Has anyone encountered this? I have some custom enemy sprites (generally twice typical resolution) in GZDoom. They seem to be able to attack and die. But they are invisible. Using no clip, I can see that their graphics are showing, but it is below the level. They are PNG files if that helps. Below is my decorate script
Spoiler
actor 64ChaingunGuy : ChaingunGuy Replaces ChaingunGuy
{
attacksound "grunt/attack"
scale 0.67
Radius 15
Height 50
States
{
Missile:
CPOS E 10 A_FaceTarget
CPOS FE 4 BRIGHT A_CustomBulletAttack (5.6, 0, 1, 2, "BulletPuff")
CPOS F 1 A_CPosRefire
Goto Missile+1
Pain.Vertigo:
CPOS G 0 ThrustThingZ (0, 55, 0, 0)
CPOS G 3
CPOS G 3 A_Pain
Goto See
Death:
CPOS H 5
CPOS I 5 A_Scream
CPOS J 5 A_NoBlocking
CPOS KL 5
CPOS M -1
stop
XDeath:
CPOS N 5
CPOS O 5 A_XScream
CPOS Q 5 A_NoBlocking
CPOS RSTU 5
CPOS V -1
stop
Raise:
CPOS MLKJHI 5
goto See
Crush:
POL5 A 0
POL5 A 0 A_PlaySound ("Misc/Gibbed")
POL5 A -1
Stop
}
}
Question
Immorpher
Has anyone encountered this? I have some custom enemy sprites (generally twice typical resolution) in GZDoom. They seem to be able to attack and die. But they are invisible. Using no clip, I can see that their graphics are showing, but it is below the level. They are PNG files if that helps. Below is my decorate script
actor 64ChaingunGuy : ChaingunGuy Replaces ChaingunGuy
{
attacksound "grunt/attack"
scale 0.67
Radius 15
Height 50
States
{
Missile:
CPOS E 10 A_FaceTarget
CPOS FE 4 BRIGHT A_CustomBulletAttack (5.6, 0, 1, 2, "BulletPuff")
CPOS F 1 A_CPosRefire
Goto Missile+1
Pain.Vertigo:
CPOS G 0 ThrustThingZ (0, 55, 0, 0)
CPOS G 3
CPOS G 3 A_Pain
Goto See
Death:
CPOS H 5
CPOS I 5 A_Scream
CPOS J 5 A_NoBlocking
CPOS KL 5
CPOS M -1
stop
XDeath:
CPOS N 5
CPOS O 5 A_XScream
CPOS Q 5 A_NoBlocking
CPOS RSTU 5
CPOS V -1
stop
Raise:
CPOS MLKJHI 5
goto See
Crush:
POL5 A 0
POL5 A 0 A_PlaySound ("Misc/Gibbed")
POL5 A -1
Stop
}
}
actor 64StealthChaingunguy : 64Chaingunguy replaces stealthchaingunguy
{
scale 0.67
Radius 15
Height 50
renderstyle translucent
+STEALTH
alpha 0
}
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