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Prodeus Kickstarter (Finished)


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  • 1 month later...

Playtest is open in Steam! I applied and got accepted, downloaded and played the beta mini-campaign, it is Brutal Doom inspired gameplay with aesthetics and music inspired from Doom 3 and Doom 2016.

 

Nice movement and aiming mechanics IMO. 

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12 minutes ago, VGA said:

Playtest is open in Steam! I applied and got accepted, downloaded and played the beta mini-campaign, it is Brutal Doom inspired gameplay with aesthetics and music inspired from Doom 3 and Doom 2016.

 

Nice movement and aiming mechanics IMO. 

Applied earlier this month. Hope I get accepted, even with my rather mediocre specs.

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This game looks awesome. I think multiplayer would be a lot of fun here, as well. Is it going to have multiplayer? The Steam page doesn't say anything about multiplayer, but a couple of articles I've read said that it will be included on launch. 

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Looks promising, especially with the editor. Definitely gives me a little bit of Brutal Doom cross with all of Doom series vibe.

Edited by Chezza

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Just now, InDOOMnesia said:

Applied earlier this month. Hope I get accepted, even with my rather mediocre specs.

 

I played the beta with 4 gb of ram, gt 720 2gb, i3 2300

 

Runs well but runs better with a custom resolution, and only Sprites, models hugs my pc

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1 hour ago, jamondemarnatural said:

 

I played the beta with 4 gb of ram, gt 720 2gb, i3 2300

 

Runs well but runs better with a custom resolution, and only Sprites, models hugs my pc

Turn down SSAO and SSR instead. I have models enabled just fine!

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Looking forward to this so much, I'll clear some time for sure.  Of all the retro-shooters, I think this one looks like it nails feel the most. The videos I've seen look so much fun, fast movement with lots of air control, punchy weapons and more incidental combat than arena lock-ins.   Great visuals too, I like the Doom3 design style a lot, and I find this very reminiscent but with larger spaces and awesome weapon and impact effects.

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16 hours ago, Ajora said:

This game looks awesome. I think multiplayer would be a lot of fun here, as well. Is it going to have multiplayer? The Steam page doesn't say anything about multiplayer, but a couple of articles I've read said that it will be included on launch. 

 

To confirm, Multiplayer is intended to be part of the full release. It won't be present in early access though, the priority is to have a good game as the foundation. :)

 

Regarding performance, if anyone has any issues the go-to change is turning off SSAO and SSR, as these are purely cosmetic but have a large performance impact.

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Finally got my request accepted!

 

Just tested it quite a lot for almost an hour. Perhaps due to my potato of a device, almost everything takes forever to load, but once it does play, oh do I love it quite much. Glad to have applied and finally received the invitation.

Edited by InDOOMnesia

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My request got accepted too! Here's my playthrough:

 

 

Everything felt smooth, load times were minimal, progression is straightforward, combat is solid, everything looks amazing. The opening map is very short and lame, but the main map of the Beta is great fun and the time trial target thing you can also have a go at is neat and will no doubt be enjoyed by speedrunners. I'm so damn hyped, I can't stand it!

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Earlier I watched Civvie's playthrough/review of a beta release, all looks rather nice but is there/will there be an option to turn off ludicrous amounts of ketchup on the screen?

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1 hour ago, MrFlibble said:

Earlier I watched Civvie's playthrough/review of a beta release, all looks rather nice but is there/will there be an option to turn off ludicrous amounts of ketchup on the screen?

 

Yeah, I was thinking that, myself.

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2 hours ago, MrFlibble said:

Earlier I watched Civvie's playthrough/review of a beta release, all looks rather nice but is there/will there be an option to turn off ludicrous amounts of ketchup on the screen?

They said there will be gore options.

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@Touchdown

Duke Nukem 3D's jumping is floaty as fuck and the physics are WONKY! We have the exact opposite opinion, I guess :D

 

I like Blood's jumping physics a bit more. And Quake's jumping physics even better. It has been several days since I did the playthrough of the Prodeus mini campaign but I think it was close to Quake jumping, right?

 

EDIT: I do agree that gore should be analogous to the damage dealt.

Edited by VGA

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Ha! People having polar opposite opinions of mine is nothing new for me. ;P

 

I've just launched Q1 and Blood for comparison. Yeah, I guess Prodeus is very close to Quake actually, now that I compared them directly. Personally I just prefer the faster / sharper jumping in Duke3D where it feels like you're hitting the ground with more force. Maybe that's what feels right to me, a more impactful landing? Because I totally do not like jumping in Blood where it feels like you're landing on a cushion (same thing that I didn't like in Dishonored). I don't know, SOMETHING feels better for me in Duke3d. As a player I can only look at an example and try to figure out what feels right and what doesn't. As of right now I'd say that for me it's probably about sharp/quick "ascension" and impactful landing.

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Duke's jumping has sharp acceleration upwards and then downwards. It may be more "realistic" but having a more linear jump makes things smoother. Like Blood's jumping. You don't like it because there isn't enough of an impact and it's like landing on a cushion but it's ... smoother that way. Quake's jumping allows for more skillful play because of its momentum and limited air control.

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  • 3 weeks later...

Some friend gift me they second key lol.

Man, this part of Prodeus really make you pump lead. Also Ligthing and level desing are really <320201109174336_1.jpg.76d03094ac53897fdde12a877e5ffae0.jpg20201109173942_1.jpg.fe4de724fa45249bb615c246d8664792.jpg 

20201109182120_1.jpg

Edited by jamondemarnatural

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I decided to get it, and played the first two levels. Compared to the Alpha, it's definitely much more polished. And I think its pretty great from what I've played and its another quality addition to the genre. 

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Prodeus is a product clearly made by folks that know what a retro fps should do correctly.

 

Game also goes to consoles if sold well enough.

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  • 3 weeks later...

So i just installed this... only played about 10 minutes so far. It certainly is glorious as @Biodegradable says. I'll give it a proper go when my kids are in bed...

 

Seems to need quite beefy hardware though - It's struggling on my Dell i7 with 16gb RAM. I dropped the screen res and still choppy. Any suggestions for other tweaks to improve?

 

It'll certainly run on my A51 but I can't play while watching telly on that...😠

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18 minutes ago, smeghammer said:

Seems to need quite beefy hardware though - It's struggling on my Dell i7 with 16gb RAM. I dropped the screen res and still choppy. Any suggestions for other tweaks to improve?

 

Make sure to disable SSAO and SSR in the graphics options.

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27 minutes ago, boris said:

 

Make sure to disable SSAO and SSR in the graphics options.

 

Thanks @boris - they were already off. Turns out it defaults to fullscreen windowed rather than fullscreen exclusive which is a bit annoying. Much better on properly fullscreen. 

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