Nemrtvi Posted June 8, 2019 (edited) I’ve been using the Universal Strife Dialog Compiler to make work on Strife dialogues more convenient, as opposed to using SLADE to edit scripts directly. Thing is, when USDC recompiles any script file from STRIFE1.WAD, what comes out appears quite different as a binary file and in SLADE. Take this image of one of the original scripts in SLADE: And here it is after being recompiled without any changes in the source code—notice the significant change in numbers: Any way to get around this, and is there anything else to know about how exactly this happens? The reason I can’t edit it via SLADE directly is because I need to use Unicode symbols in GZDoom, and SLADE spits out question marks when any special non-ASCII characters are entered. Edited June 8, 2019 by Nemrtvi 0 Quote Share this post Link to post
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