So I replaced Imp with an Acolyte from Realm667, a pretty standard code...
Quote
ACTOR EarOfGaUd : DoomImp replaces DoomImp 5
{
Health 140
Radius 20
Height 56
Mass 120
Speed 10
PainChance 200
Monster
+FLOORCLIP
SeeSound "imp/sight"
PainSound "imp/pain"
DeathSound "imp/death"
ActiveSound "imp/active"
HitObituary "$OB_IMPHIT"
Obituary "$OB_IMP"
States
{
Spawn:
ACOL AB 10 A_Look
Loop
See:
ACOL AABBCCDD 3 A_Chase
Loop
Melee:
Missile:
ACOL EF 8 A_FaceTarget
ACOL G 6 A_TroopAttack
Goto See
Pain:
ACOL G 2
ACOL G 2 A_Pain
Goto See
Death:
ACOL H 8
ACOL I 8
ACOL J 8 A_Scream
ACOL K 6
ACOL L 6 A_NoBlocking
ACOL M 6
ACOL N 6
ACOL O 6
ACOL P -1
Stop
XDeath:
ACOL H 8
ACOL I 8
ACOL J 8 A_Scream
ACOL K 6
ACOL L 6 A_NoBlocking
ACOL M 6
ACOL N 6
ACOL O 6
ACOL P -1
Stop
Raise:
ACOL ML 8
ACOL KJI 6
Goto See
}
}
And it works just fine, BUT...
Now when I'm trying to place a blue keycard...
...even though I see a blue keycard in the 3d view...
...when I test the game, it's the monster!
And it's not just a texture swap, it's the monster, acting like it should if I spawned an imp.
Question
Szuran
So I replaced Imp with an Acolyte from Realm667, a pretty standard code...
And it works just fine, BUT...
Now when I'm trying to place a blue keycard...
...even though I see a blue keycard in the 3d view...
...when I test the game, it's the monster!
And it's not just a texture swap, it's the monster, acting like it should if I spawned an imp.
But... why?!
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