opportunities to snipe off far baddies, lots of curving stairs and drop-down lifts, monster closets/teleporting baddies, all slime pits have teleporter exits so that's appreciated, three keys, the word 'doom' written in the ground in 2 spots, couple of dumb things like a key in a secret room and a place you can get stuck in the blue tech room, otherwise very nice FUN32 - nice kinda dreary looking castle-y joint centered around a main arena with a lowering 'X' structure, nice challenge, looks cool, but main standout is the keygrab thru the bars to progress (obviously set up this way) INFEST2 - starts you off right in front of the exit, so there's that. But if you want, there's a bigass building structure that turns into a stone tunnel joint to clear out with a ton of baddies, secrets, a spider, looooong tunnels, I like the 'reactor room' that causes 'radiation' damage when you enter it, lots of monster closets that let out baddies to wander around the level, one dumb thing with items in the inaccessible monster closets, all three keys, all the weapons, yeah quite good this one FROZEN2 - door still isn't fixed MY_1ST2 - not bad for a first, varied locations, good lighting, unfair archvile (as usual), lots of secrets, non-linear, one very cool room with a scrolling 'yellow organs' texture where there's a bunch of imps on these platforms, yeah cool THEATRE2 - very well-made realistic movie theater with a lobby, front counter, toilets, waste bins, what look like arcade game cabinets, a well(?) in the center, hallways to the various cinemas, the cinemas themselves have various scrolling sky textures that monsters are watching, projector rooms, store rooms, fire exits (for decoration, but one of them opens up a crack like it's broken), loads of secrets, tons of low-teir baddies to blast through, very good FC2 - starts off in a little maze with heaps of light-amp goggles; if you DON'T pick them up, you'll see the arrows pointing your way out (niiiice). Then you enter a town-y joint centered around the main building, with areas like barracks, saloon/bar (with pool table!!), toilet, a unique-looking place where you have to step through a series of doorways a certain way to open up the multiple doors at the end of the room (and again there's a clue on the floor.... nice); one annoying platform-jumping bit for the yellow key, then enter another town-y place surrounded by a road, with some houses (one has a pool with a diving board), a church, prison, armory, and a hospital (with colored lines on the ground to the various areas). All very nice. Then the main building at the end opens for a triple-cyber slam. DESPAIR2 - centered around a main chamber, quite varied but way too many twisty corridors and small rooms (but at least each one has a monster or pickup). Loads of secrets, prison-type area, outside part with pool (complete with diving board...again), techbase, dungeon stuff, crappy strobe-y rooms, secret exit (I'm assuming to another level in the original version), yeah not bad but too pokey HILL - pretty cool-looking office, realistic layout, decent challenge, mostly gunners and imps but with a few big'uns sprinkled in, computer area maps everywhere are supposed to be the computers in real life (but of course prevents you from getting 100% items), sign with a logo out the front, some kiddie picture in one room, some nazis, the word 'HILL' out the front, 'photocopiers' (several boxes with two switches, that light up/turn off the top side), too bad I can't find how to open the door to the dungeon-y exit area. Oh, and music is Whole Lotta Love!!! DEEPS2 - a small, rather shitty level. DMHQ2 - metallic multi-level joint with tons of gunners, central arena with two spiders and a little bit of cover, heaps of nooks for baddies, loads of drop-down lifts, some ceiling crushers, strobe lights every-fucking-where, chaotic but fun DMPURGE2 - Very cool one, first level is like an intro to the main one (ends up dumping you in the middle of an arena with baddies shooting you and a type-11 damaging floor). Second level is a very nasty citadel-type map with tons of wicked stuff - baddies in cages, very evil barrel trap, lava moat, monster closets, teleporter trap that lands you fighting in a room filled with hanging corpses (confusing as hell but fun), two cyberdemons (one outside and one in the main central chamber), raising bridges to inaccessible areas, cool touches like jagged lava ponds, pillars with shadow, very atmospheric, very tight on ammo so good challenge (although def. not enough to 100% it) great FRGFST22 - startan-ass bunch of corridors and rooms and shit don't bother FENRIS2 - very nice temple with custom wall textures, very atmospheric, bunch of gunners 'worshipping' a baron, cool looking slime spill, shooting cacos and pain elementals from balconies, a goddamn teleporter puzzle that has clues to solve it in previous rooms (bunch of arrows that I think indicate how to navigate thru them, but I ain't gonna piss around with it). Also, the megasphere out the front is unobtainable. Pretty good anyways FROGGER2 - one funny bit with a bunch of rooms that have text on the walls, first one says 'do NOT go in there!', second 'Hey buster, read my lips: GO AWAY!!' third 'your life insurance doesn't cover this', then finally 'curiosity kills the cat...' then when you press on the final door, the adjacent walls open revealing two spiders. Also, another area when you go for the BFG you teleport to another room with the words 'DON'T EVEN THINK ABOUT IT' written in front of you. Otherwise, complete shit DRDEATH2 - big techbase, start on the outside, enter and take on tons of gunners, good big areas, balconies overlooking other areas but enough cover, goes into kinda 'toxin processing' part, some wind-y corridors, mostly gunners and imps (but tons of 'em), one weird bit where a wall opens to progress by some walkover linedef I couldn't find and activate again (sinlge use linedef to progress? If so, bullshit to that). One part lowers you into a cool-looking area where you fight a ton of gunners, very nice. Then you teleport back to a previous arena to pick up some items you couldn't get before, then a final fight in a room that loops back to the beginning - but then the exit switch is just in some corner. Okay.... Overall, cool GATHER2 - starts with an elevator to the three key doors and the first part, accessible via two switches that raise/lower it. I like this and want to see more of it (none of this drop-down lift or slow-moving platform bullshit). First two parts has a ton of monster closets, cool looking well-lit staircase, behind the second key door drops you down into a (mercifully brief) sewer section, an interesting barrel/crusher trap, and a marble area bruiser brothers (tm) confrontation. Final key door leads to a huge 'basin' where you fight a heap of demons, press the button and the water raises up to the top, jump down and have a big fight in a huge courtyard around this basin (with imp nooks and baddies on pillars that you can lower) which was also visible thru some small windows earlier (and you could pick off a few baddies from there, always nice). Right before the end is a semi-secret hellish passage to a cyberdemon fight around a huge DOOM logo. Excellent map. WATER - from the creator of TUNNELS and RESCUE, and you can tell by the style (tile textures at start, bloodfalls into water, crate textures for corridors and regular walls, baron fights with not much room, duel archvile fights), some cool looking stuff like little bridges over rivers, some nice buildings, a 'pond' area, cyber fight at the end, but overall too many pokey little corridors and crap H2HMUD01-04, H2HMUDD1, H2HMUDDX - bunch of slaughtermaps made for an 'ultimate Doomer' competition, all have some new wall and door textures, but would be a BASTARD to slog through (tons of revenants etc). HAUNTED - another house, this one's got custom textures (wallpaper, doors, windows etc), simulates a multi-story building via teleporters in the staircases, got a little cemetery with tombstones out the back, not much of a challenge (except for two arch-viles), nice looking but doesn't amount to much HARBOR2 - bigass harbor, on the shore of a nukage sea, lots of little rooms, semi-secret marble nukage 'torture chamber', two exits, not bad SHOOTS20 - ladders!! Dude created a bunch of cool working 'ladders' up into 'air vents' that surround the main areas, pretty spiffy if you ask me. This is a slaughtmap, tons of baddies, ammo and powerups, bit annoying to find the way around in the tunnels and find the buttons to progress, has a crate room battle, pretty cool circular 'sewer' tunnels, a room with a map (wall texture)of the area, main arena turns into a massive teleporter trap with like 3 archies, 3 cybers and a spider. Intense LIFTOR2 - nasty-ass small joint with a ton of lifts, makes shit confusing when you're surrounded by imps and chaingunners, decent challenge, claustrophobic, not very colorful but unique QUATRO2 - big building in the middle of a field, loads of barrels and caco corpses for decoration, loads of live cacos outside (that you can take out from the many windows or 'balconies'), bit of ledge walking, yeah ok NIGHTFA2 - nice oldschool helljoint, varied, lots of traps and crushers and shit, got extra shit like a title page and a pic of (I assume) the mapper's face with scary eyes, good lighting, standouts are the big 'temple' room where parts of it lower (like it's 'crumbling') into the lava, and the rooms with the impaled and hanging corpses for decoration. Problems though are the main hub room that's prone to the ol' visplane error, and a bunch of monster closet/teleporter traps that don't seem to work, so can't get 100% kills (and in this D2 conversion, one of these traps switches an enemy for an item, so you can't 100% that either. Now, why the fuck would you do that??!?!?) PLAY2 - slaught-a-thon that starts in a bigass spaceship with a ton of supplies (that you'll be returning to frequently, as there ain't much anywhere else), loads of little rooms/corridors/outside parts, something like 10 cyberdemons throughout, the tunnel section is PACKED with imps and chaingunners, one mistake - there's a second red key (accessed through a red door) instead of the yellow needed to exit. NUKERAI2 - feels like a facility built into the side of a mountain or something, so yeah yay for atmosphere. Nice wander-y joint with a ton of traps, big 'canyon' parts with a bit of ledgewalking Chasm-style (although there's a teleporter or tunnel to get out if you fall), loads of secrets (including a cool hellish lava zone), loads of teleporters, one part with a big 'D H' and some strange buttons that lower/raise the room in some way (and can trap you if you press them too many times), good lighting, yeah good JPZOO212 - alright but kinda frustrating, got a bunch of cages near the beginning so there's your 'zoo', got a good ol' catwalk-rising-outta-the-nukage-like-E2M2 part, however there's a lot of crap like slowly moving elevators, mandatory secrets, secrets within secrets, one annoying jump from a lift to the next part of the level, couple of drop-down lifts for no reason, and other assorted weird shit. On the plus side, there's the mapper's face on a pillar (and the beta tester's face on a secret pillar), lighting's good, some parts look nice and hellish, good challenge, and the final room has END written in bigass letters. IRU2-V22 - this is the sequel to 'Imps-R-Us', that has then gone through a revision (several new rooms added), and then converted for DoomII. Aaight? SURVIVE2 - slightly more knotty version of KEEPER2. So fuck that. IMPZONE2 - well it starts off crap (have to shoot a random wall to open the door to inside), has a few unmarked doors, is sparsely populated until you trigger the bigass monster teleporter trap that spreads them throughout the level, meaning you have to go back thru it to hunt them down. Yay. It's purely imps and gunners. Double yay (the obligatory arch-vile is in a secret corridor, of course). Couple of okayish secrets, the crate room at least looks ok, there's some good shadow effects, that's it. Oh and the chainsaw room just traps you inside for whatever reason. WIDOWMK2 - a strong contender for The Most Frustrating Level In Max Doom, I can see the idea looks good - a big 'barracks' type level with tons of rooms branching off from the main corridors, and certainly the 'atrium' parts in the corners and edges of the map look cool. But holy fuck there's WAAAAAY too many empty rooms and unmarked doors, I mean fuck, man. What the hell is the point of an empty-ass room?! Tons of pokey-ass corridors, at least two of the keys have the ceilings slam down on them before you can get them (and FUCK working out how to raise them again), way too much mandatory wall-humping, nah man screw this one TOWER2 - By Jim Flynn, the dude who did INTZONE and ORACLE among others, you can see his style in this one (or at least I can). Got a bit of ledgewalking/precision jumping, got an arena with a cyberdemon fight, cool looking lake in a white rocky area (with a load of baddies), some puzzle-ish stuff, a certain amount of bullshit like unmarked doors (although one leads to a funky switchback staircase with windows through it), but yeah, pretty good. Also, there's a picture of a fractal at the end. Stylish DMTURM2 - big sprawling techbase with a detour into dungeon-land in the middle, loads of buttons and loooooong lifts, big hurty 'reactor' zone with blinky lights, sewers with little 'grates' where you can see into other corridors (cool), cyberdemon room complete with crusher, good lighting and shadow effects, tons of secrets, probably too many barons, not too confusing but lots of backtracking required to open out the new areas, yeah overall good FORGE2 - starts off in an 'art gallery', with couches and 'paintings' on the walls, jump into the left one Mario-64 style to the main part of the level, techbase-y industrial joint - got a cool hidden barrel trap, gotta duck under some crushers to retrieve a key, big ambush, jumping on a teleporter only for the wall next to it lowering and stating 'OUT OF ORDER'. Cool. Small sewer area, some inescapable pits with baddies in them and type-11 damaging floors, so there's that, one part where I like fell into the floor (noclip style) and couldn't get out, and then couldn't replicate it, so yeah whatever - what else, a room where the baddies are facing a monitor screen with an animated spider mastermind face is 'giving orders', outside brown dead tree area with a cyber battle (and a handy invuln nearby), and possibly the longest elevator I've ever taken in Doom, down to the final hell zone battle (where there's more deepass inescapable pits with baddies. Even says in the textfile not to bother with 100& kills). Nice WANTON12 - two identical levels, with certain areas populated with baddies, as the original was too large for the processing power at the time. A large diamond arena with doors in the corners that lead to the other areas. First area is some ledge-walking in the dark while dodging a heap of lost souls, so fucking hurray for that. Get past that, then there's a shitty zone with a bunch of slow-moving platforms. Level two starts off with the other two areas occupied (and the automap shows the other areas you have already been to in the previous map, good detail that), in a shitty blood-and-fleshwall darkass maze, that then changes (certain walls raise/lower) and introduces a bunch of specters to make shit extra confusing and annoying. Find yer way outta that, then there's a dirty brown rocky area where you fight a bunch of barons with a little bit of teleporter confusion bullshit, then finally it's back to the main arena for the big slaughtfest then you exit. Whew. WACK2 - Jim Flynn strikes again. Another interesting joint, big crusher room (he forgot one of the side walls, though, hello HOM effect), cool rooms/architecture, rocky cave-y area (with one button that raises too many sectors at once and crashes the game - I just didn't press it, didn't really make any difference), big cool looking room where a bunch of badguy platforms lowers and 'inverts', spider battle, bit of ledgewalking in a semi-realistic room (none of this thin catwalks above a slimepit bullshit, at least the structures look like buildings or big machines) that's tolerable, final cyberdemon fight in a huge cool looking room (where if you stand in the center, the floor switches from wood to metal and back again. Triiiiiipy) STALAG2 - bunch of buildings surrounded by a moat, way too many unmarked doors and buttons, too many damn gunners for such an open map too (some too far for autoaim to work), but had a few cool secrets and raising the bridge at the end was satisfying at least. (Also, unobtainable megasphere. Why???) PVBDETH2 - fuck that. PALACE2 - dark scary joint, tons of secrets, some rooms/areas look cool and are challenging, but way too much switch sequence bullshit, at least two big mandatory areas behind unmarked doors in the big hall, and I couldn't get the final door open to the teleporter to the final area (shame, as it's got two cybers and spiders each). ESCAPE12 - only thing worse than a dark cramped maze is one that changes its layout by raising/lowering walls triggered by walkover linedefs. I'm sure the mapper thought this was clever and scary but it's just goddamn annoying. Certainly has some cool looking areas (opening hellroom, cyber room, big outside joint with all the barons), but the maze screws that for me, I ain't slogging thru it. (And there's some savegame buffer overrun bullshit that sometimes happens.) Which is a shame, as the end joint has a spider and three more cybers... HELLFORT - three mainly techbase levels, okay, good architecture, contains more mancubi and revenants than a typical D2 conversion, although I dunno if the first level is broken or not (can't find keys to progress), screw it, I can't be bothered with it. Level two features the classic pitch-black maze-y part filled with specters that doesn't show up on the automap, but is otherwise quite good, and level the third has a cyber/spider arena and a big maze that I thankfully didn't have to slog thru (so 10/10 for that). MKFRGTME - from the creator of MK3, a real cool looking slaughtjoint with custom textures, original music and SFX, cool shit like cobwebs in corners, new status bar, real cool shit like the place lighting up in red when you get hurt (as opposed to your immediate vision) and the invuln sphere turning your vision BLUE!! Also VERY cool areas like a waterfall, some cracks in the walls that let in light, a weird staircase missing its textures (which the textfile says was intentional), however it's way too cramped and stuffed with high-end baddies and not enough ammo to be enjoyable (most likely designed for co-op). Too many barons and revenants and teleporter ambushes and shit. Good looking, tho NNHS - modelled after the mapper's high school, got some cool wall textures, areas with 'lockers', a gym room, bunch of corridors, mainly for dm/co-op, a co-op exit (button to the exit too far away for a single player to reach). Music is a famous classical song (In The Hall Of The Mountain King). Edited March 9, 2019 by Maximum Matt A semi-colon 36 Quote Share this post Link to post
LadyVader1138 Posted March 9, 2019 Wow, that's just completely intense. 3 Quote Share this post Link to post
Grazza Posted March 9, 2019 (edited) 2 hours ago, Maximum Matt said: INSANE2 - fairly crappy, got the same bug at one point where something triggers a lot of the ceilings in the level to come down and break the level (like in SANTA and UMBRING), would like to know the cause of this Invalid tags. Edited March 9, 2019 by Grazza 1 Quote Share this post Link to post
Maximum Matt Posted March 9, 2019 49 minutes ago, Korozive said: You actually typed all this? 0.o Yeah, over a couple of years. Not like I was obsessed, or anything :) 33 minutes ago, Grazza said: Invalid tags. 'In vanilla such a tag error causes the action to be applied to all sectors with tag 0, generally shattering the map.' Thankyou!! 1 Quote Share this post Link to post
Korozive Posted March 9, 2019 1 minute ago, Maximum Matt said: Yeah, over a couple of years. Not like I was obsessed, or anything :) Oh no, not at all. lol 1 Quote Share this post Link to post
Loud Silence Posted March 9, 2019 He wrote this on paper over few years. He wrote it from paper to forum over night. Joke. 0 Quote Share this post Link to post
NuMetalManiak Posted March 9, 2019 yo, I'm going through Maximum Doom levels myself as well. 1 Quote Share this post Link to post
Grazza Posted March 9, 2019 8 hours ago, Maximum Matt said: 'In vanilla such a tag error causes the action to be applied to all sectors with tag 0, generally shattering the map.' The funny thing with Santa (one of the wads you mentioned in this respect, and one that I uploaded to the archive) is that at least one of these invalid tags appears to be a deliberate effect, to make the whole map start blinking when you get near the end, kind of like Christmas lights (it is a Christmas map, after all). I hadn't previously realized that. 4 Quote Share this post Link to post
Dark Pulse Posted March 9, 2019 You are an absolute goddamned madman. This is right up there with making a Megawad in 9 days. 1 Quote Share this post Link to post
riderr3 Posted March 9, 2019 What other game will you be able to read the reviews on add-ons from 25 years ago? Doom is a multiverse. 2 Quote Share this post Link to post
Maximum Matt Posted March 10, 2019 11 hours ago, NuMetalManiak said: yo, I'm going through Maximum Doom levels myself as well. 1 Quote Share this post Link to post
funduke Posted March 10, 2019 (edited) Here is a link to my Maximum Doom Reference: https://www.doomworld.com/idgames/docs/misc/maxdoom Greetings Funduke Edited March 10, 2019 by funduke 3 Quote Share this post Link to post
PsychoGoatee Posted March 10, 2019 (edited) 1 hour ago, riderr3 said: What other game will you be able to read the reviews on add-ons from 25 years ago? Doom is a multiverse. Duke Nukem 3D at least. There was a similar interest in the Duke!ZONE user map compilation CD for example, there have been some posts about it. It actually caught my interest and I played through a bunch of it, had some gems too. I respect this endeavor, nice work! Edited March 10, 2019 by PsychoGoatee 1 Quote Share this post Link to post
betabox Posted March 10, 2019 ^ Yeah, I got the DN3D bug right after finishing Maximum Doom. After going through the DukeZone 500 maps, I put myself through the Duke Assault 1500 maps. 1 Quote Share this post Link to post
Doomkid Posted March 10, 2019 You’re doing God’s work. This is a super helpful list of mini-reviews! Major props. 3 Quote Share this post Link to post
Gokuma Posted May 24, 2020 It's about time this topic got enough likes to get a heart. 1 Quote Share this post Link to post
P41R47 Posted May 24, 2020 (edited) Any chance you made a compilation of the best maps in a coherent way, @Maximum Matt? Edited May 24, 2020 by P41R47 1 Quote Share this post Link to post
arnaldocsf Posted May 24, 2020 I think that's a good practice to do. I too will try to keep a documentation of the WADs that I play. 1 Quote Share this post Link to post
Dark Pulse Posted May 24, 2020 2 hours ago, P41R47 said: Any chance you made a compilation of the best maps in a coherent way, @Maximum Matt? Does anyone else see the irony in asking for coherency in a topic about Maximum Doom, or is it just me? 3 Quote Share this post Link to post
P41R47 Posted May 24, 2020 1 hour ago, Dark Pulse said: Does anyone else see the irony in asking for coherency in a topic about Maximum Doom, or is it just me? Glad you notice it, pal! That was the intention ;) 1 Quote Share this post Link to post
Maximum Matt Posted May 25, 2020 (edited) 16 hours ago, Gokuma said: It's about time this topic got enough likes to get a heart. 16 hours ago, P41R47 said: Any chance you made a compilation of the best maps in a coherent way, @Maximum Matt? Nah, I thought about doing that, but that would mean going back and combing though all of it again, and that ain't happening. Anything on that list that I say I like are my recommendations I guess. I also recommend anyone thinking of getting into Max Doom to first play the DWANGO and WADPAK (or WADPACK) wads, as they are 27-32 maps long, and are a pretty decent overview of what you're about to get yourself into. I also think that the Enjay Doom megawad is a pretty awesome achievement for back then. Apart from that, you're on yer own.... Edited May 25, 2020 by Maximum Matt 5 Quote Share this post Link to post
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