JadingTsunami Posted May 27, 2021 9 minutes ago, Redoom said: Please explain UMAPINFO, is it just mapinfo for less Z based ports? Here is the documentation for it: https://github.com/coelckers/prboom-plus/blob/master/prboom2/doc/umapinfo.txt 0 Quote Share this post Link to post
Biz! Posted May 27, 2021 21 minutes ago, JadingTsunami said: Here is the documentation for it: https://github.com/coelckers/prboom-plus/blob/master/prboom2/doc/umapinfo.txt UMAPINFO changes everything for me... 0 Quote Share this post Link to post
Biz! Posted May 27, 2021 Graf Zahl has won my heart, I will now follow Graf. 0 Quote Share this post Link to post
Biz! Posted May 27, 2021 https://drive.google.com/file/d/1OEy3-wk2cbtYnTVVs6qQsj51joB6szH3/view?usp=sharing this happened, I was using zdoom MAPINFO for the text, and the mapinfo is names UMAPINFO, should I use different? 0 Quote Share this post Link to post
Shepardus Posted May 27, 2021 That means there was an error in parsing the UMAPINFO lump; note that MAPINFO and UMAPINFO have different syntax. 0 Quote Share this post Link to post
JadingTsunami Posted May 28, 2021 27 minutes ago, Redoom said: How do I parse it correctly? It's easier if you post your UMAPINFO contents. 0 Quote Share this post Link to post
Biz! Posted May 28, 2021 16 minutes ago, JadingTsunami said: It's easier if you post your UMAPINFO contents. MAP E1M1 levelname = E1F1 next = E1M2 nextsecret = E1M10 music = D_GET intermusic = D_INTER 0 Quote Share this post Link to post
Shepardus Posted May 28, 2021 You need braces, like: MAP E1M1 { levelname = E1F1 next = E1M2 nextsecret = E1M10 music = D_GET intermusic = D_INTER } 1 Quote Share this post Link to post
JadingTsunami Posted May 28, 2021 15 minutes ago, Redoom said: MAP E1M1 levelname = E1F1 next = E1M2 nextsecret = E1M10 music = D_GET intermusic = D_INTER In addition to what @Shepardus wrote, don't forget you need quotes ("") around elements that have quotes in the documentation. In your case all the values should have quotes around them. E.g.: levelname = "E1F1" 1 Quote Share this post Link to post
Biz! Posted May 28, 2021 It happened again but this time it was 1:0 0 Quote Share this post Link to post
maxmanium Posted May 30, 2021 I hate to ask this, but does anyone have a more recent Windows build? I'd compile it myself but I'm not technologically literate enough. 0 Quote Share this post Link to post
Andromeda Posted May 30, 2021 2 hours ago, maxmanium said: I hate to ask this, but does anyone have a more recent Windows build? I'd compile it myself but I'm not technologically literate enough. Assuming you have a GitHub account and you're on 64-bit Windows (process is similar on 32-bit): Go here: https://github.com/coelckers/prboom-plus/actions Click the latest workflow run Scroll down and download the artifact called vs_x64 Extract the archive's contents to a folder of your choosing Go here: https://github.com/coelckers/prboom-plus/releases/tag/windows_dependencies Download the latest file (currently windows_dependencies_v4.zip) Inside this archive, navigate to dependencies_x64\bin and extract its contents to the previous folder Done! Optionally you can delete the .pdb files if you want. Hope this helps! :) 2 Quote Share this post Link to post
maxmanium Posted May 30, 2021 3 minutes ago, Andromeda said: Assuming you have a GitHub account and you're on 64-bit Windows (process is similar on 32-bit): Go here: https://github.com/coelckers/prboom-plus/actions Click the latest workflow run Scroll down and download the artifact called vs_x64 Extract the archive's contents to a folder of your choosing Go here: https://github.com/coelckers/prboom-plus/releases/tag/windows_dependencies Download the latest file (currently windows_dependencies_v4.zip) Inside this archive, navigate to dependencies_x64\bin and extract its contents to the previous folder Done! Optionally you can delete the .pdb files if you want. Hope this helps! :) Wow, I didn't even know this was a thing. So github just builds it after each commit or what? 1 Quote Share this post Link to post
Andromeda Posted May 30, 2021 3 minutes ago, maxmanium said: Wow, I didn't even know this was a thing. So github just builds it after each commit or what? Indeed, you can get a build of each commit using this method. 1 Quote Share this post Link to post
Rathori Posted May 30, 2021 Spoiler Sorry, gotta stop running those workflow now -- gotta keep the nice round number :P 2 Quote Share this post Link to post
maxmanium Posted May 31, 2021 I came across a weird issue while setting up a bunch of PWAD autoload stuff, but I'm not sure if it's a bug or something on my end. I have D2DEHFIX.DEH in the doom-all folder, which works fine regardless of anything else autoloaded... except for Eternal Doom. I have a wad by NightFright with a widescreen status bar and a DEHACKED patch, but the patch doesn't interfere with any frames, and I can't figure out why D2DEHFIX.DEH isn't loading: Spoiler 2 Quote Share this post Link to post
Valboom Posted June 1, 2021 (edited) Ignore this post. Edited June 2, 2021 by Valboom 1 Quote Share this post Link to post
The Almighty Egg Posted June 5, 2021 So the port won't let me save my settings if it's on a directory with non latin characters. 0 Quote Share this post Link to post
Dreemurr Deceevurr Posted June 6, 2021 Is there a fix planned for tracker module support? 0 Quote Share this post Link to post
Shepardus Posted June 6, 2021 3 hours ago, Giant Jumbo Jellyfish said: Is there a fix planned for tracker module support? For some reason DBP 36 (which features module music in multiple formats) crashes on the title screen using the latest CI build, yet it works on my laptop running Linux building it from the same source, and dsda-doom (on Windows) also works. Seems to be specific to how the PrB+ builds are generated or the dependencies used... 2 hours ago, Redoom said: <youtube embed> This was fixed a long time ago, update to 2.6um or later. 0 Quote Share this post Link to post
omx32x Posted June 8, 2021 so how do i use this port on linux? im new to linux in general and i want to play some doom on it do i have to compile the port myself? 0 Quote Share this post Link to post
xX_Lol6_Xx Posted June 9, 2021 1 minute ago, omalefico32x said: so how do i use this port on linux? im new to linux in general and i want to play some doom on it do i have to compile the port myself? You have to compile it. 1 Quote Share this post Link to post
omx32x Posted June 9, 2021 Just now, Lol 6 said: You have to compile it. ah shit well there's a first time for everything i guess 0 Quote Share this post Link to post
Shepardus Posted June 9, 2021 (edited) 20 minutes ago, omalefico32x said: so how do i use this port on linux? im new to linux in general and i want to play some doom on it do i have to compile the port myself? Maybe the output from the CI workflow could be used (e.g. this)? I'm not sure what distribution that's for (edit: it's compiled against Ubuntu 20.04), though, and you'd need the dependencies anyway, so maybe you're better off building it yourself. You can refer to this guide written for compiling on Windows using MSYS2 - building on Linux is largely the same process, though how you install the necessary dependencies will differ depending on your distribution. (edit: for Linux you can also refer to the INSTALL guide in the repo) Maybe it'd be feasible to build an AppImage that'd work across distributions... Edited June 9, 2021 by Shepardus 0 Quote Share this post Link to post
xX_Lol6_Xx Posted June 9, 2021 I tried to launch the development binaries in Ubuntu 20.04 and I couldn't, so in the end I compiled them myself... and they work 0 Quote Share this post Link to post
unkles4m Posted June 9, 2021 Is anyone else having problems with screenshotting ? I set the bind and when i try to take a screenshot it just gives the message: "m_screenshot: error writing screenshot" 0 Quote Share this post Link to post
Shepardus Posted June 9, 2021 25 minutes ago, unkles4m said: Is anyone else having problems with screenshotting ? I set the bind and when i try to take a screenshot it just gives the message: "m_screenshot: error writing screenshot" Try setting "screenshot_dir" in the config to a directory and make sure you have write access to it. 0 Quote Share this post Link to post
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