Jump to content
  • 0

Sky Problem


nrofl

Question

So I was making a MAPINFO lump. Heres what it looks like:

dsksdfkfds.PNG.61c72bdaffd9c50a238958d8e10b2f5b.PNG

I think thats all I need for the mapinfo. But it keeps telling me that F_SKY references itself as a patch.

Anyone have solutions?

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 1

I don't know why you'd be using MAP1 instead of MAP01 as Doom II does it, but that MAPINFO should be fine.

If you're being told by the engine that F_SKY1 references itself as a patch, then that's an issue with a TEXTURES text file where F_SKY1 is apparently defined as a texture, and (I believe) between the TX_START and TX_END markers (for whatever reason), and so the texture F_SKY1 as defined in TEXTURES is referencing an existing texture, F_SKY1, to make itself a texture.

 

Firstly, you don't need to define F_SKY1 as a texture because that only makes the image you see in builder renderable on a wall (which can already be done in ZDoom anyway, so it's doubly pointless), and it's intended as a sky rendering flat that's included in the Doom IWADs, so you shouldn't have it in your wad.

Secondly, which is mentioned above, F_SKY1 needs to be on a flat to work, not a wall.

 

All this unless I'm misunderstanding completely and the texture actually is called F_SKY, in which case I have to believe the problem is that with the TEXTURES text file discussed above. The way to fix this as I understand it, would be to move your texture between PP_START and PP_END markers, which would make the engine read the image as a patch, not a texture itself, which should fix that (admittedly minor) problem.

 

What it sounds like the actual problem is, is that you want the sky rendered in-game, which is easy to make happen, by putting the flat F_SKY1 on the ceiling or floor of wherever you want to use the sky. If the sky you want isn't appearing in-game (which it should, as long as SKYTEX is an existing texture), try changing the sky to SKY1. If that fixes it, then something is wrong with the texture (though I expect you'll get ZDoom's checkerboard pattern for missing textures if that's the case).

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...