The Bug Posted November 1, 2020 Just now, DownloadTheseSweetViruses said: alright sure 1 Quote Share this post Link to post
inkoalawetrust Posted November 1, 2020 Here's some of my own cursed Doom images. Spoiler The Cacodemon one is cursed because it's one of those 3D models for Doom's monsters and decorations, in contrast with the 2D sprites. 10 Quote Share this post Link to post
DownloadTheseSweetViruses Posted November 1, 2020 1 minute ago, The Bug said: Hey Lois look, I'm an ArchVile a Doom II enemy who makes his first appearance in MAP11: Circle Of Death also known as 'O' Of Destruction nyeheheeheheh. 8 Quote Share this post Link to post
DownloadTheseSweetViruses Posted November 10, 2020 (edited) 1 minute ago, Chainie said: I can already see the jokes. y'know what I mean. Edited November 10, 2020 by DownloadTheseSweetViruses 1 Quote Share this post Link to post
DownloadTheseSweetViruses Posted November 10, 2020 1 minute ago, Chainie said: About true name for Plutonia? I was thinking more of "le funni impse," but ok. 0 Quote Share this post Link to post
viti95 Posted November 10, 2020 I made a mistake optimizing video palette setting while developing FastDoom. The result was pretty funny. 7 Quote Share this post Link to post
Job Posted November 10, 2020 22 minutes ago, viti95 said: I made a mistake optimizing video palette setting while developing FastDoom. The result was pretty funny. Ultimate Warrior Doom? Do we hurl racial epithets at the imps and other demons of color? 1 Quote Share this post Link to post
The BMFG Posted November 10, 2020 On 5/15/2019 at 2:10 PM, Dark Pulse said: "Daddy, how are demons made in Hell?" "Well son, when an Imp and a Revenant love each other very, very much..." imp on revenant action 2 Quote Share this post Link to post
DiegoTheMarine Posted December 7, 2020 On 3/23/2019 at 10:39 PM, BrassKnight said: oh god no.... 3 Quote Share this post Link to post
DiegoTheMarine Posted December 7, 2020 On 3/24/2019 at 10:54 AM, Kapanyo said: boi I've got cursed images o'plenty ^Both of E1M1 All of the above are due to nodebuilders not existing And now for my SculptGL atrocities: I was actually thinking of making a WAD replacing all monsters with SculptGL renders the cacodemon looks really cool 2 Quote Share this post Link to post
CyberDestroyer Posted December 7, 2020 The doomrooms (backrooms in doom?) 4 Quote Share this post Link to post
Boomslang Posted December 15, 2020 On 2/3/2020 at 12:08 PM, Boomslang said: This just happened to me when i was working on my Map. MEMORIES!!!!! i REALLY need to finish this map, it's like 80% done but it's on my laptop and idk how to retreive it. 1 Quote Share this post Link to post
Boomslang Posted December 15, 2020 On 12/7/2020 at 4:43 PM, CyberDestroyer said: The doomrooms (backrooms in doom?) Oh, i was actually planning on making an e1m1 version of this where you have to go through multiple e1m1s to find the exit. the problem is that sometimes when copy and pasting the level's collision and items and enemies break. 1 Quote Share this post Link to post
DownloadTheseSweetViruses Posted December 16, 2020 You guys choose what the most cursed part of the image is. This is how it's supposed to look like. Spoiler 3 Quote Share this post Link to post
DownloadTheseSweetViruses Posted December 16, 2020 1 minute ago, Boomslang said: it's happening The Hangening. 3 Quote Share this post Link to post
jerk-o Posted December 16, 2020 1 hour ago, Boomslang said: it's happening Is this available for download? 1 Quote Share this post Link to post
Boomslang Posted December 16, 2020 3 minutes ago, jerk-o said: Is this available for download? not done yet! 1 Quote Share this post Link to post
Boomslang Posted December 16, 2020 maybe i'll go with this design 5 Quote Share this post Link to post
Zulk RS Posted December 16, 2020 Have considered connecting E1M1s in other ways beside entry-exit connections? Like maybe the player can move through a window that is normally impassable to get to another E1M1 or maybe there are walls that lower to connect to other E1M1s etc? 2 Quote Share this post Link to post
Boomslang Posted December 16, 2020 11 hours ago, Zulk RS said: Have considered connecting E1M1s in other ways beside entry-exit connections? Like maybe the player can move through a window that is normally impassable to get to another E1M1 or maybe there are walls that lower to connect to other E1M1s etc? i'll think of something, for right now it's a work in progress as i finish my 2nd map ever titled UACPS storagebase. but yes there will be some weird and wacky stuff. don't worry. 1 Quote Share this post Link to post
CyberDestroyer Posted December 16, 2020 now i wanna make really long e1m2 lol 1 Quote Share this post Link to post
DownloadTheseSweetViruses Posted December 17, 2020 Welcome back to another episode of terry and nodebuilder. 4 Quote Share this post Link to post
Vladguy Posted December 17, 2020 Hey look, It's BenTheLooney! What WAD is that? 1 Quote Share this post Link to post
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