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Menu contents - a short question


Szuran

Question

From tutorials I know how to change the LOOK of the main menu, but say I want to change the names of each sections. Not "New Game" but "New Crusade", not "Load Game" but "Continue". Should I replace the sprites for these or change some lines in the code and it'll use the uploaded font to create these labels?

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You can replace the graphic for the button, but you can also use one of the existing fonts if you use the Font instruction in MENUDEF, this will change the font in which every following line will be displayed:

Font "BIGFONT"
TextItem "New Crusade", "n", "SkillMenu"

"n" is a keyboard shortcut, SkillMenu is the menu that the game will enter after you press that button, you can change them to whatever you want.

Edited by tempdecal.wad

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In general, if you want to make your mod localization-proof for the future, it is generally not a good idea to have any graphics containing text. Having text printed with a font is a lot safer in that regard.

 

Unfortunately Doom's history and most ports' feature set force the use of such an obsolete technique.

 

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If you just need a new text based main menu, there's one in gzdoom.pk3 from version 4.0.0, called "MainMenuTextOnly"m you just need to copy and rename it and fill in the proper texts.

 

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Yes, I want to change the names and the font. I think replacing the font won't be much of a hassle. Do I need separate sets for big and small font, though?

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