Milkman Posted April 7, 2019 (edited) EDIT: this thread is redundant, please go to the Birthday Bash 30th thread here: ----ORIGINAL POST---- Heyoo! After a beta release in December 2018, and months of fine tuning, source port testing and bashing my head against my computer desk, I'm proud to release the finished (but depressingly late) Birthday Bash 25th megaWAD for DOOM II! DOWNLOAD LINK:https://www.mediafire.com/folder/h06482hnjugaw/ For those that missed my original post, this MegaWAD contains 25 levels that see DoomGuy return to UAC to rescue his precious BFG, going through a variety of level styles - Base crawlers, Large exploratory maps, abstract puzzle and traps maps, mood pieces - all thing that make DOOM such a great game. SCREENSHOTS: Unfortunatley I just couldn't get this to pass the ID resources test to upload to Idgames, no matter how many DOOM 1 resources I cut out. The link above includes DOOM 1 textures and music, but if anyone cares I'd be happy to share the WAD I was trying to upload (with a disclaimer that you'd need both IWADs) and get some guidance as to where I was going wrong. Otherwise, please enjoy! And celebrate a belated birthday for DOOM with me. Edited December 12, 2023 by Milkman WAD update 21 Quote Share this post Link to post
Tor1zo Posted April 7, 2019 Definetly playing this! sound good as heck! 1 Quote Share this post Link to post
Doomkid Posted April 13, 2019 Check this out man: Ketmar’s tool has helped me big time with getting wads accepted on idgames! 3 Quote Share this post Link to post
Milkman Posted April 13, 2019 6 hours ago, Doomkid said: Check this out man: Ketmar’s tool has helped me big time with getting wads accepted on idgames! sweet jeez thank you for this. I know about SLADE's IWAD comparison capability but it was still getting rejected :(. I just downloaded WADcheck and am figuiring it out now Also, I hope you check out Bday Bash, and if you already have that you're enjoying it! 2 Quote Share this post Link to post
Beezle Posted April 14, 2019 On 4/13/2019 at 5:11 AM, Milkman said: Also, I hope you check out Bday Bash, and if you already have that you're enjoying it! Only a couple maps in so far but really enjoying it. Map 03 is a lot of fun, great job with the design. 1 Quote Share this post Link to post
Bryan T Posted April 14, 2019 Looking in the wad I see you've added all the stock music to this, including doom 1 music. Odd decision. Anyway, I'll give this a whirl later today and update this. 1 Quote Share this post Link to post
Milkman Posted April 16, 2019 On 4/15/2019 at 12:07 AM, Beezle said: Only a couple maps in so far but really enjoying it. Map 03 is a lot of fun, great job with the design. Awesome to hear! Map03 is my attempt at a doom platformer, but trying to avoid the trial and error aspect of usual platformers On 4/15/2019 at 6:51 AM, Bryan T said: Looking in the wad I see you've added all the stock music to this, including doom 1 music. Odd decision. Anyway, I'll give this a whirl later today and update this. Yeah I added the songs after testing some source ports that had issues with the dehacked patch replacing the music. I wanted to throw back to both Doom 1 and 2 soundtracks as they're both awesome, and really help establish the E1M1 mood 2/3rds into the WAD. Any other feedback from people so far? I'd love to hear people's thoughts, good and bad! 0 Quote Share this post Link to post
BigBoy91 Posted April 16, 2019 Couldn't help but notice this. In the first level, if you hit the switch at the beginning and immediately fall backward, there's a missing texture. Spoiler 1 Quote Share this post Link to post
Milkman Posted April 16, 2019 1 hour ago, NerdyButLazy said: Couldn't help but notice this. In the first level, if you hit the switch at the beginning and immediately fall backward, there's a missing texture. Reveal hidden contents good to know! fix that up v. soon 1 Quote Share this post Link to post
Count651 Posted June 24, 2019 Gonna give this a go. No screenshots to go by but the premise sounds good. 1 Quote Share this post Link to post
Tango Posted June 26, 2019 only a few maps in, but this is awesome so far. I love the way you use raising/lowering floors to transform the levels, it's really fantastic. I imagine you would get more folks trying this out if you added some screenshots to tbe OP 3 Quote Share this post Link to post
DANZA Posted June 26, 2019 (edited) 4 maps in, quite fun! Interesting use of revealing spaces and verticality. EDIT: @Milkman Found an untextured platform wall at map 05, using PrBoom+ Edited June 28, 2019 by DANZA Bugs 2 Quote Share this post Link to post
Milkman Posted July 6, 2019 (edited) On 6/24/2019 at 11:02 AM, Bryan T said: Finally got around to trying this. Spoiler My goodness. Thanks for playing through, So weird/cool to see! Crazy powerful weapons mod, you really 'extirpated' the monsters in this one :) Edited July 6, 2019 by Milkman 1 Quote Share this post Link to post
Milkman Posted July 6, 2019 On 6/25/2019 at 9:43 AM, Count651 said: Gonna give this a go. No screenshots to go by but the premise sounds good. Thanks Count, just updated the main post with some pretty pics! On 6/27/2019 at 1:32 AM, Tango said: only a few maps in, but this is awesome so far. I love the way you use raising/lowering floors to transform the levels, it's really fantastic. I imagine you would get more folks trying this out if you added some screenshots to tbe OP Glad my tag efforts weren't lost haha. They were a real headache when it came to testing across multiple source ports. I've added some shots to the main post, but if there's key moments people liked I'm happy to grab some snaps of scenes people were 'wooed' by. On 6/27/2019 at 7:08 AM, DANZA said: 4 maps in, quite fun! Interesting use of revealing spaces and verticality. EDIT: @Milkman Found an untextured platform wall at map 05, using PrBoom+ good to know DANZA, I'll look into that 2 Quote Share this post Link to post
eharper256 Posted July 11, 2019 Glad to see you made it to final release, Milkman. I was away from the community for awhile, and when I came back one of the first things I did was see if there was a final version, haha. Although I'm biased as a playtester, I do wholly recommend this pack. Its got a great ability to take standard DOOM tropes and expectations you have in the game, and turn them on their head. 0 Quote Share this post Link to post
Milkman Posted July 18, 2019 @DANZA again thanks for the missing texture report, I just updated the Mediafire link and MAP05 should be fixed now :)@eharper256 Thanks for the kind words! I appreciate the shoutout. I too have had a break after trying to get this out, really took it out of me trying to get this finished. For what it's worth, I'll be looking to fix up the Doom 1/2 resource issue later this year to try and get it on the offical Doomworld in time for DOOM's 26th. I will make this a birthday celebration, one way or another... 1 Quote Share this post Link to post
Austinado Posted July 18, 2019 On 6/24/2019 at 2:02 AM, Bryan T said: Finally got around to trying this. Shit looks awsome.... 0 Quote Share this post Link to post
galileo31dos01 Posted July 18, 2019 Got a question, in the text file it's specified that the wad won't run properly in Crispy Doom, however PRBoom (assuming prb+) is mentioned among the source ports used for testing. Which compatibility was used to test? (default, complevel 2, or 9 which is boom, etc), and say it was boom, can all the maps be completed at the moment in that source port or should I stick with zdoom? Thanks! 0 Quote Share this post Link to post
Milkman Posted July 21, 2019 On 7/19/2019 at 5:21 AM, galileo31dos01 said: Got a question, in the text file it's specified that the wad won't run properly in Crispy Doom, however PRBoom (assuming prb+) is mentioned among the source ports used for testing. Which compatibility was used to test? (default, complevel 2, or 9 which is boom, etc), and say it was boom, can all the maps be completed at the moment in that source port or should I stick with zdoom? Thanks! Good questions, so Birthday Bash was designed to be as close to the restictions of the original Doom, the only exception being the removal of sector limits. There are no Boom/ZDoom fancy scripts or features, so this should run on any prBoom compatibility. I tested on deafult settings and all seemed fine there, so I assume it's fine for the more specific settings. Testing was primarity done on Zdoom, just because that's what I use to play Doom WADS, with rough testing on Crispy Doom, PrBoom and Retro Doom. 1 Quote Share this post Link to post
MartynS1 Posted December 9, 2023 Absolute complete and utter noob here, how do use both Doom 1 and 2 Wads together? 0 Quote Share this post Link to post
General Rainbow Bacon Posted December 9, 2023 OP: You can add the d1gfxd2.wad to this which adds the doom 1 textures to anyone using the doom 2 IWAD. No need to try to shoehorn both IWADs to play this. 0 Quote Share this post Link to post
Milkman Posted December 10, 2023 15 hours ago, General Rainbow Bacon said: OP: You can add the d1gfxd2.wad to this which adds the doom 1 textures to anyone using the doom 2 IWAD. No need to try to shoehorn both IWADs to play this. I tried this, but it got rejected by idgames upload whenever I tried to upload it :( 0 Quote Share this post Link to post
MartynS1 Posted December 10, 2023 19 hours ago, General Rainbow Bacon said: OP: You can add the d1gfxd2.wad to this which adds the doom 1 textures to anyone using the doom 2 IWAD. No need to try to shoehorn both IWADs to play this. You, sir, are an absolute star :) Thank you! 1 Quote Share this post Link to post
Milkman Posted December 11, 2023 (edited) So I'm happy to see some recent interest in Birthday Bash, which leads me to some exciting news - for Doom's 30th (happy birthday Doom!!!), I have made an update to Birthday bash!! The last release had 25 maps, so it seems fitting to re-relase it with 30 maps (and some errors fixed)!! WAD file can be found here: New maps (for those who have played previously are MAP 21, MAP 24 (a 1024 challenge), MAP25, MAP27, MAP 28 and MAP 30, with some tweak to MAP29 Played and tested primarily on ZDoom, but should also work on Crispy doom. Happy 30 birthday Doom! Edited December 12, 2023 by Milkman Updating Links 1 Quote Share this post Link to post
Milkman Posted December 11, 2023 And some screenshots of new levels for those interested: 2 Quote Share this post Link to post
FEDEX Posted December 11, 2023 Congrat for this one! It's really good to see old project get alive again 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.