Isolation Posted March 18, 2019 I cannot believe it has been over a year since I released Fall of Triton! Fall of Triton was far from perfect, but I am glad on what I did with it. Also the support and kind words were overwhelming. It was great to see all the PlayStation fans play and enjoy the map. And it is an honour to work on a project that you are passionate about. So to celebrate Fall of Tritons 1 year anniversary, here is a new set of PlayStation levels to play! What is The Vortex Catastrophe? TVC is a 12 level episode (11 normal maps, 1 secret) that take place directly after Fall of Triton. This time, Doomguy finds himself stranded on the Vortex. A space station built for the UAC to hide from the attack on Earth. Of course, everyone is dead.….. I created this episode straight after the release of Fall of Triton a year ago, the project was going to be part of a huge remake of Fall of Triton. The Fall of Triton idea got scrapped to work on new bigger projects, but I saved and improved this campaign. What does this campaign feature? - 12 brand new PlayStation maps - The heart-pounding soundtrack by Aubrey Hodges returns - PlayStation sounds and monsters return (with a few new twists) - The nightmare imp returns (This time, he is improved) - Final Doom SSG - New and improved PlayStation lighting (this time with Dynamic lights!) Story After slaying the masterminds in the dark tower, all hell goes quiet. Have you really won? A terrifying roar plagues the realm shaking the ground where you stand. You feel the rush of energy all around you. Something evil awakes! You laugh. You knew hell would not give up so easily. A strange electrical sound echoes through the tower ruins. A portal, but this one is different. It looks like it was built by humans. You step into the unknown.... Your theory was correct, the portal takes you to a UAC facility. The landscape of Factories,buildings and roads. It looks like some city , it almost looks like your back on Earth. Even you are fooled by the scenery. Are you really home? The look of relief turns to anger as you realise the terrifying reality. Your on Vortex! A huge spaceship built by the UAC five years ago. The ship was built for rich bastards who thought they could escape the invasion of Earth. It worked....for a while. The UAC workers knew their experiments were too risky without a backup plan. So they built the Vortex. Vortex is no ordinary ship, it was designed to simulate Earth....home. The UAC knew the Earth would crumble in the event of a catastrophe, so they built a knew one. Vortex was a success. Earth fell, but Vortex remained. But something went wrong...… Two years after the Earth invasions. The ship vanished mysteriously over night. It was the biggest catastrophe known since the demons invaded Earth nearly wiping out the human race. Over thirty thousand people were on that ship. The UAC were never able to recover from this. Only the Triton base remained...until their thirst for power destroyed Triton as well.You notice the bodies all around the floor and grows coming from inside the base, I guess you know what happened to Vortex! You clench your first in anger, not because everyone is dead, because you didn't get to kill them yourself... You know the UAC always have a trick up their sleeve. If something went wrong, they would have an escape plan. But first, it is time to find the unlucky demon in charge of the attack. Download: http://www.mediafire.com/folder/d5f5h2cag4h98/The_Vortex_Catastrophe Thanks for playing! Screenshots: 17 Quote Share this post Link to post
Marlamir Posted March 19, 2019 Congratulations on the rellease. Screenies looks very promising. Going to download now! 1 Quote Share this post Link to post
Salt-Man Z Posted March 19, 2019 Aww yiss. I loved Triton; I'll be downloading this and diving in as soon as possible! 2 Quote Share this post Link to post
Dark Pulse Posted March 19, 2019 (edited) But could it have run (sans stuff that's obviously out, like dynamic lights) on actual Playstation Doom? :P The GEC project kind of has me feeling that while emulating the style is good, authenticity's sake should have maps trying to meet the same limits, too... but that's probably just me being nitpicky and wanting everyone to suffer like we have on that project. I'll definitely give this a run though! Edited March 19, 2019 by Dark Pulse 1 Quote Share this post Link to post
Isolation Posted March 20, 2019 @Dark Pulse I have never made anything with GEC Doom before, but I would love to try it out! Most levels would work with a few tweaks here and there. So maybe I should try making it for PlayStation Doom. After all, that is my favourite way to play Doom for PS1! 0 Quote Share this post Link to post
Dark Pulse Posted March 20, 2019 1 hour ago, RockHardGamer 45 said: @Dark Pulse I have never made anything with GEC Doom before, but I would love to try it out! Most levels would work with a few tweaks here and there. So maybe I should try making it for PlayStation Doom. After all, that is my favourite way to play Doom for PS1! I look forward to you torturing yourself with limits like 16 Flats, a limited amount of texture space, and limited VRAM limiting your monster types then. :) Erick hasn't released a full tool chain for that sort of stuff yet, but you can definitely fire up the same tools we're using for the GEC project and begin porting your maps. :P 2 Quote Share this post Link to post
Marlamir Posted March 20, 2019 (edited) I'm currently in like 50% of it and love it. Layout is really great, nothing extravaganza or some "hippie" shapes just old schoolish layout that is nicely crafted together and give fair amount of fun and i love it. Ammo placement feel good, you have good ammount of ammo which is nicely balanced and you never run out of it which is something i apprecieted a lot. The gameplay itself feel like is balanced more for the easy side which is good for me since is more relaxed like yet few more thougher monsters to some places will be only for good but that's only my feel. And of course the lighting and atmosphere which is the strongest side of this wad, very enjoyable for me. Overall i deffinitely in future going to play this more than once. Edited March 20, 2019 by Marlamir 1 Quote Share this post Link to post
Salt-Man Z Posted March 20, 2019 (edited) Blitzed through the first map last night to test it out. The lighting and use of color looks like it's taken a big step up from FoT. Very cool. Edited March 20, 2019 by Salt-Man Z 2 Quote Share this post Link to post
Salt-Man Z Posted March 21, 2019 Played for 77 minutes tonight and got through MAP07, including the secret map. (GZDoom/UV/continuous, and so far at least, no saves.) Awesome stuff, as usual. If I had a complaint, it'd only be that the lift down to the exit area of MAP06 is not repeatable, so if you missed a secret or something earlier you'd be out of luck. (I was fortunate enough to have found already everything, though I had wanted to go back up and refill my health and ammo.) 1 Quote Share this post Link to post
Salt-Man Z Posted March 23, 2019 Just finished this, great stuff! The last level might be one of my favorite FoT maps, though I wish it had been even more expansive (maybe not realistic for a PSX project?) Really looking forward to FoT2, thanks! 2 Quote Share this post Link to post
Isolation Posted March 25, 2019 @Salt-Man Z Thanks for the play! Glad you liked it. 1 Quote Share this post Link to post
Bryan T Posted March 26, 2019 (edited) After seeing this thread I decided to check out FoT. To be frank, I found it boring. Overall it was too easy and the lack of traps and general interesting fights killed it for me. This wad however seems like a 180. Higher difficulty and traps a plenty. I liked it. Edited April 2, 2019 by Bryan T 1 Quote Share this post Link to post
Isolation Posted March 26, 2019 @Bryan T Yeah I agree with your points. This was my first megawad, it is far from perfect. Of course you need to have the "love for PlayStation" to enjoy the style of the maps as well. Also, I am glad you didn't find it to difficult. Perhaps you didn't plays the later levels (Like levels 25- 30 if you want a good challenge). Glad you liked this wad. It was made directly after this was, but I definitely think it can be considered shorter and sweeter compared to Fall of Triton. Thanks for the feedback and honest words! 2 Quote Share this post Link to post
Marlamir Posted April 2, 2019 I decide to record few levels while playing few days back but only now managed to upload it :) 1 Quote Share this post Link to post
elden4 Posted April 3, 2019 this new mapset is really a huge improvement from fall of triton , why don't you take a revision of that mapset too? 1 Quote Share this post Link to post
Isolation Posted April 3, 2019 4 hours ago, elden4 said: this new mapset is really a huge improvement from fall of triton , why don't you take a revision of that mapset too? Well ( ; 0 Quote Share this post Link to post
scalliano Posted April 3, 2019 Nice. Really enjoyed FoT, looking forward to trying this. 2 Quote Share this post Link to post
Isolation Posted April 3, 2019 @scalliano Thanks! This is more shorter and sweeter compared to FOT. 1 Quote Share this post Link to post
Eduapy Posted March 24, 2020 If Fall of Triton was far from perfect. I can't imagine your idea of perfect wad. Awesome work man, PSX Doom was the first version that I played 1 Quote Share this post Link to post
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