damned Posted September 20, 2019 During the ZDaemon Thursday Night Survival we found out, that one map is in fact not original, but has been used by the author already in other projects. We are now thinking about the change of this one, which could delay the release :D I was thinking about release date 28.9. (Czech statehood day and my name day), but maybe we will aim to 28.10. (Czech Independendence Day). :) 1 Quote Share this post Link to post
Suitepee Posted November 17, 2019 https://www.twitch.tv/videos/508354671 = part 1 (maps 01-13) https://www.twitch.tv/videos/508842867 = part 2 (maps 14-22 plus both secret maps) https://www.twitch.tv/videos/509793990 = part 3 (maps 23-30) Overall, I found this megawad to be an enjoyable experience......except for map 30. I'll be nominating this megawad for a 2019 Cacoward! 1 Quote Share this post Link to post
Matthias Posted November 18, 2019 lol czech flags, czech lions @damned did you actually add these things there? I didn't know you're such a patriot. 0 Quote Share this post Link to post
damned Posted November 19, 2019 On 11/17/2019 at 10:14 PM, Suitepee said: I'll be nominating this megawad for a 2019 Cacoward! Thanks! I am glad you like it. There are still few things we need to change (one map is not original, there are several typos here and there, some small graphic and GP adjustments, etc.) Also I am working on TXT file with details about the background music, some comments about maps etc. On 11/18/2019 at 11:29 AM, Matthias said: I didn't know you're such a patriot. I wouldn't call myself a patriot, but I do like our country so attended the demonstration on 16th of November and also the march on 17th. :) And since it was originally planned as Czech project, I've decided to put there some Czech symbols (Flag, lion, beer,...). 1 Quote Share this post Link to post
Arrowhead Posted November 19, 2019 I played through the first 10 or so maps. Really really really digging the low monster numbers / decent placement on show here. The progression is also very unique - with 'Kafkaesque World' and the helipad level being particularly interesting. Decent take on Dead Simple, too. Really hope to see more from you guys, as these are the exact variety of maps that I enjoy playing. Keep it up! 1 Quote Share this post Link to post
Matthias Posted November 20, 2019 14 hours ago, Arrowhead12 said: I played through the first 10 or so maps. Really really really digging the low monster numbers / decent placement on show here. The progression is also very unique - with 'Kafkaesque World' and the helipad level being particularly interesting. Decent take on Dead Simple, too. Really hope to see more from you guys, as these are the exact variety of maps that I enjoy playing. Keep it up! Thanks! I am not sure about the other mappers, but our first project Zones of Fear was so slaughterfest-y that I grew tired of it and this time I use rather small numbers :) 2 Quote Share this post Link to post
damned Posted December 4, 2019 On 11/17/2019 at 10:14 PM, Suitepee said: https://www.twitch.tv/videos/508842867 = part 2 (maps 14-22 plus both secret maps) I have just watched you play the MAP22 - Breadcrumbs. There are hints (breadcrumbs) all around the place but somehow you managed to ignore them and were just running all around the place like headless chicken, touching all the walls like me on the way home from pub. :D I suppose the audience on stream is too distracting so you cannot focus enough on the map. 2 Quote Share this post Link to post
damned Posted December 6, 2019 On 11/17/2019 at 10:14 PM, Suitepee said: https://www.twitch.tv/videos/509793990 = part 3 (maps 23-30) Ok. I finished the part 3 of your stream. I am glad you like it and in fact I am not surprised you hate the map30 :D 80% of Doomers hate IoS and another 80% hates swarns of lost souls and you can enjoy both these in map30 :D. I just haven't ever done real IoS map before, as every Doom mapper I wanted to release at least one in my career so I spoiled this community project with it. You are welcome guys! :D And of course I have small penis, so I have to compensate it with 4-headed Icon of sin (damn... my penis has to be 4times smaller then Romero's). In map30, you could safe some time on Keens. You could use just one rocket per hole and go next and then less monsters would be spawned. If I am right, there is different amount of monster spawners and lost souls for each difficulty, so UV is pretty hard due to it, but still manageable. The place where you stucked in map29 is in fact not that difficult if you go from the other side of the pillar. From the inner part of the pillar is sector you can use to move around. When I think about it I will add it also from the outside and make the progress through this climbing part more clear and easy. Anyways, thank you for all the feedback. I am not going to change the map30 (sorry), but there were several ideas I will probably incorporate to final version. 4 Quote Share this post Link to post
damned Posted January 19, 2020 Today is the last day of my paternity leave so I've found some time to put the final version together and upload it to /IDgames. Link will follow shortly. The main change is entirly new map14. Since I need to split my time between job and my new born daughter, don't expect much activity from me now on. 9 Quote Share this post Link to post
Not Jabba Posted January 19, 2020 (edited) Congratulations! (especially on your new daughter, but also on the final release) Edited January 19, 2020 by Not Jabba 3 Quote Share this post Link to post
Matthias Posted January 20, 2020 I must admit I totally hate the megawad at this point :D 0 Quote Share this post Link to post
damned Posted January 26, 2020 So after more than 7 years in development we finally have it done and you can grab the final version on /IDGAMES. >>Download here<< 10 Quote Share this post Link to post
Valboom Posted January 26, 2020 (edited) Wonderful! Im download It now Edited January 26, 2020 by Valboom 0 Quote Share this post Link to post
6DB Posted January 26, 2020 Just blasted through the first map and gave the second map a quick go, all good in the hood. Will give it a good thrashing later. 0 Quote Share this post Link to post
Matthias Posted January 26, 2020 I also added it to https://www.moddb.com/mods/czechbox 0 Quote Share this post Link to post
phoo Posted January 26, 2020 Woah, just taking a look at those screenshots, I've gotta try this wad, it looks great! 0 Quote Share this post Link to post
6DB Posted January 27, 2020 I was playing on UV and got up to map 5 and then shit got real, I managed to scrap through and then quickly noped out on map 6. HMP onwards for me, I like to relax whilst playing. So far I'm really enjoying this megawad, good stuff. 0 Quote Share this post Link to post
damned Posted January 28, 2020 On 1/27/2020 at 3:38 AM, 6DB said: I was playing on UV and got up to map 5 and then shit got real, I managed to scrap through and then quickly noped out on map 6. HMP onwards for me, I like to relax whilst playing. So far I'm really enjoying this megawad, good stuff. Yeah... UV in my maps are for players who know the layout already and could be challenging in some fights. For regular first walkthrough I would suggest HMP. (I personally play mostly on HMP as well). 0 Quote Share this post Link to post
piesunisko Posted January 28, 2020 (edited) Hey, i just wanted to say that i love this wad, too bad that it wasn't even mentioned in 2019 Cacowards, there is one little bug that i found in map05 Spoiler After stepping on the edge of the elevator at the beginning of the map when the elevator goes back down because doomguy is standing in between the elevator and ceiling the middle part of the elevator still goes up creating this graphic bug Spoiler I played it with glboom plus Also sorry for bad English, but apart from that i loved the map and im very happy too see projects like that Greetings from Poland Czech bros! Edited January 28, 2020 by piesunisko 1 Quote Share this post Link to post
Firedust Posted January 28, 2020 Gonna replay Zones of Fear and then go through this and see how the two compare! Glad to see Pipicz is doing well, been a while since he visited Doomworld. His megawad was epic af 0 Quote Share this post Link to post
damned Posted January 28, 2020 (edited) 7 hours ago, piesunisko said: After stepping on the edge of the elevator at the beginning of the map when the elevator goes back down because doomguy is standing in between the elevator and ceiling the middle part of the elevator still goes up creating this graphic bug Thanks for pointing this out. This is caused by my aversion to simple one sector elevators. So when you standing on the edge of it, you stop part of the elevator and other part is still moving. To tell the truth, I don't know how to get rid of this and still keep the same functionality. Any tips? :) Edited January 28, 2020 by damned 2 Quote Share this post Link to post
piesunisko Posted January 28, 2020 Just now, damned said: Thanks for pointing this out. This is caused by my aversion to simple one sector elevators. So when you standing on the edge of it, you stop part of the elevator and other part is still moving. To tell the truth, I don't know how to get rid of this and still keep the same functionality. Any tips? :) Well, you can give the middle elevator a texture so when elevator splits in two the middle one won't create this bug 1 Quote Share this post Link to post
Chris Moyer Posted January 28, 2020 I hope this doesn't give me problems playing coop (broken maps and such after respawning). Otherwise, this looks very good! 1 Quote Share this post Link to post
Keyboard_Doomer Posted January 30, 2020 (edited) Hello there. You likely already forgot about us but we haven't forgot about this wad and have been patiently waiting for the update. After 4 months it's finally time to play part 2 on Thursday Night Survival including the all-new MAP14. As usually, the session starts at 19:00 GMT/14:00 EST and you can expect it to be fairly active for 4+ hours . Edited January 30, 2020 by Keyboard_Doomer 0 Quote Share this post Link to post
Matthias Posted January 30, 2020 2 hours ago, Keyboard_Doomer said: Hello there. You likely already forgot about us but we haven't forgot about this wad and have been patiently waiting for the update. After 4 months it's finally time to play part 2 on Thursday Night Survival including the all-new MAP14. As usually, the session starts at 19:00 GMT/14:00 EDT and you can expect it to be fairly active for 4+ hours . You mean today? It's bad, because my computer is broken now and I am working on fixing it, so I can't participate tonight :/ 0 Quote Share this post Link to post
Keyboard_Doomer Posted January 30, 2020 Indeed today. Really unfortunate timing, would have postponed it to the next week if I knew :/ 0 Quote Share this post Link to post
Kloki38 Posted January 30, 2020 4 hours ago, Keyboard_Doomer said: Hello there. You likely already forgot about us but we haven't forgot about this wad and have been patiently waiting for the update. After 4 months it's finally time to play part 2 on Thursday Night Survival including the all-new MAP14. As usually, the session starts at 19:00 GMT/14:00 EDT and you can expect it to be fairly active for 4+ hours . Sounds good, I will be there. 0 Quote Share this post Link to post
Hcoop111 Posted January 30, 2020 Going to download and play this later..thank you for putting in the effort and 7yrs to make this \_/ ._. \_/ 2 Quote Share this post Link to post
Firedust Posted February 2, 2020 Heya, guys. I have a question. On map 22, how are you supposed to get out once you grab the secret mega armor? 0 Quote Share this post Link to post
damned Posted February 2, 2020 (edited) 8 minutes ago, Firedust said: Heya, guys. I have a question. On map 22, how are you supposed to get out once you grab the secret mega armor? You can just push use on one of the poles. The one with different Support texture. Edited February 2, 2020 by damned 1 Quote Share this post Link to post
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