Aqua Posted April 12, 2019 (edited) Hi, I'm New in this page, I made a sprite of a new cacodemon I called it Evacodemon, It's the first time I try to make a sprite of doom xd For now they are only rotation sprites I want to know some opinions On my twitter sometimes I upload my sprites Twitter (edit) I made an attack animation :P It also fixes a frame of the previous animation (edit 2) I've done the attack animation in another direction I also made Evacodemon baby for fun (Edit 4) I have completed evacodemon I will leave the sprites here, you can use them however you want but give credits Also fix some baby evacodemon things Edited April 14, 2019 by Aqua Fixes and more content 20 Quote Share this post Link to post
kb1 Posted April 13, 2019 Wow! That's awesome! Can I use your Evacodemon? (I would need a WAD file) The colors would have to be modified to fit the Doom palette (but it might be closer in Hexen's palette). Very nice! 1 Quote Share this post Link to post
Aqua Posted April 13, 2019 (edited) 1 hour ago, kb1 said: Wow! That's awesome! Can I use your Evacodemon? (I would need a WAD file) The colors would have to be modified to fit the Doom palette (but it might be closer in Hexen's palette). Very nice! Thanks, yes, you can use them, but I do not make files.wad Edited April 13, 2019 by Aqua 0 Quote Share this post Link to post
elend Posted April 13, 2019 That looks absolutely fantastic and you should definitely continue this and make a full sprite sheet. And then more monsters, because it seems you have a talent for this!! 1 Quote Share this post Link to post
Gez Posted April 13, 2019 Looks fun. It's still obviously a caco edit but with enough changes to give it an instantly recognizable difference in silhouette. The colors don't fit Doom's palette but it looks like it might work with some custom palettes, such as Eviternity's. I think the upper jaw needs some more work in the attack animation. It doesn't look entirely consistent with the movement it's apparently supposed to have. 1 Quote Share this post Link to post
Pegleg Posted April 13, 2019 It looks nice. I agree with Gez, that the top "lip" doesn't seem to move even though the jaw moves up slightly (judging by the teeth) during an attack. I doubt you'd really notice in the heat of battle, but it's something. It would also be neat if you could add some of the shadow of the side horns on the ground under it. I know it's extra work, since they would have to rotate. What does the evacodemon's attack look like? Is it a standard cacodemon lightning ball? Or something else? 1 Quote Share this post Link to post
Aqua Posted April 13, 2019 5 hours ago, Gez said: Looks fun. It's still obviously a caco edit but with enough changes to give it an instantly recognizable difference in silhouette. The colors don't fit Doom's palette but it looks like it might work with some custom palettes, such as Eviternity's. I think the upper jaw needs some more work in the attack animation. It doesn't look entirely consistent with the movement it's apparently supposed to have. Thank you very much I will have it on mind 0 Quote Share this post Link to post
Aqua Posted April 13, 2019 1 hour ago, Pegleg said: It looks nice. I agree with Gez, that the top "lip" doesn't seem to move even though the jaw moves up slightly (judging by the teeth) during an attack. I doubt you'd really notice in the heat of battle, but it's something. It would also be neat if you could add some of the shadow of the side horns on the ground under it. I know it's extra work, since they would have to rotate. What does the evacodemon's attack look like? Is it a standard cacodemon lightning ball? Or something else? Thx! The attack is a laser beam that follows the player 0 Quote Share this post Link to post
HorrorMovieRei Posted April 13, 2019 adorable! I would almost feel bad shooting it 1 Quote Share this post Link to post
Pegleg Posted April 14, 2019 4 hours ago, HorrorMovieGuy said: adorable! I would almost feel bad shooting it In all fairness, that statement is true for most (if not all) of the Cacodemon family, especially the Baby Cacodemon. So the Evacodemon fits right in. @Aqua Out of curiosity, why the name "Evacodemon?" 1 Quote Share this post Link to post
Aqua Posted April 14, 2019 (edited) 4 minutes ago, Pegleg said: In all fairness, that statement is true for most (if not all) of the Cacodemon family, especially the Baby Cacodemon. So the Evacodemon fits right in. @Aqua Out of curiosity, why the name "Evacodemon?" "Eva" It's 1 in Greek, I named it because of the only eye that has (Edit) look like this "ένα" Edited April 14, 2019 by Aqua 1 Quote Share this post Link to post
elend Posted April 14, 2019 „Caquademon“ would maybe fit as well, it sure seems like a water enemy to me. Can enemies descent from 3D swimmable sectors? That‘d be awesome. 1 Quote Share this post Link to post
Aqua Posted April 14, 2019 3 minutes ago, elend said: „Caquademon“ would maybe fit as well, it sure seems like a water enemy to me. Can enemies descent from 3D swimmable sectors? That‘d be awesome. It may be an option it would be great if Evacodemon has a special behavior 0 Quote Share this post Link to post
Gez Posted April 15, 2019 It's not fully complete, it needs attack frames for angles 4 (diagonal back) and 5 (back), and also, sorry 'bout that, but it also needs pain frame and death animation. 1 Quote Share this post Link to post
Marlamir Posted April 18, 2019 Man they are soo adorable! i don't think i'm going to have the heart to shoot such a cute thing 1 Quote Share this post Link to post
Boomslang Posted June 13, 2019 He looks a bit green, maybe you should give him some stomach medication! P.S very nice, you have quality talent. 0 Quote Share this post Link to post
Immorpher Posted June 13, 2019 Awesome! I hope you keep up your sprite work, it's stellar! 0 Quote Share this post Link to post
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