Paul977 Posted June 15, 2019 I'm having an issue with importing a flat from cc4-tex.wad callled RROCK4BK. Basically when I import this flat with Slade3 and convert it to Doom (Flat), it turns into "Unknown" and the texture doesn't show up. Someone know what causes this ? (It only happens with that particular flat not with others btw) 0 Quote Share this post Link to post
unpleasantmarine Posted June 15, 2019 (edited) This happens if the graphic isn't 64x64 in size iirc if it isnt 64x64 i dont think you can use it in vanilla doom anyway and if your using zdoom you can use textures on floors and ceilings Edited June 15, 2019 by unpleasantmarine 1 Quote Share this post Link to post
Nine Inch Heels Posted June 15, 2019 (edited) Flats in doom need to be 64x64 and they need to be placed between markers called FF_START and FF_END. If you place a would be flat outside those markers the game and SLADE won't know how to handle the graphic. Edited June 15, 2019 by Nine Inch Heels 1 Quote Share this post Link to post
xdarkmasterx Posted June 15, 2019 keep in mind, sometimes slade messes up and can't read the filetype even if you do everything correctly (happens to me all the time). it should still work in game, and if you restart slade it will display the file properly (assuming there are no other issues with it) 2 Quote Share this post Link to post
Guest Unregistered account Posted June 15, 2019 Chances are you did everything right. Doom's flat format is so basic that Slade won't recognize it without appropriate markers. If you re-open the WAD with the flats inside the correct markers, they should appear as flats. 0 Quote Share this post Link to post
Paul977 Posted June 17, 2019 It wasn't between FF stuff. Thanks for the answers 0 Quote Share this post Link to post
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