hardcore_gamer Posted April 30, 2019 Doom and Quake had a resolution of 128x128 for the typical wall texture. What was it for Doom 3? 256x256? 512x512? Actually, at what point did games start making the transition over to 256 and 512 in general? I assume it happened slower on consoles? 0 Quote Share this post Link to post
xyzz Posted April 30, 2019 Actually, it varies. There are 128x128 textures and 256x256 and even some 512x512 ones. Don't know the answer for your other question. But I believe it's the same time. Early 2000s 0 Quote Share this post Link to post
Tetzlaff Posted May 11, 2019 (edited) The typical Doom 3 texture is 256x256, just like in the Quake 3 engine. Around the time of Doom 3 release Unreal Tournament 2003 pumped up the main texture resolution to 512x512. Instead of just increasing texture resoultion, Doom 3 included 3 layers for every texture (diffuse, normal, specular) to enhance the visuals. Edited May 11, 2019 by Tetzlaff 0 Quote Share this post Link to post
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