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Prodeus Kickstarter (Finished)


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I can't get into this game at all. It's all due to one problem: the checkpoint system. Why do enemies stay dead after I die? Who thought that was a good idea? If I can just brute force my way through all of the encounters, why should I even bother trying to play well? I don't need the game to be insanely difficult, but this is supposed to be an adrenaline fueled fps, and if there's no threat of failure, there's no adrenaline. It removes all motivation I have to play the game. It's a shame too, because everything else about the game is awesome, but this one design decision is just beyond baffling.

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On 1/4/2021 at 9:43 PM, whybmonotacrab said:

I can't get into this game at all. It's all due to one problem: the checkpoint system. Why do enemies stay dead after I die? Who thought that was a good idea? If I can just brute force my way through all of the encounters, why should I even bother trying to play well? I don't need the game to be insanely difficult, but this is supposed to be an adrenaline fueled fps, and if there's no threat of failure, there's no adrenaline. It removes all motivation I have to play the game. It's a shame too, because everything else about the game is awesome, but this one design decision is just beyond baffling.


This it's one of the problem that i wrote on my review, on the long end, will hurt the replayability, but it's make more easy to complete in custom maps. My idea would be a extra checkmark or option in the difficulty, so it's can be disabled on campaing maps (or maps that's are bit sized) and the possibility to have on in some custom maps. 

If you can write your concern on the Steam forums would be great, i trink as it's a EA atm, this kind of opinion it's critical to the full release of the game.

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  • 1 year later...

Ooh, forgot about Prodeus, I'll pick this up next month. The videos give me the impression that game feel is nailed down tight and the heavily Doom3 inflected art style is delicious.

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Sweet! I had mixed feelings about the demo, mostly visually, but it still struck me as a solid, well-designed game. However, I hear the game is a bit on the easy side due to its extremely forgiving checkpoint system. Is there a way to disable it or are there plans to add that option?

Edited by Rudolph

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I see so many complaints about the checkpoint system and I legit don't understand them. 

 

Whilst the ideal save system for me is save anywhere, Prodeus' system borderline is that. I have always resented challenge in a videogame being based on endurance and repeating stuff you've already done. And really I would posit this to like, everyone here being everyone here is presumably into Doom.

 

Why doesn't the fact you can save anywhere destroy Doom's difficulty for you? By all rights it should, if the checkpoint system bothers you in Prodeus. Because otherwise you can just say "I will try to finish this level without dying, if I die I will restart." And thing is with Prodeus you can't actually leave a level unfinished, the game doesn't save your progress if you turn it off. That I think is a bigger problem but as this is classic FPS design with mostly digestable levels, it's not a deal breaker.

 

To clarify if there is something here I'm missing on the comparison I would be happy to listen to them but I don't see the issue right now, not to the point someone rejects this game because of it which I have seen. 

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1 hour ago, Rudolph said:

Is there a way to disable it or are there plans to add that option?

 

Can't speak for future dev plans and how this may or may not change, but the restart button is there for those that prefer "death = start over" instead of continuing - I believe the current system with it's multiple options already being present is a good way to handle things, especially given that more casual audiences as well as hardcore FPS fans alike will both play this game, on a number of different platforms from PC to Nintendo Switch.

 

But yes, if you want to restart after death, then click the corresponding button, the option is already there. :)

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@Dragonfly Oh right, I forgot about the Restart button! It has been a while since I played the demo, which appears to have been taken down anyway.

 

But yes, you are right: accessibility is good. I should know, as someone who can no longer handle the stress of certain types of video games.

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whatever you guys have to say, i don't care. Prodeus is my game of the year. yeah, it's a little too easy (i'm currently replaying on Very Hard, still isn't super challenging) and the check point system is odd, but i love literally everything else about it.

 

the guns all feel great.

mobility is near perfect (turn on always run, the whole game really opens up after).

the music, while definitely not Andrew Hulshult's best work, is still really solid.

the Mario style overworld for levels was an interesting choice, i don't have much to say aside from that.

and of course, the visual design is really cool, probably the main draw for most people. there are tons of little graphics options (the usual stuff like CRT overlay, Pixel graining, and Scanline) but also some great looking raytraced reflections and light source settings.

 

and as a little side note: the level design itself is clear and concise, i think i only got lost once throughout my entire playthrough. and even if you do get lost, the auto map is literally the entire level, full textured rooms and all.

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On 9/24/2022 at 12:40 PM, boris said:

It's out now:

 

Can be bought on GOG, Steam, Humblebundle store, and apparently it's also in Xbox/PC game pass.

 

 

so that's the full version now? haven't played it in a while, going to pick it up again, especially after seeing @ZeroMaster010 's speedrun of it.

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I read that there is already at least one DLC in the works. I guess I am going to wait for its release because I get the game.

 

Plus I suppose there might still be some bugs to be ironed out and improvements to be made.

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