Jump to content

skulltag based on zdoom 1.23


Recommended Posts

I too hope that Carn will switch over to 1.23 (or better, 2.0). IIRC he said some time ago that he might not do it because it will be a lot of work :( I hope he changed his mind :)

[DMC]Duke4Ever! said:
its this idea a dream?, or its true??, the next version ill have the walls efects??


walls effects?

Share this post


Link to post

Setting cl_maxdecals to 0 would probably do it. (default is 1024)

type cl_maxdecals 0 at the console, or edit Zdoom.ini and change the line:

cl_maxdecals=1024

to

cl_maxdecals=0

Share this post


Link to post

i knew that enjay, but zdoom should have an option in the display options menu to take off decals, for those people who don't have a clue on what you're talking about.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...