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Tell Me This is A Joke...


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1 hour ago, FractalBeast said:

If you want serious FPS action, get id to reboot/split off some Q1 horror variant without the multiverse-arena concept.

Quake has the dopefish :) 

YOUR ARGUMENT IS INVALID xD

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6 hours ago, mrthejoshmon said:

@The-Heretic-Assassin made himself look a little silly, we all have done that before (especially me), we should probably cut them a little slack, eh?

 

Or not, I ain't your boss.

Mmmmmm. So how would you have felt if the skin was that of the original Doom Marine or the one from D64?

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Welp, Skins for Doomslayer are a upcoming thing if we take a look on the Slayer Club, the reverants and monsters skins may be for the MP Mode of Doom Eternal, so you can be the one Dooting.

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3 hours ago, The-Heretic-Assassin said:

Mmmmmm. So how would you have felt if the skin was that of the original Doom Marine or the one from D64?

Indifferent,

Like I am about this skin.

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9 hours ago, jamondemarnatural said:

Welp, Skins for Doomslayer are a upcoming thing if we take a look on the Slayer Club, the reverants and monsters skins may be for the MP Mode of Doom Eternal, so you can be the one Dooting.

:3

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12 hours ago, Marn said:

Uh yeah 

It kinda is a joke

 

That's the entire point

I get it. Would have been nicer to have the Doom 64 Marine as a skin though.

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  • 2 weeks later...

The only thing that slightly irritates me about this is locking stuff behind paywalls and preorder bonuses. Granted, this isn't really anything to write home about, but I hope this isn't the beginning of things to come, since Snapmap was apparently removed in favor of purely Paid DLC. I've heard it'll get true mod support, though, so I hope that doesn't turn out to be a myth. Doom's greatest strength is community made content, if Zenimax starts getting greedy and makes all content locked until you pay for it, it'll cause damage to the franchise.

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2 hours ago, MetroidJunkie said:

The only thing that slightly irritates me about this is locking stuff behind paywalls and preorder bonuses. Granted, this isn't really anything to write home about, but I hope this isn't the beginning of things to come, since Snapmap was apparently removed in favor of purely Paid DLC. I've heard it'll get true mod support, though, so I hope that doesn't turn out to be a myth. Doom's greatest strength is community made content, if Zenimax starts getting greedy and makes all content locked until you pay for it, it'll cause damage to the franchise.

I was wondering, will mod support make people forget about the original games? Or because Eternal is on a more advanced engine, it'll be harder to mod and be like Doom 3?

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Probably a best case scenario is it's something like Skyrim's modding tools, still not as user friendly as Classic Doom is but then, that's going to happen when you switch from such a simple engine to such a complex one. I think Snapmap was attempting to make it more user friendly, but the drawback there is the limitations. It'll probably never beat Classic Doom for being both user friendly and intricate, but something is better than nothing.

Edited by MetroidJunkie

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15 minutes ago, MetroidJunkie said:

Probably a best case scenario is it's something like Skyrim's modding tools, still not as user friendly as Classic Doom is but then, that's going to happen when you switch from such a simple engine to such a complex one. I think Snapmap was attempting to make it more user friendly, but the drawback there is the limitations. It'll probably never beat Classic Doom for being both user friendly and intricate, but something is better than nothing.

Snapmap has received big updates that allows many things to be created and be done more accurately. Take E1M1 from Quake for example. Someone did a wonderful job bringing it to Snapmap.

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9 hours ago, MetroidJunkie said:

I've heard it'll get true mod support, though, so I hope that doesn't turn out to be a myth. Doom's greatest strength is community made content, if Zenimax starts getting greedy and makes all content locked until you pay for it, it'll cause damage to the franchise.

 

Someone asked about mod support during the quakecon Q&A, and based on Marty's answer, it really didn't seem likely that there would be any kind of modding available for Eternal (unfortunately).

 

 

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Now that's very unfortunate, it means they're moving away from actually having community supplied content. That's been a series staple, I'm getting a bad feeling that Zenimax is influencing the series for the worse.

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@RonnieJamesDiner

 

If you ask me, it would make sense that they would make modding tools for the last iteration of the engine. They probably won't make more than 3-4 games for this generation of Doom (so people won't get franchise fatigue) and since they seem to be updating the engine for each game, it doesn't make sense to make modding tools for each iteration as it seems like a lot of work. That doesn't mean they can't incrementally make changes to each iteration so that we can eventually have real modding tools.

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Modding hasn't made much sense for any graphically heavy new games for a while simply because people aren't good enough/interested in spending the amount of time required to make something that merges visually with the base game. SnapMap was alright but slow and limited to assets which didn't make the maps fun enough. I think the future of modding will come when the graphics are too advanced for even the developers to reach the amount of content required for a deadline and create an AI to do most of the required detailing work. At that point you could probably make a level like in the old Doom and the AI would flesh it out and make it look like an AAA production. A bit like the neural doom upscale sprites.

Edited by RightField

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4 hours ago, DooM_RO said:

They probably won't make more than 3-4 games for this generation of Doom (so people won't get franchise fatigue)

 

Have you SEEN the game industry?

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28 minutes ago, Linguica said:

 

Have you SEEN the game industry?

 

I am only basing my opinion based on how Bethesda do it. They don't release TES games every other year (even though they could). The releases feel more like generational releases, a bit closer to how Star Wars movies used to be released. 

 

After two or so games from the current Doom zeitgeist I would like the franchise to remain dormant for at least 5 years after which a new Doom paradigm will be established but the last game should have new and revolutionary modding tools with the aim of being as user-friendly as possible complete with professional tutorials made by the developers that show us how to create assets, from simple boxes to modular environment pieces in 3DS Max and Substance Painter. There should also be tutorials that show us how to use user-made as well as stock assets to make interesting levels. A programming tutorial for scripting wouldn't hurt either. I'm 100% sure this can be done. Doom modding has inspired me to learn 3D modeling and if I can do it then most Doomworld mappers can do it too.

 

Bethesda did this in Skyrim with their 10 part Creation Kit series but they could have done a lot more Imo. Those were really aimed at beginners but there should have also been 10 videos for intermediate users, 10 for advanced and 10 for expert users. Basically, I would like the current Doom zeitgeist to be similar to Skyrim, which was released almost 10 years ago and the modding scene is still going strong.

 

 

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I'm personally getting the sense that this generation of Doom games is really just getting started, with the success of D2016 and the fact that they're beginning to talk of expanding everything into a full-blown "Doom Universe". It just smells like the birth of a franchise which - I would wager - will go farther than 3-4 games. I could be wrong, though.

 

All I can do is hope and pray that, if/when we see mod support, it's genuinely user-friendly (or should I say noob-friendly). The fact that, with SnapMap, they were already at least trying to get user content creation into the hands of players in an extremely accommodating manner (knowing that not everyone is adept at programming and 3D modelling), gives me a little hope for how they might approach mod support.

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Valve did something very effectively for Portal 2. You had your choice between a simplistic in-house editor akin to Snapmap and the Hammer Editor that gave you more direct control. I'd love to see something like that, but I won't hold my breath.

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On 6/14/2019 at 8:26 AM, 3saster said:

I would actually love a 'joke mode' that just gave everyone silly skins. Imps in Snorkeling gear! Tomato Cacodemons! Skateboarding Demons! If anything, it would give me more reason to buy the game, not less.

Besides, the DOOT Revenant is an optional bonus feature. Where's the harm in that? Better to have more fun bonuses than less.

 

On 6/14/2019 at 9:01 AM, Zemini said:

 

No please unless it is optional and I can turn specific skins off.  I really do not want to see them.  It is the primary thing that turned me off from a lot of games with childish skins.  It isn't about having a sense of humor or not - it just doesn't doesn't belong Doom.

My 2002 Doom Connector playing ass would like to refute this point! Skins have been in Doom for almost 20 years now, picking through hundreds of player skins for DM has always been a lot of fun for me and many others. “You can’t win without a skin!”

 

Hell if we’re counting WADs where you could reskin the enemies, those have been around since 1994. I know they’re not official but killing Barney, Nintendo characters, Looney Tunes etc in the form of skins for Doom enemies has always been way fun for me.. one of my absolute favourite things about Doom modding in general really! I look forward to blasting a trumpet-wielding skeleton!

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4 hours ago, Doomkid said:

 

My 2002 Doom Connector playing ass would like to refute this point! Skins have been in Doom for almost 20 years now, picking through hundreds of player skins for DM has always been a lot of fun for me and many others. “You can’t win without a skin!”

 

Hell if we’re counting WADs where you could reskin the enemies, those have been around since 1994. I know they’re not official but killing Barney, Nintendo characters, Looney Tunes etc in the form of skins for Doom enemies has always been way fun for me.. one of my absolute favourite things about Doom modding in general really! I look forward to blasting a trumpet-wielding skeleton!

Darn it, why did I make the thread? I didn't think well. It's fine to have skins like Doot available. I guess it was because of it being a meme at first. Let's hope the Doom 64 Marine ends up being a skin, or Commander Keen.

Edited by The-Heretic-Assassin

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