protgent Posted May 23, 2019 (edited) so im making a IPK3, and how do i use textures?(like import flats and planes) i saw some doom PK3s with custom maps, and textures. i open them in slade 3, and i just see ate first a texture folder, is that all i do? or do i do some scripting shit? Edited May 23, 2019 by Tuckymonster 0 Quote Share this post Link to post
0 Nevander Posted May 23, 2019 For simply adding new textures, assuming UDMF, you can just put them all inside a textures folder in the PK3 root and all is good. For other formats it gets more complicated. I only really know how to add new patches and flats in older formats with WAD and not so much with PK3. 0 Quote Share this post Link to post
0 unpleasantmarine Posted May 23, 2019 30 minutes ago, Tuckymonster said: do the maps have to be udmf? no. they do not have to be udmf to add a texture step 1 add a folder in the pk3 called textures step 2 put textures in there step 3 if you dont want to use udmf i think you have to select all the images and right click > add to texturex (it will ask you to make a lump, click textures and repeat step 3) this is all from memory 0 Quote Share this post Link to post
0 Gez Posted May 23, 2019 The map format has zero relevance. What matters is the port. GZDoom will accept textures from a textures folder in a pk3 regardless of map format; Chocolate Doom will not load a pk3 at all. 0 Quote Share this post Link to post
0 protgent Posted May 23, 2019 (edited) 52 minutes ago, Gez said: The map format has zero relevance. What matters is the port. GZDoom will accept textures from a textures folder in a pk3 regardless of map format; Chocolate Doom will not load a pk3 at all. but when nevander said 1 hour ago, Nevander said: assuming UDMF what does he mean? Edited May 23, 2019 by Tuckymonster 0 Quote Share this post Link to post
0 Kappes Buur Posted May 24, 2019 https://doomwiki.org/wiki/UDMF https://zdoom.org/wiki/Map_format 0 Quote Share this post Link to post
0 Gez Posted May 24, 2019 9 hours ago, Tuckymonster said: but when nevander said what does he mean? I'm telling you that you don't need to assume UDMF. A textures folder will work in plain old Doom format too. Or, in other words: 10 hours ago, unpleasantmarine said: step 1 add a folder in the pk3 called textures step 2 put textures in there There. No step 3. There is no need for a step 3. All this talk about map format is only confusing the issue, it's irrelevant. 0 Quote Share this post Link to post
0 protgent Posted May 24, 2019 somthing else, does anybody know how to make it it so when GZDOOM loads my IPK3, it auto sets some settings? 0 Quote Share this post Link to post
Question
protgent
so im making a IPK3, and how do i use textures?(like import flats and planes) i saw some doom PK3s with custom maps, and textures. i open them in slade 3, and i just see ate first a texture folder, is that all i do? or do i do some scripting shit?
Edited by TuckymonsterShare this post
Link to post
9 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.