Astro Space Posted May 16, 2019 So Im new to doom builder but I've looked at several tutorials on how to do this but everything I'm supposed to do doesn't work that includes adding an Id after the actor name I don't know what to do. 0 Quote Share this post Link to post
0 nrofl Posted May 16, 2019 What editing program are you using @Astro Space? SLADE 3? 0 Quote Share this post Link to post
0 Astro Space Posted May 16, 2019 7 hours ago, Rhebiz said: What editing program are you using @Astro Space? SLADE 3? Yes 0 Quote Share this post Link to post
0 nrofl Posted May 16, 2019 1 minute ago, Astro Space said: Yes Do you mind pasting the weapon script so I can see what might be the problem? 0 Quote Share this post Link to post
0 Astro Space Posted May 16, 2019 1 minute ago, Rhebiz said: Do you mind pasting the weapon script so I can see what might be the problem? Sure ACTOR Thompson 15000 : DoomWeapon { //Weapon.SlotNumber ? Weapon.SelectionOrder 700 Weapon.AmmoUse 1 Weapon.AmmoGive 30 Weapon.AmmoType "Clip" Inventory.PickupMessage "You got the Thompson SMG!" Obituary "%o was stormed by %k Thompson SMG." Tag "Thompson SMG" Decal BulletChip Scale 0.75 States { Ready: T28G A 1 A_WeaponReady Loop Deselect: T28G A 1 A_Lower Wait Select: T28G A 1 A_Raise Wait Fire: T28G A 0 A_GunFlash TNT1 A 0 A_PlaySound ("weapons/tommygun") T28F AB 1 bright TNT1 A 0 A_FireBullets (5,5,1,7,"BulletPuff") T28G A 2 A_ReFire Goto Ready Flash: TNT1 A 2 Bright A_Light1 Goto LightDone TNT1 A 2 Bright A_Light2 Goto LightDone Spawn: T28X A -1 Stop } } 0 Quote Share this post Link to post
0 nrofl Posted May 16, 2019 (edited) 47 minutes ago, Astro Space said: [The Script] Heres a fixed version: ACTOR Thompson : Weapon 15000 { Weapon.SlotNumber (Whatever it is. Automatic bullet based weaponry is usually 4) Weapon.SelectionOrder 700 Weapon.AmmoUse 1 Weapon.AmmoGive 30 Weapon.AmmoType "Clip" Inventory.PickupMessage "You got the Thompson SMG!" Obituary "%o was stormed by %k Thompson SMG." Tag "Thompson SMG" Decal BulletChip Scale 0.75 States { Ready: T28G A 1 A_WeaponReady Loop Deselect: T28G A 1 A_Lower Wait Select: T28G A 1 A_Raise Wait Fire: T28G A 0 A_GunFlash TNT1 A 0 A_PlaySound ("weapons/tommygun") T28F AB 1 bright TNT1 A 0 A_FireBullets (5,5,1,7,"BulletPuff") T28G A 2 A_ReFire Goto Ready Flash: TNT1 A 2 Bright A_Light1 Goto LightDone TNT1 A 2 Bright A_Light2 Goto LightDone Spawn: T28X A -1 Stop } } That should be it! Edited May 16, 2019 by Rhebiz 0 Quote Share this post Link to post
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Astro Space
So Im new to doom builder but I've looked at several tutorials on how to do this but everything I'm supposed to do doesn't work that includes adding an Id after the actor name I don't know what to do.
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