Jaska Posted July 27, 2019 Edited 1st post! Added lots of screenshots! 6 Quote Share this post Link to post
HAK3180 Posted July 27, 2019 You should join this band. <------- They have also been teasing and promising stellar content for years. ;) 0 Quote Share this post Link to post
Not Jabba Posted July 27, 2019 Lost Civilization's entire development cycle has been the blink of an eye compared to a lot of things currently in progress. Anyway, looking forward to the release! 1 Quote Share this post Link to post
OniriA Posted July 27, 2019 Now that's a (Doomy) holiday I'm interested to take. 0 Quote Share this post Link to post
AL-97 Posted July 27, 2019 (edited) Excited for this project! Think that these semi-realistic, nature-themed maps are the kind of aesthetic that is explored not nearly enough in Doom mapping. As a shameless self-plug, I did a heavily modded playthrough of the previously released Episode 1. Edited July 27, 2019 by AL-97 4 Quote Share this post Link to post
Jaska Posted July 27, 2019 1 hour ago, HAK3180 said: You should join this band. <------- They have also been teasing and promising stellar content for years. ;) Don't quite get it. Yes, I'm very slow on mapping. Had to work and do other stuff as well sometimes :) Now I can concentrate on this better as I'm recovering that surgery and can't do anything physical. 0 Quote Share this post Link to post
RonnieJamesDiner Posted July 27, 2019 The screenshots look absolutely gorgeous, the architecture alone in a lot of those shots is really spectacular. Can't wait to see how these maps play! 1 hour ago, HAK3180 said: You should join this band. <------- They have also been teasing and promising stellar content for years. ;) They were never the same without Christian Älvestam anyways... :( 1 Quote Share this post Link to post
HAK3180 Posted July 27, 2019 I was just giving you a hard time, comparing you to a band that has been "gonna release their next album soon" for like three years. This wad I'm quite sure will be worth the wait. 2 Quote Share this post Link to post
Jaska Posted July 27, 2019 18 minutes ago, AL-97 said: Excited for this project! Think that these semi-realistic, nature-themed maps are the kind of aesthetic that is explored not nearly enough in Doom mapping. As a shameless self-plug, I did a heavily modded playthrough of the previously released Episode 1. https://youtu.be/ZAz6_DYj7Qc Thanks! I'm watching that video tomorrow or day after tomorrow. Those are very valuable for making the maps better. All feedback is very important because I want to make this as good as possible. I wonder if there is like IRC-channels, twitch streams that I'm not aware of where people comment wads they play. 0 Quote Share this post Link to post
Loud Silence Posted July 27, 2019 Thank goodness it's not for GZDoom only. Get well and good luck with finishing this art. 4 Quote Share this post Link to post
Jaska Posted July 29, 2019 @AL-97 Watched the video. That was fast and furious! You didn't seem to have problems at all, nice playing! Nice mods too. 1 Quote Share this post Link to post
AL-97 Posted July 29, 2019 @Jaska The hardest part, as silly as it might sound, was learning the route through MAP05: Lost In The Forest. It's one hell of a huge, maze-like, complicated level. And if you'll allow for a small criticism, MAP03 feels way too easy with its mostly cannon fodder enemies at its current spot. It was an opening level in an even earlier release, wasn't it? Maybe return it there for a final version? 0 Quote Share this post Link to post
Jaska Posted July 29, 2019 11 minutes ago, AL-97 said: @Jaska The hardest part, as silly as it might sound, was learning the route through MAP05: Lost In The Forest. It's one hell of a huge, maze-like, complicated level. And if you'll allow for a small criticism, MAP03 feels way too easy with its mostly cannon fodder enemies at its current spot. It was an opening level in an even earlier release, wasn't it? Maybe return it there for a final version? I'm thinking of changing the progression on map05 but haven't figured yet how. Yes, map03 was the first map on earlier version. Have to think about it. 2 Quote Share this post Link to post
Doomguy-1993 Posted August 10, 2019 I hope to see a release soon. Wads with realistic environments are my favorites! 1 Quote Share this post Link to post
Jaska Posted August 10, 2019 5 hours ago, Doomguy-1993 said: I hope to see a release soon. Wads with realistic environments are my favorites! Well... I got carried away again a bit. Inspiration: This is Castello Aragonese. So, maybe I should just finish and release all of the most finished ones and leave the others to make a sequel or something. 24 Quote Share this post Link to post
TheHit_61x Posted August 10, 2019 thats fantastic, eye candy for sure. 2 Quote Share this post Link to post
Doomguy-1993 Posted August 11, 2019 (edited) "So, maybe I should just finish and release all of the most finished ones and leave the others to make a sequel or something." I think episode packs are the way to go, that way we can experience it without the long wait, but still have more to look foreword too. And amazing work so far, but are you only doing ancient ruins? Because I was thinking Alcatraz would be perfect for this mod. But obviously take your time on it. Edit:I already see theres a prison map so having two prison levels would be kind of redundant. However I would still love more modern ruins, maybe something Chernobyl inspired? Edited August 11, 2019 by Doomguy-1993 2 Quote Share this post Link to post
Jaska Posted August 12, 2019 15 hours ago, Doomguy-1993 said: "So, maybe I should just finish and release all of the most finished ones and leave the others to make a sequel or something." I think episode packs are the way to go, that way we can experience it without the long wait, but still have more to look foreword too. And amazing work so far, but are you only doing ancient ruins? Because I was thinking Alcatraz would be perfect for this mod. But obviously take your time on it. Edit:I already see theres a prison map so having two prison levels would be kind of redundant. However I would still love more modern ruins, maybe something Chernobyl inspired? I have an idea of a map where is like division between natural and urban environment. But I'm very sure it won't be in next release.. 10 Quote Share this post Link to post
Firedust Posted August 12, 2019 @Jaska just release stuff when you feel like it! Don't wait till you complete a thirty-level megawad. Everyone gets spurs of inspiration at different rates and you never know if your personal schedule will allow you to keep working on a project on a regular basis. Besides, episodic releases are more feedback-friendly too, they allow you to improve upon your weaknesses, making the next mapset that much better! 4 Quote Share this post Link to post
Doomguy-1993 Posted August 12, 2019 That looks amazing. But definitely take your time with individual episodes, and save the concept maps for later so you can finish up what your already working on. 2 Quote Share this post Link to post
Steve D Posted August 17, 2019 This is Doom abstract-realism taken to its highest level. To say, "I'm looking forward to this" is the understatement of the year. 2 Quote Share this post Link to post
Jaska Posted September 6, 2019 Soon! Map16 need maybe some modifications and playtesting. Or if I'm lazy I'll leave it that way. I have only the last map to complete. Not sure though if I split it into two maps. It has 2 quite different themes: Spoiler Progression pics: Don't remember how long it was at this point 13.8 28.8 9.8 3.9 4.9 5 Quote Share this post Link to post
meapineapple Posted September 6, 2019 (edited) Holy crap these screenshots are beautiful. If you'd like, I'd be extremely happy to playtest some of these maps and record video with commentary. Maybe even livestream, though I'd have to see what my internet connection thinks of that notion first. Edited September 6, 2019 by meapineapple 0 Quote Share this post Link to post
Jaska Posted September 6, 2019 27 minutes ago, meapineapple said: Holy crap these screenshots are beautiful. If you'd like, I'd be extremely happy to playtest some of these maps and record video with commentary. Maybe even livestream, though I'd have to see what my internet connection thinks of that notion first. Thanks! Well when I finish this last map I'm putting download link for all. That's because everytime I do the final wad where I remove unused textures etc. there has been problems. So I don't want to face them twice, huh. 1 Quote Share this post Link to post
Jaska Posted September 24, 2019 I've made new maps from my "leftover" ídeas quite fast. Remaining problem for the rest of the maps is the same old.. I've created too big open spaces so the gameplay is now difficult to set up. Maybe I'll leave them just without monsters as a breather places. 11 Quote Share this post Link to post
Demon of the Well Posted September 24, 2019 Populating and designing action in wide open spaces is a great challenge, for sure. It's generally good not to try to force the issue too much unless your core design is focused on optimizing this kind of action, as this can quickly lead to a certain degree of slog or slow cleanup, but by the same token leaning too heavily on the atmospheric tack too often can lead to things feeling empty/underutilized after a while. Best advice, assuming that you have as many of these kinds of spaces as you seem to, is probably simply to avoid consistently treating them all in just the same way--do different things with them at different times, as the mood strikes you. Anyway, those are great shots, as usual. The nocturnal scenes are particularly striking, emphasizing the actual darkness of night as they do, whereas outdoor night-time scenes in Doom much more often assume full moonlight, for practical as well as aesthetic reasons. 5 Quote Share this post Link to post
galileo31dos01 Posted September 24, 2019 Yeah, everything in the second and third shots looks particularly striking to me too, one of my favourite rare settings in maps is exactly that spooky setting under the moonlight, added high contrasts of brightness for an even stronger experience (e.g. Sacrament map13), so that now has me eager for what's going to be like. 2 Quote Share this post Link to post
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