Jump to content

USDC re-compiling problems


Recommended Posts

I’ve been using the Universal Strife Dialog Compiler to make work on Strife dialogues more convenient, as opposed to using SLADE to edit scripts directly. Thing is, when USDC recompiles any script file from STRIFE1.WAD, what comes out appears quite different as a binary file and in SLADE.

 

Take this image of one of the original scripts in SLADE:

 

unknown.png

 

And here it is after being recompiled without any changes in the source code—notice the significant change in numbers:

 

unknown.png

 

Any way to get around this, and is there anything else to know about how exactly this happens?  The reason I can’t edit it via SLADE directly is because I need to use Unicode symbols in GZDoom, and SLADE spits out question marks when any special non-ASCII characters are entered.

Edited by Nemrtvi

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...