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On 3/24/2019 at 6:54 PM, Guest Unregistered account said:

 

YAxXlYT.png

Bqibkno.png

 

 Reminds me of some old fever dream I had when I was a kid.
Just me stuck in a very big box filled with really smooth stairs, so that if you try to go up,

you can, but if you slip even a little bit, you come back like a tumbleweed to the start.
And those were some really long stairs, I'm talking 100 flights worth.

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3 hours ago, BeachThunder said:

[cacodemon animation GIF]

 

Looks like an awesome animation for the new QC champion 🤔

Edited by Geniraul

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12 hours ago, MrBlaskovitz said:

 Reminds me of some old fever dream I had when I was a kid.
Just me stuck in a very big box filled with really smooth stairs, so that if you try to go up,

you can, but if you slip even a little bit, you come back like a tumbleweed to the start.
And those were some really long stairs, I'm talking 100 flights worth.

sissifus

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On 10/21/2023 at 7:26 AM, Craneo said:

the_chain_shaker.gif.69beecf1e01b1bb5cc7d8772c58d0a58.gif

Which sound effect from the original Doom represents the concept of "Clapping Ass-Cheeks" more accurately? The Revenant punch sound?

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9 minutes ago, Ar_e_en said:

Which sound effect from the original Doom represents the concept of "Clapping Ass-Cheeks" more accurately? The Revenant punch sound?

 

Got to be the archvile resurrection sound.

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47 minutes ago, Lucius Wooding said:

 

Got to be the archvile resurrection sound.

I disagree, after doing some tests - I find that the player punch sound fits better!

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On 10/21/2023 at 7:26 AM, Craneo said:

the_chain_shaker.gif.69beecf1e01b1bb5cc7d8772c58d0a58.gif

Patch File for DeHackEd v3.0
Doom version = 21
Patch format = 6
# Complevel 11

Frame 408
Duration = 6

Frame 409
Unknown 1 = 83
Duration = 0

Frame 410
Duration = 6

Frame 411
Unknown 1 = 83
Duration = 0

Frame 412
Duration = 6

Frame 413
Unknown 1 = 83
Duration = 0

Frame 414
Duration = 6

Frame 415
Unknown 1 = 83
Duration = 0

[CODEPTR]
FRAME 409 = PlaySound
FRAME 411 = PlaySound
FRAME 413 = PlaySound
FRAME 415 = PlaySound

 

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On 10/26/2023 at 5:49 PM, Wadmodder Shalton said:

Someone make a high-resolution version of that weapon from that Wolf3D mod to be a usable weapon in a Doom mod.

 

I always thought The Plasma Conversion Unit or PCU would be substituted with the Pulse Rifle on R667, just recolor the muzzle flash to blue and make it a hitscan weapon that does more damage with the Wolf3D machine gun's rate of fire, then lower the pitch of the plasma gun firing sound.

 

E: Funnily enough, the Dragon Claw would be a good reference as it has an identical rate of fire and a very similar looking muzzle flash to the Wolfendoom weapon.

Edited by Lila Feuer

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