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SIGIL demos [-complevel 3]


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DSDA page

 

Post your demos for SIGIL here.

This is a 9 map limit-removing mEgAwAd that replaces E3, so Crispy, prboom-plus and Eternity (using the "-vanilla" parameter) should be your port menu. The suggested naming convention is sigX-ZZZ.lmp, where X is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) or nomo (o).

 

Always use SIGIL_COMPAT.wad for demo recording!

None of the valid ports will work properly on SIGIL.wad, not even Eternity (it will force-replace the episode value in the demo header to 4).

 

homepage download link: https://www.romerogames.ie/si6il/
idgames download link: pending

Always try to use version 1.21, all the maps were updated from the boxed version and version 1.1! The update should be final!

Edited by Maribo

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Alrighty, a minor complication. There will be a 1.2 patch, so I recommend holding off with at least some maps. Right now it seems like m3 and possibly also m2 and m4 will get a node rebuild, the rest should be safe.

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Probably these are some dumb questions to ask, but I'll ask anyway. There's another update coming (maybe)? If so, I should probably not record anything until it's final.

 

There's a pool of blood (after the Red Skull Door, fall down to the right side) on Map03 is not damaging. I don't know whether it's a mistake. How do I report it?

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13 minutes ago, GarrettChan said:

There's another update coming (maybe)? If so, I should probably not record anything until it's final.

There should be a 1.2 patch in the future which will change E3M2, E3M3 and E3M4 (according to dew). I don't make any serious attempts until there's a final version.

 

16 minutes ago, GarrettChan said:

There's a pool of blood (after the Red Skull Door, fall down to the right side) on Map03 is not damaging. I don't know whether it's a mistake. How do I report it?

I believe you can just tweet him about that, or just message him here.

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  • 2 weeks later...

Made some UV-Max demos of all levels. Maps 1 and 2 were done on version 1.0, the rest were done on version 1.1. I also made a YouTube playlist of these demos.

 

Edit: removed unnecessary files from zip folders :)

sig1uvmax138.zip

sig2uvmax143.zip

sig3uvmax259.zip

sig4uvmax416.zip

sig5uvmax642.zip

sig6uvmax409.zip

sig7uvmax833.zip

sig8uvmax146.zip

sig9uvmax429.zip

Edited by T-West
Fix zip folder content.

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I'm really confused! What version are we meant to use for speedrunning? The version with Buckethead (or however they're called), or a newer version without?

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It's in the OP: 

 

On 5/31/2019 at 1:41 PM, dew said:

Always use SIGIL_COMPAT.wad for demo recording!

 

 

On 5/31/2019 at 1:41 PM, dew said:

Always try to use version 1.1, all the maps except m3 were updated from the boxed version!

 

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Chiming in with some background info:

 

ALL maps will be updated in 1.2 so I would recommend waiting before it's released. The extra wad in the boxed version only provides soundtracks by Buckethead so you're free to record your demos with or without it.

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  • 2 months later...

Looks like version 1.2 1.2.1 is available now. :) Should SIGIL_COMPAT_v1_2.wad be used from now on? Or, rather, should SIGIL_COMPAT_v1_21.wad be used?

Edited by T-West
Update version number.

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There will be no more updates to the maps. (Well, unless something huge that would change Romero's mind crops up. That is extremely unlikely at this point.)

1.2 -> 1.2.1 was a consequence of a bit of a misunderstanding and the change didn't touch any of the maps and wouldn't affect the (de)syncing of a demo.

 

So feel free to record demos from now on. Recording should be always done with SIGIL_COMPAT_v1_21.wad.

 

Edited by Keyboard_Doomer

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This still gives me a very uncomfortable feeling to record on 1.21...

 

Spoiler

map3.jpg.fa964ed6148ae640c4510f76785be130.jpg

This hole at Map03, I still think it should be pain sector and I reported, but probably I suck at reporting things, so this gets ignored. I'm so afraid that one day somebody realizes this and changes the map once again.

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