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CZECHBOX (final version available!)


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Playing through it right now, Map12 is probably my favorite so far. I love how it looks and it's one of those not-too-big maps that I prefer over a lot of the larger maps. There are some people who get disappointed when there are less than 100 enemies in a map, not me. A couple of the maps so far have reminded me of Scythe, or at least the idea behind Scythe, which I really like.

 

My only real issue so far is a difficulty curve doesn't exist; the levels tend to go all over the place and there's no progression of difficulty. I'll be playing one level that's pretty hard and then the next level is easy.

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On 2/6/2020 at 1:18 AM, MissMelee said:

My only real issue so far is a difficulty curve doesn't exist; the levels tend to go all over the place and there's no progression of difficulty. I'll be playing one level that's pretty hard and then the next level is easy.

Agree. The difficulty curve surely could be managed better, but this is kind of community project, so everyone contributed based on his skills and focus (mapping and also playing skills). So for example my maps are considered more difficult. The solution would be to put for example all of my maps towards the end of the mapset, but then it could get boring, because there would be more maps of the same style close to each other.

Edited by damned

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  • 3 weeks later...

Has anyone found any bug so far? I am aware of the bug with one door in MAP14, but is there anything else?

Also the Czechbox is now available on /idgames database, but there is missing the review functionality. Do you know how to move it to Downloads (Beta)? It would be great to have it there to collect feedback. :)

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