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Doom: The Golden Souls 3 - Demo 2 OUT! Story Trailer at pg.2!


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9 hours ago, TheNoob_Gamer said:

It has been done for a while :)

Aw sweet, i  was waiting for golden souls 2 to be done! can i have a download link?

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  • 2 weeks later...
On 6/15/2019 at 11:34 AM, Batandy said:

Just in case you are wondering, no, It's not gonna have as many levels as GS2.
Given that the levels' structure is different here and I also really want to avoid going in crunch mode again, that felt really stressful and I was a fool for doing that.

It's probably for the best anyway.

Anyway, I did finish GS2 yesterday, looking forward to this one!

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  • 3 weeks later...

If you're attending Quakecon this year, say hi to Wartorn at Table C-18 and you might have the chance to play an exclusive Golden Souls 3 Demo!
94HRP4vl.png

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  • 2 weeks later...

1kc20s4.png

 

-Download-
http://www.mediafire.com/file/gzp1odf9953pxch/GoldenSouls3_Demo1.zip

 

The first demo is finally out!
You can finally try this new collect-a-thon/sandbox experience, with the whole first map of the game!

Please let me know what you think, and most importantly, have fun!

 

GZDoom v4.1.3 or newer only!

 

Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs!

(Credits list not available yet since it's being worked on! Don't worry, a text file will be included in future releases and also in the first post, along with the ingame credits!)

Edited by Batandy

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  • 2 months later...
On 10/12/2019 at 5:24 PM, TonyTheTony said:

Dang, I still get bad frames with Vulkan enabled or maybe I'm using it wrong :/

Hi, can you please post your PC specs?

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On 10/20/2019 at 2:56 PM, Batandy said:

Hi, can you please post your PC specs?

I asked you on Twitter and you answered, guess I'll just have to upgrade :/

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  • 5 weeks later...
  • 4 months later...

This is an updated version of the Demo I've released previously, with new additions and improvements to the gameplay from the main branch, including the long jump tutorial finally explained properly!

Download
http://www.mediafire.com/file/j8b4rn1ygvc1am6/GoldenSouls3_Demo_V2.zip

Golden Souls Demo V2

*Merged with changes from the main branch, this includes:

GENERAL

*After obtaining a Golden Soul, you will know if it's still possible to collect other souls in the mission you're playing.
*Slayer Coins' general location is now on the automap
*Gibbed enemies drop armor
*Every pickup is now a 3D model
*Several new extreme death animations for the monsters
*Doomguys sprites and animations completed
*Custom fanfare for when you obtain a Golden Soul

WEAPONS

*Added bullet casings
*Added wall decals
*Added screen shake when firing (can be disabled in the options)
*Consistent weapon behaviors
*Raygun Alt Fire is now fully functional
*Over And Under Shotgun is not hitscan anymore, but fires bullet tracers
*Fixed Over and Under's firing animations not displaying correctly
*Extra smoke particles after ejecting shells

LEVEL

*Tutorial section now has a more correct explanation of how the Long Jump works (sorry!)
*Windmill Acres now has several extra ambient sound effects
*Doubled the resolution of Windmill Acres' sky
*Fixed certain pit areas in Windmill Acres not teleporting the player back (or killing him on hard)


I might have missed something, but that's because the mod has gone through a lot of changes since the first demo.

Have fun!

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Absolutely brilliant. Speaking of, why aren't there any strand-type Doom wads yet? Get on it, people!

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This is looking pretty dang solid already!

 

I did notice that it seems to run kinda poorly. I think it might be because of all of the 3D models. Is it possible to have a version with sprites instead of models down the road?


Also the latest demo seems not to have a UI, and I couldn't find the shotgun in the first stage. I don't know if it was maybe moved somewhere else, though.

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5 hours ago, Demonskunk said:

This is looking pretty dang solid already!

 

I did notice that it seems to run kinda poorly. I think it might be because of all of the 3D models. Is it possible to have a version with sprites instead of models down the road?


Also the latest demo seems not to have a UI, and I couldn't find the shotgun in the first stage. I don't know if it was maybe moved somewhere else, though.

For the UI, I forgot to duplicate it for the non-fullscreen version, just toggle the fullscreen hud and you'll see it.

3D models get cached only once per model, they have almost no performance impact, try using Vulkan to play.

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