elden4 Posted June 5, 2019 As the topic says I am looking for doom the way id did similar mapset ... can someone help me providing a list of the mods built like that? any help would be appreciated , thanks! 0 Quote Share this post Link to post
ReaperAA Posted June 5, 2019 Well I know of the following: - DTWID: The Lost Episodes (6-Episode wad and requires zdoom/Eternity to play episodes 5 and 6) - D2TWID (Doom 2 equivalent of DTWID) - UDTWID (Ultimate Doom's E4 replacement. Though I am not a fan of it AND it is also much different and harder than "Thy Flesh Consumed") - No End In Sight (excellent Ultimate Doom megawad of 4 Episodes from some of the DTWID mappers) 4 Quote Share this post Link to post
FrancisT218 Posted June 5, 2019 (edited) (All Ultimate DooM, no repeat mentions:) Lunar Catastrophe Wonderful DooM CH Retro Episode Monument Incineration Death Tormention 1-3 Crusades The Becoming Bedlam Simply Phobos Fava Beans Phobos Revisited Deimos Deja Vu No Sleep for the Dead Edited June 5, 2019 by FrancisT18 5 Quote Share this post Link to post
HAK3180 Posted June 5, 2019 Deathless is a recent, Ultimate Doom megawad. It's considered limit-removing, but if looks, feels, and plays classic. 2 Quote Share this post Link to post
FrancisT218 Posted June 5, 2019 This wad by @Dolman remained quite obscure but is worth looking at for E1! Visions of Eternity as well. 1 Quote Share this post Link to post
Gifty Posted June 5, 2019 (edited) 1 hour ago, nicolas monti said: Favillesco episode 1 and 2 These are super underrated and I would recommend. :) No Sleep For The Dead is also maybe the best episode 1-styled wad I've ever played. Edited June 5, 2019 by Gifty 3 Quote Share this post Link to post
leodoom85 Posted June 5, 2019 Endless Torment is another megawad that has similarities with the aforementioned DTWID 2 Quote Share this post Link to post
Diabolución Posted June 5, 2019 Doom 2 the Way Id Did: The Lost Episodes (WIP version with 47 maps). https://www.wad-archive.com/wad/cfa9859d32a12e65aee48abadb15be37 https://www.doomshack.org/uploads/d2twidle_2017-02-09.zip Playing the entire megawad as-is requires Eternity or ZDoom, though. 2 Quote Share this post Link to post
nicolas monti Posted June 5, 2019 1 hour ago, Diabolución said: Doom 2 the Way Id Did: The Lost Episodes (WIP version with 47 maps). https://www.wad-archive.com/wad/cfa9859d32a12e65aee48abadb15be37 https://www.doomshack.org/uploads/d2twidle_2017-02-09.zip Playing the entire megawad as-is requires Eternity or ZDoom, though. Didn't know about those extra maps, great!!! 1 Quote Share this post Link to post
elden4 Posted June 6, 2019 thanks a lot , in the future I am planning to build a episode or megawad , so I want to study this style of mapping . 1 Quote Share this post Link to post
eulo Posted June 6, 2019 1 hour ago, elden4 said: thanks a lot , in the future I am planning to build a episode or megawad , so I want to study this style of mapping . I recommend you to try Romero's Sigil episode or his E1M4b and E1M8b before you play the fanprojects. The lesson you can learn from them is creativity and distinct new ideas are as important in classic style levels as keeping the "Doom spirit" in them. If I recommend a few ideas, you should go for a 9-15 level mapset instead of a full megawad to avoid unnecessary dragging. Levels shouldn't overstay their welcome, that's a critical mistake in many otherwise good wads I played. Then create your own style within the limits of the original game (I don't mean visplane limit, just the classic Doom style limits, ie. no mega-outside areas or modified stuff). For example Sigil created the eye shooting mechanic, along with E1M8b the glowing cracks visual elements, the Baphomet picture ending instead of the traditional one, and so on, yet, it still felt like classic Doom. You don't need to copy these ideas, just have your own distinct features/ending/starting in the map. Also the maps in the set should be different. Again, if you look at Sigil for example, you can't say the maps in them are generic. Every map in the set has its own visual aesthetics, puzzles, gameplay narratives (ie. a greek labyrinth, 3 path gauntlet, dark city, open up the bridge level, cages etc.), they can't be mistaken with something else. For example if people play Elden04, it should be remembered differently to Elden08 for example. That's all I can say now, good luck with your project. 1 Quote Share this post Link to post
elden4 Posted June 6, 2019 16 minutes ago, eulo said: I recommend you to try Romero's Sigil episode or his E1M4b and E1M8b before you play the fanprojects. The lesson you can learn from them is creativity and distinct new ideas are as important in classic style levels as keeping the "Doom spirit" in them. If I recommend a few ideas, you should go for a 9-15 level mapset instead of a full megawad to avoid unnecessary dragging. Levels shouldn't overstay their welcome, that's a critical mistake in many otherwise good wads I played. Then create your own style within the limits of the original game (I don't mean visplane limit, just the classic Doom style limits, ie. no mega-outside areas or modified stuff). For example Sigil created the eye shooting mechanic, along with E1M8b the glowing cracks visual elements, the Baphomet picture ending instead of the traditional one, and so on, yet, it still felt like classic Doom. You don't need to copy these ideas, just have your own distinct features/ending/starting in the map. Also the maps in the set should be different. Again, if you look at Sigil for example, you can't say the maps in them are generic. Every map in the set has its own visual aesthetics, puzzles, gameplay narratives (ie. a greek labyrinth, 3 path gauntlet, dark city, open up the bridge level, cages etc.), they can't be mistaken with something else. For example if people play Elden04, it should be remembered differently to Elden08 for example. That's all I can say now, good luck with your project. Thanks a lot for your advices , played Sigil and enjoyed it , I will keep in mind what you just said when I'll be planning on the megawad. The project I am planning will feature a sort of "graphic novel book" and then an episode or megawad release . This is a one man project so I will release it when ready. 1 Quote Share this post Link to post
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