xdarkmasterx Posted April 1, 2019 (edited) new map for vanilla doom download here https://www.dropbox.com/s/z09vl5zep2qif0q/hel2slay.wad?dl=0 you are investigator of a string of murders noted to their depravity, the corpses appear to be mutilated in ritual sacrifice. after much searching, you come upon a house you believe is base of the Cult as you enter inside, you find entire house empty. there is no sign of any misdoing at all. "god darn, whatever i do now?" you think. as you begin to leave in disappointment, your nose is pierced by foul smell of rotten flesh. the clear night sky is choked with an alien miasma, you fall to the ground with splitting headache. "what a hell is that?" you wounder to yourselve, as you turn to run, you discover that the entrance is gone! in its place, is a noisome pit full of blood and filth. i wonder where does it lead? OwO (take a wild gues) BUG: on vanilla is possible a VISPLANE error into one part of the map, but he is difficult to trigger so probably you won't have such troubles. here is the spot Edited April 2, 2019 by xdarkmasterx 13 Quote Share this post Link to post
Reisal Posted April 1, 2019 To determine on possible visplane overflows, check out Chocorenderlimits: https://github.com/JNechaevsky/chocorenderlimits 0 Quote Share this post Link to post
xdarkmasterx Posted April 1, 2019 18 minutes ago, Glaice said: To determine on possible visplane overflows, check out Chocorenderlimits: https://github.com/JNechaevsky/chocorenderlimits thank you :) but i use already "visplane explorer", and he found the error only there (even with all doors/floors opened) 2 Quote Share this post Link to post
xdarkmasterx Posted April 1, 2019 update: fixed small issue where you couldn't enter the exit from every side because the sign was too close 0 Quote Share this post Link to post
Pegleg Posted April 2, 2019 22 hours ago, xdarkmasterx said: thank you :) but i use already "visplane explorer", and he found the error only there (even with all doors/floors opened) Visplane Explorer with all doors opened is a worst case for fixed map geometry and a good first step. I like visplane explorer for just that reason. And if your map is well below the visplane and drawseg limits, then you're most likely just fine. But if you're close to those limits, Chocorenderlimits is invaluable, because it measures visplanes, drawsegs, etc. in real time as you're playing the level. So, if you have a lot of moving parts in you level (lifts, raising/lowering stairs, raising/lowering ceilings/floors, etc.) then it pays to look at the level with Chocorenderlimits if you're close to the limits. 0 Quote Share this post Link to post
Noiser Posted April 3, 2019 (edited) Great map!! I have a thing for these fleshy textures! I've playing on Chocolate Doom without any problem. My only nitpick is the music, I think it doesn't fit the moody place you created. Edited April 3, 2019 by Noiser 2 Quote Share this post Link to post
xdarkmasterx Posted April 6, 2019 (edited) On 4/3/2019 at 11:27 PM, Noiser said: Great map!! I have a thing for these fleshy textures! I've playing on Chocolate Doom without any problem. My only nitpick is the music, I think it doesn't fit the moody place you created. thanks that u liked it i spend more time on the detail there than usually i do, the music was because i was playing this game and he inspire me to make that map XD Edited April 6, 2019 by xdarkmasterx 0 Quote Share this post Link to post
Kira Posted April 7, 2019 (edited) I really like this map... You have a lot of them done now, do you plan to compile them into a single wad? Your work is cacoward worthy for me, or at least honorable mention. You have a really good sense for creating interesting battles. Edited April 7, 2019 by Kira 1 Quote Share this post Link to post
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