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Why isn't this weapon selection working?


Szuran

Question

So I created this weapon and assigned it to slot 3, but when I pick it up and change weapon, then I can't choose it back - slot 3 is inactive.

 

The weapon is:

 

Quote

ACTOR DoveOfWar : PlasmaRifle replaces BFG9000 31

 

and weapon slots are

 

Quote

ACTOR NewPlayer : DoomPlayer replaces DoomPlayer
{
  Player.StartItem "PlasmaPistol"
  Player.StartItem "Fist"
  Player.StartItem "Clip", 50
  Player.WeaponSlot 1, Fist, Chainsaw
  Player.WeaponSlot 2, PlasmaPistol
  Player.WeaponSlot 3, BFG9000, DoveOfWar
  Player.WeaponSlot 4, Chaingun
  Player.WeaponSlot 5, RocketLauncher
  Player.WeaponSlot 6, PlasmaRifle
  Player.WeaponSlot 7, Shotgun

 

I tried all options, to assign just hte Dove, just the BFG - none works. What am I missing?

 

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I don't see why it shouldn't be working. I know you said you tried it but you definitely shouldn't have BFG9000 still in the slot if it was replaced, so remove that anyway.

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Are you actually playing as the NewPlayer class, using the MAPINFO method of the KEYCONF method, both of which are described here?

 

Since the DoveOfWar replaces the BFG9000, the BFG900 shouldn't be in the weapon slots.  Also, why are you putting the BFG-class weapons in slot 3 and the shotgun in slot 7?

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This is what I have in MAPINFO:

 

Quote

GameInfo
{
   PlayerClasses = "NewPlayer"
}

 

I simply want to rebind BFG under 3. I'm really shaking up the weapon set, so for pistol I have a pistol/plasma hybrid, for rocket launcher a launcher/shotgun kinda thing, but for slot 3 I need something that's, well, more like a machine gun but based on BFG projectiles. It makes sense when you play. Just please help me rebind the slot.:)

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I worked around it - gave the player Dove as a start item but with no ammo. Now it's fine. I have no idea why it doesn't work without it.

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