dew Posted May 31, 2019 (edited) DSDA page Post your demos for SIGIL here. This is a 9 map limit-removing mEgAwAd that replaces E3, so Crispy, prboom-plus and Eternity (using the "-vanilla" parameter) should be your port menu. The suggested naming convention is sigX-ZZZ.lmp, where X is the map number and ZZZ is the time. Replace the "-" with a letter to represent categories such as NM (n), fast (f), tyson (t), pacifist (p) or nomo (o). Always use SIGIL_COMPAT.wad for demo recording! None of the valid ports will work properly on SIGIL.wad, not even Eternity (it will force-replace the episode value in the demo header to 4). homepage download link: https://www.romerogames.ie/si6il/ idgames download link: pendingAlways try to use version 1.21, all the maps were updated from the boxed version and version 1.1! The update should be final! Edited February 28, 2023 by Maribo 6 Quote Share this post Link to post
Linguica Posted May 31, 2019 Doom+ should also presumably work for demos. 4 Quote Share this post Link to post
Ancalagon Posted May 31, 2019 (edited) NM-speed in 23:22, uses version 1.0 If you don't have that version here's a video Spoiler sign2322.zip Edited May 31, 2019 by Ancalagon 8 Quote Share this post Link to post
JonaG Posted May 31, 2019 E3M1 no monsters in 0:25 E3M1 pacifist in 0:43 E3M2 no monsters in 0:28 These runs use version 1.1 Hopefully there won't be any demo desyncing updates in the future. sig1o025.zip sig1p043.zip sig2o028.zip 1 Quote Share this post Link to post
Philnemba Posted June 1, 2019 E3M1 No Monster in 0:32 sig1o-032.zip 1 Quote Share this post Link to post
Beginner Posted June 1, 2019 E3M8 UV-Speed in 0:22 I should've done this from the very beginning. sig8-022.zip 2 Quote Share this post Link to post
dew Posted June 1, 2019 Alrighty, a minor complication. There will be a 1.2 patch, so I recommend holding off with at least some maps. Right now it seems like m3 and possibly also m2 and m4 will get a node rebuild, the rest should be safe. 4 Quote Share this post Link to post
Philnemba Posted June 1, 2019 (edited) E3M8 NM Speed in 0:40 sig8n-040.zip Edited June 1, 2019 by Philnemba Fix text file 3 Quote Share this post Link to post
Beginner Posted June 1, 2019 (edited) E3M5 NoMonsters in 1:32 sig5o132.zip Edited June 1, 2019 by Beginner 2 Quote Share this post Link to post
JonaG Posted June 1, 2019 E3M2 no monsters in 0:19 E3M2 pacifist in 0:20 E3M3 no monsters in 0:26 Some runs before 1.2 gets released... sig2o019.zip sig2p020.zip sig3o026.zip 2 Quote Share this post Link to post
DuckReconMajor Posted June 4, 2019 (edited) E3M3 UV-Speed 1:40 sig3-140.zip YouTube edit: UV-SPEED, ugh I always get the 2 mixed up, I apologize Edited June 4, 2019 by DuckReconMajor 2 Quote Share this post Link to post
NeilK Posted June 4, 2019 Put some spice in this thread E3M1 UV-Max in 1:37 sig1-137.zip 1 Quote Share this post Link to post
JonaG Posted June 4, 2019 E3M2 NM speed in 0:21 E3M4 no monsters in 0:43 E3M5 no monsters in 1:24 sig2n021.zip sig4o043.zip sig5o124.zip 1 Quote Share this post Link to post
kitten<3 Posted June 7, 2019 (edited) Edit: Instead of writing a new post I'm just editing this one and adding E3M1 at 0:32 E3M1 UV-Speed 0:36 E3M2 UV-Speed 0:21 E3M8 UV-Speed 0:21 E3M1 UV-Speed 0:32 sig1-036.zip sig2-021.zip sig8-021.zip sig1-032.zip Edited June 7, 2019 by kitten<3 1 Quote Share this post Link to post
JonaG Posted June 9, 2019 E3M8 no monsters in 0:20 E3M8 UV pacifist in 0:20 2 quick ones at the end of the week. sig8o020.zip sig8p020.zip 0 Quote Share this post Link to post
GarrettChan Posted June 10, 2019 Probably these are some dumb questions to ask, but I'll ask anyway. There's another update coming (maybe)? If so, I should probably not record anything until it's final. There's a pool of blood (after the Red Skull Door, fall down to the right side) on Map03 is not damaging. I don't know whether it's a mistake. How do I report it? 1 Quote Share this post Link to post
JonaG Posted June 10, 2019 13 minutes ago, GarrettChan said: There's another update coming (maybe)? If so, I should probably not record anything until it's final. There should be a 1.2 patch in the future which will change E3M2, E3M3 and E3M4 (according to dew). I don't make any serious attempts until there's a final version. 16 minutes ago, GarrettChan said: There's a pool of blood (after the Red Skull Door, fall down to the right side) on Map03 is not damaging. I don't know whether it's a mistake. How do I report it? I believe you can just tweet him about that, or just message him here. 2 Quote Share this post Link to post
kitten<3 Posted June 17, 2019 Thought I'd give the demo for this. E3M1 UV-Speed in 0:26 sig1-026.zip And here's a link to the video. 2 Quote Share this post Link to post
T-West Posted June 26, 2019 (edited) Made some UV-Max demos of all levels. Maps 1 and 2 were done on version 1.0, the rest were done on version 1.1. I also made a YouTube playlist of these demos. Edit: removed unnecessary files from zip folders :) sig1uvmax138.zip sig2uvmax143.zip sig3uvmax259.zip sig4uvmax416.zip sig5uvmax642.zip sig6uvmax409.zip sig7uvmax833.zip sig8uvmax146.zip sig9uvmax429.zip Edited June 26, 2019 by T-West Fix zip folder content. 7 Quote Share this post Link to post
baja blast rd. Posted June 26, 2019 Welcome to the forums! It's greatly preferable to include the wad file in a separate zip, as the archivists will need to remove it from the demo zip anyway. 1 Quote Share this post Link to post
Poncho1 Posted June 27, 2019 I'm really confused! What version are we meant to use for speedrunning? The version with Buckethead (or however they're called), or a newer version without? 0 Quote Share this post Link to post
baja blast rd. Posted June 27, 2019 It's in the OP: On 5/31/2019 at 1:41 PM, dew said: Always use SIGIL_COMPAT.wad for demo recording! On 5/31/2019 at 1:41 PM, dew said: Always try to use version 1.1, all the maps except m3 were updated from the boxed version! 1 Quote Share this post Link to post
Keyboard_Doomer Posted June 28, 2019 Chiming in with some background info: ALL maps will be updated in 1.2 so I would recommend waiting before it's released. The extra wad in the boxed version only provides soundtracks by Buckethead so you're free to record your demos with or without it. 1 Quote Share this post Link to post
T-West Posted September 22, 2019 (edited) Looks like version 1.2 1.2.1 is available now. :) Should SIGIL_COMPAT_v1_2.wad be used from now on? Or, rather, should SIGIL_COMPAT_v1_21.wad be used? Edited September 24, 2019 by T-West Update version number. 2 Quote Share this post Link to post
baja blast rd. Posted September 24, 2019 Nothing should be used until the updates are assured to stop. 2 Quote Share this post Link to post
Keyboard_Doomer Posted September 29, 2019 (edited) There will be no more updates to the maps. (Well, unless something huge that would change Romero's mind crops up. That is extremely unlikely at this point.) 1.2 -> 1.2.1 was a consequence of a bit of a misunderstanding and the change didn't touch any of the maps and wouldn't affect the (de)syncing of a demo. So feel free to record demos from now on. Recording should be always done with SIGIL_COMPAT_v1_21.wad. Edited September 29, 2019 by Keyboard_Doomer 0 Quote Share this post Link to post
GarrettChan Posted September 29, 2019 This still gives me a very uncomfortable feeling to record on 1.21... Spoiler This hole at Map03, I still think it should be pain sector and I reported, but probably I suck at reporting things, so this gets ignored. I'm so afraid that one day somebody realizes this and changes the map once again. 0 Quote Share this post Link to post
dew Posted September 29, 2019 I updated the original post, 1.21 should be final. 1 Quote Share this post Link to post
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