Batandy Posted June 15, 2019 (edited) Welcome to the world of Doom: The Golden Souls 3! --A TRUE COLLECT-A-THON ADVENTURE-- Explore giant colorful worlds while completing quests to obtain Golden Souls! You can fully explore the maps at your own pace, and even experience completed missions again! --STORY-- (Story subject to change) Right after celebrating the defeat of the Cyberdemon, Dimensional Rifts appear outta nowhere and Doomguy along with others are transported in a mysterious city called Limbotropolis. Will he uncover the truth about this strange new world? Who's pulling the strings and why are the Golden Souls here? --NEW SUIT, NEW ABILITIES!-- Doomguy's got a plethora of new abilities to overcome any kind of dangerous situation and travel through unusual lands: He can climb ledges, wall jump and even long jump now! With all these abilities combined, you can easily dash through levels like a pro! --AN ADVENTURE TAILOR-MADE FOR YOU-- Experience Golden Souls 3 with tons of different settings and difficulties! Easy mode - 20% less enemy damage, Regenerating health, Falling into a pit makes you lose 10 coins. Normal mode - Standard difficulty, Falling into a pit makes you lose 20 HP and 10 coins. Hard mode - 20% more enemy damage, Legacy deathpits: Falling into a pit equals to instant death. Yes, that's right, unless you play on Hard, there'll be no instant death pits! --THE NEW CHECKPOINT SYSTEM-- Many checkpoints are scattered across the map, walking into a checkpoint flag will automatically save the game, and also act as a respawn point if you fall into a pit (Unless you are playing on Hard, where pits are instantly lethal) You can also disable the autosave in the options of the mod. --DOWNLOADS--Demo 2https://batandy.itch.io/goldensouls3 Please always use the latest version of Gzdoom! Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs! --ADDITIONAL COMMENTS-- When I started working on Golden Souls 1, the idea was to bring the gameplay of Collect-a-thon games such as Mario 64 and Banjo Kazooie into Doom, but after the release I felt like I didn't really achieve what I was going for. The mod was fun, sure, but it lacked the entire sandbox aspect of those games, aside from Red Coin challenges. With Golden Souls 2, I wanted to embrace the linearity of the first game by focusing on less-open but still fun to explore levels, platformer style. Yet, after I completed that too, I felt like something was missing. In the next few months, ideas on how to create a chapter system came to mind, along with the help and advice of some fellow Doomer friends. I've decided to low key work on this one to scratch that itch. So here we go again, back to the roots of this saga, with the original idea fully realized. Just in case you are wondering, no, It's not gonna have as many levels as GS2. Given that the levels' structure is different here and I also really want to avoid going in crunch mode again, that felt really stressful and I was a fool for doing that. I'm gonna prioritize quality over quantity, there's no set amount of levels to complete, it might be 5, it might be 10 or it might be 50 as long as I feel like it. Same can be said about the release date, when it's done with no hurry. I really hope you'll like what I've worked on so far, and happy Golden Souls hunting! Edited March 16, 2021 by Batandy 52 Quote Share this post Link to post
Beezle Posted June 15, 2019 No way!!! If this is half as good as GS and/or GS2, then we got another masterpiece coming:) 2 Quote Share this post Link to post
Walter confetti Posted June 15, 2019 Actually, this is an awesome news! 4 Quote Share this post Link to post
TheNoob_Gamer Posted June 16, 2019 16 hours ago, Boomslang said: WAIT IS THE GOLDEN SOULS 2 DONE? It has been done for a while :) 1 Quote Share this post Link to post
Boomslang Posted June 16, 2019 9 hours ago, TheNoob_Gamer said: It has been done for a while :) Aw sweet, i was waiting for golden souls 2 to be done! can i have a download link? 0 Quote Share this post Link to post
TheNoob_Gamer Posted June 18, 2019 On 6/17/2019 at 5:24 AM, Boomslang said: Aw sweet, i was waiting for golden souls 2 to be done! can i have a download link? Here. 0 Quote Share this post Link to post
Boomslang Posted June 18, 2019 20 hours ago, TheNoob_Gamer said: Here. Thanl you!!! i've been trying to download that but it didn't work! now it works!!! 0 Quote Share this post Link to post
xvertigox Posted June 18, 2019 Oh. Snap. This a very welcome surprise! 0 Quote Share this post Link to post
Batandy Posted June 20, 2019 Since many of you wanted more, here's a gameplay video of the first area's first chapter! 4 Quote Share this post Link to post
HavoX Posted July 1, 2019 On 6/15/2019 at 11:34 AM, Batandy said: Just in case you are wondering, no, It's not gonna have as many levels as GS2. Given that the levels' structure is different here and I also really want to avoid going in crunch mode again, that felt really stressful and I was a fool for doing that. It's probably for the best anyway. Anyway, I did finish GS2 yesterday, looking forward to this one! 0 Quote Share this post Link to post
Batandy Posted July 22, 2019 If you're attending Quakecon this year, say hi to Wartorn at Table C-18 and you might have the chance to play an exclusive Golden Souls 3 Demo! 3 Quote Share this post Link to post
Batandy Posted August 1, 2019 (edited) -Download-http://www.mediafire.com/file/gzp1odf9953pxch/GoldenSouls3_Demo1.zip The first demo is finally out! You can finally try this new collect-a-thon/sandbox experience, with the whole first map of the game! Please let me know what you think, and most importantly, have fun! GZDoom v4.1.3 or newer only! Fully tested with both OpenGL and Vulkan. I recommend using Vulkan for a more consistent framerate, especially on AMD-based PCs! (Credits list not available yet since it's being worked on! Don't worry, a text file will be included in future releases and also in the first post, along with the ingame credits!) Edited August 1, 2019 by Batandy 6 Quote Share this post Link to post
Suitepee Posted August 4, 2019 https://www.twitch.tv/videos/462468118 Here's my playthrough of (most of) the demo. Some exciting potential here for sure! 1 Quote Share this post Link to post
TonyTheTony Posted October 12, 2019 Dang, I still get bad frames with Vulkan enabled or maybe I'm using it wrong :/ 0 Quote Share this post Link to post
Batandy Posted October 20, 2019 On 10/12/2019 at 5:24 PM, TonyTheTony said: Dang, I still get bad frames with Vulkan enabled or maybe I'm using it wrong :/ Hi, can you please post your PC specs? 0 Quote Share this post Link to post
baja blast rd. Posted October 20, 2019 On 6/15/2019 at 12:34 PM, Batandy said: Doom 3: The Golden Souls 7 Quote Share this post Link to post
TonyTheTony Posted October 25, 2019 On 10/20/2019 at 2:56 PM, Batandy said: Hi, can you please post your PC specs? I asked you on Twitter and you answered, guess I'll just have to upgrade :/ 0 Quote Share this post Link to post
Batandy Posted November 24, 2019 Brand new video showing all the features of this mod, enjoy! 0 Quote Share this post Link to post
Batandy Posted March 28, 2020 This is an updated version of the Demo I've released previously, with new additions and improvements to the gameplay from the main branch, including the long jump tutorial finally explained properly! Downloadhttp://www.mediafire.com/file/j8b4rn1ygvc1am6/GoldenSouls3_Demo_V2.zip Golden Souls Demo V2 *Merged with changes from the main branch, this includes: GENERAL *After obtaining a Golden Soul, you will know if it's still possible to collect other souls in the mission you're playing. *Slayer Coins' general location is now on the automap *Gibbed enemies drop armor *Every pickup is now a 3D model *Several new extreme death animations for the monsters *Doomguys sprites and animations completed *Custom fanfare for when you obtain a Golden Soul WEAPONS *Added bullet casings *Added wall decals *Added screen shake when firing (can be disabled in the options) *Consistent weapon behaviors *Raygun Alt Fire is now fully functional *Over And Under Shotgun is not hitscan anymore, but fires bullet tracers *Fixed Over and Under's firing animations not displaying correctly *Extra smoke particles after ejecting shells LEVEL *Tutorial section now has a more correct explanation of how the Long Jump works (sorry!) *Windmill Acres now has several extra ambient sound effects *Doubled the resolution of Windmill Acres' sky *Fixed certain pit areas in Windmill Acres not teleporting the player back (or killing him on hard) I might have missed something, but that's because the mod has gone through a lot of changes since the first demo. Have fun! 5 Quote Share this post Link to post
Batandy Posted April 1, 2020 In a desperate world, only one man can make a difference... 2 Quote Share this post Link to post
Egg Boy Posted April 1, 2020 Absolutely brilliant. Speaking of, why aren't there any strand-type Doom wads yet? Get on it, people! 0 Quote Share this post Link to post
eye.lid Posted April 1, 2020 Golden Souls is the greatest wad series of all time (in my humble opinion) :P So excited for this! 0 Quote Share this post Link to post
Demonskunk Posted April 2, 2020 This is looking pretty dang solid already! I did notice that it seems to run kinda poorly. I think it might be because of all of the 3D models. Is it possible to have a version with sprites instead of models down the road? Also the latest demo seems not to have a UI, and I couldn't find the shotgun in the first stage. I don't know if it was maybe moved somewhere else, though. 0 Quote Share this post Link to post
Batandy Posted April 2, 2020 5 hours ago, Demonskunk said: This is looking pretty dang solid already! I did notice that it seems to run kinda poorly. I think it might be because of all of the 3D models. Is it possible to have a version with sprites instead of models down the road? Also the latest demo seems not to have a UI, and I couldn't find the shotgun in the first stage. I don't know if it was maybe moved somewhere else, though. For the UI, I forgot to duplicate it for the non-fullscreen version, just toggle the fullscreen hud and you'll see it. 3D models get cached only once per model, they have almost no performance impact, try using Vulkan to play. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.