Progress is good, but for the classic "Weak" system, I need some way to display the classic cut in like this image:
I know doom mods can't play video files, so I opted to separate the frames into individual images.
The method I have so far is:
A unique damage type for a move (Each weapon is a move like EiHa on slot 1, so DamageType: EiHa)
Enemies are randomly spawned with pain states representing weaknesses indicated by slight color change (i.e a blue imp weak to fire.)
This is done via DECORATE, no problems there.
So, with the pain state in DECORATE for say, a fire weakness, it just does a animation, damage buff, etc., and I have a trigger for an empty ACS script.
I'm hoping there's a way to display the image files in sequence (if it's just one frame, i'll compromise) on the screen via. ACS to
simulate the weakness actually using the classic cut-in...
Is this possible? How? And it would be helpful if someone left some mock-up code for this, not experienced with ACS..
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Blue_SodaPop
So, I'm making a persona 5 mod for doom 2.
Progress is good, but for the classic "Weak" system, I need some way to display the classic cut in like this image:
I know doom mods can't play video files, so I opted to separate the frames into individual images.
The method I have so far is:
A unique damage type for a move (Each weapon is a move like EiHa on slot 1, so DamageType: EiHa)
Enemies are randomly spawned with pain states representing weaknesses indicated by slight color change (i.e a blue imp weak to fire.)
This is done via DECORATE, no problems there.
So, with the pain state in DECORATE for say, a fire weakness, it just does a animation, damage buff, etc., and I have a trigger for an empty ACS script.
I'm hoping there's a way to display the image files in sequence (if it's just one frame, i'll compromise) on the screen via. ACS to
simulate the weakness actually using the classic cut-in...
Is this possible? How? And it would be helpful if someone left some mock-up code for this, not experienced with ACS..
Thanks!
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