Empyre Posted April 6, 2019 I was editing the DECALDEF for some monsters from Realm 667, and I saw that several of them are using animator clean, but that animator is not defined anywhere. I looked in Zandronum.pk3 and ZDoom.pk3 and GZDoom.pk3 and their DECALDEF lumps do not include the word clean. I also searched the ZDoom Wiki. I know how to use DECALDEF, but I have ever heard of an animator named clean, and I cannot find a definition for it anywhere. I am guessing it is a fader, but I don't know the settings, nor why they didn't use GoAway or GoAway2, or include the definition of the non-standard animator that they are using. Can anybody find the definition for the animator named clean, or should I just edit it to use GoAway instead? 1 Quote Share this post Link to post
Empyre Posted April 6, 2019 Here are links to the monsters, and it turns out to be only two monsters with multiple decals each: Phase Imp: https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=178&Itemid= Incubus: https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=149&Itemid= 1 Quote Share this post Link to post
Empyre Posted April 9, 2019 I decided to replace the undefined Clean animator with GoAway3, which I was already using for other decals, and which I defined as follows: fader GoAway3 { DecayStart 5.0 DecayTime 5.0 } 0 Quote Share this post Link to post
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