timmie Posted October 17, 2002 Alright, just added the new node builder Randy made which creates GL node information from the BSP. This means no more external glbsp.exe to be run and no more collection of .gwa files littering your zdoom directory! It only creates the GL node information if it doesn't find it, so any maps you've already created them for won't need to be rebuilt (only takes a second or two, anyway). 0 Quote Share this post Link to post
Enjay Posted October 17, 2002 A definite improvement. I don't like those GWA files, or the fact an external proggy is needed. Randy's internal builder is pretty fast, so I'll assume the glnodes addition is also fast. I didn't really even notice the regular node builder doing it's stuff when I activated it. Console readouts: +entryway BSP generation took 0.02605 sec +monster condo BSP generation took 0.09000 sec +the living end BSP generation took 0.11472 sec 0 Quote Share this post Link to post
timmie Posted October 17, 2002 Yeah, eaeuro03 takes about 2-3 seconds to build on my machine (1.2GHz Athlon). 0 Quote Share this post Link to post
sniper joe Posted November 13, 2002 timmie's sig: Weeeeee! Must kill Moe. Weeeeee! Must kill Moe. Weeeeee! Must kill Moe... O_O 0 Quote Share this post Link to post
Enjay Posted November 13, 2002 http://www.lardlad.com/assets/quotes/season9/dumbbell.shtml Scroll down to the last mp3 0 Quote Share this post Link to post
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