Aqua Posted April 14, 2019 I tried doing doom style sprites without having to edit an original sprite I mean, I did this from 0% And this is my progress I wanted to know your opinions It's the first time I try this, so if you find any errors, let me know 5 Quote Share this post Link to post
Gez Posted April 14, 2019 More than Doom, it reminds me of Amiga graphics. 1 Quote Share this post Link to post
YukiHerz Posted April 15, 2019 I think it looks great, but like Gez said, it doesn't really look like it belongs in Doom. Generally speaking, the color ramps in Doom sprites are low in contrast, take a look at the Cacodemon for example. 0 Quote Share this post Link to post
elend Posted April 15, 2019 First of all, I think it looks really great so far, you are very talented when it comes to pixeling. The bigger enemy lacks a bit of some definitiv, which means I don't really know what I am looking at. Where are its eyes, is it the front view, etc. Other than that, very great and keep in mind, that Doom has a different palette. Although that'd be no problem if people use your enemies in a modern source port and map format. If you keep this up and can make a whole sprite sheet, you'll be a valuable addition to the community. :p 2 Quote Share this post Link to post
Aqua Posted April 15, 2019 16 hours ago, elend said: First of all, I think it looks really great so far, you are very talented when it comes to pixeling. The bigger enemy lacks a bit of some definitiv, which means I don't really know what I am looking at. Where are its eyes, is it the front view, etc. Other than that, very great and keep in mind, that Doom has a different palette. Although that'd be no problem if people use your enemies in a modern source port and map format. If you keep this up and can make a whole sprite sheet, you'll be a valuable addition to the community. :p Thank you very much I will have it on mind 0 Quote Share this post Link to post
Gerardo194 Posted April 15, 2019 Both look awesome. Loving your classic art style. 1 Quote Share this post Link to post
kb1 Posted April 19, 2019 Your style reminds me of Adrian Carmack. In the past, I've tried to describe this rare special subset of sprite-drawing skills that really pushes sprites to a new level of clarity at low resolution, without much luck. The truth is: I don't know exactly what it is that makes some sprites look hyper-realistic and extraordinarily sharp. Whatever that skill might be, you are one of the few artists I've seen who can pull it off. Somehow, you get more sharpness and clarity than should be possible with so few pixels. Excellent, impressive work! Do you have other examples of your work? 1 Quote Share this post Link to post
Aqua Posted April 19, 2019 2 hours ago, kb1 said: Your style reminds me of Adrian Carmack. In the past, I've tried to describe this rare special subset of sprite-drawing skills that really pushes sprites to a new level of clarity at low resolution, without much luck. The truth is: I don't know exactly what it is that makes some sprites look hyper-realistic and extraordinarily sharp. Whatever that skill might be, you are one of the few artists I've seen who can pull it off. Somehow, you get more sharpness and clarity than should be possible with so few pixels. Excellent, impressive work! Do you have other examples of your work? Thank you very much, I have examples of other sprites that I posted in the forums, like this one 4 Quote Share this post Link to post
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