REUPLOADED FROM THE GENERAL DISCUSSION THREAD - sorry, posted there accidentally, remove that other post.
I have two questions...
1. I want to show the title of the chapter when the player opens the first door and then, after 4 seconds, the caption to flow down like the menu screen when you select new game. I assume it could be done with a sector special: walk in, show the title, make it disappear. But I have no idea how to code it. Could you help?
2. I want my character to be able to point at a spot and cause an explosion - like death animation of a missile. So I can think of two ways of doing it. Either edit the missile, placing blank PNGs so it's not visible, and make it superfast so the hit is instantenous, or replace shotgun and somehow swap decals for explosion animation. Will any of these approaches work? I am new to this and coding would take me a while, so I'd like to know which is better before I start.
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Szuran
REUPLOADED FROM THE GENERAL DISCUSSION THREAD - sorry, posted there accidentally, remove that other post.
I have two questions...
1. I want to show the title of the chapter when the player opens the first door and then, after 4 seconds, the caption to flow down like the menu screen when you select new game. I assume it could be done with a sector special: walk in, show the title, make it disappear. But I have no idea how to code it. Could you help?
2. I want my character to be able to point at a spot and cause an explosion - like death animation of a missile. So I can think of two ways of doing it. Either edit the missile, placing blank PNGs so it's not visible, and make it superfast so the hit is instantenous, or replace shotgun and somehow swap decals for explosion animation. Will any of these approaches work? I am new to this and coding would take me a while, so I'd like to know which is better before I start.
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