Hey guys - so I've been working on designing levels in GZDB and have a fairly good grasp of the basics, but I'm pretty confused about wall texture alignment and haven't found any documentation that clears up my particular question.
Let's say I want to make an octagonal room. I can make the horizontal and vertical linedefs 64 long, but as long as I'm snapping to grid I don't think it's trivial to make the four diagonal sides this exact length.
Anyway, I want to apply ROCK01 (for example) to each wall. Since not all of the walls are 64 wide, it won't align properly, and I am incapable of getting the walls to align in GZDB Visual Mode. The pattern never matches up and I can always see the seam between the walls.
I feel like I'm missing something. Is there a good process/methodology when it comes to this? Also, are there guidelines on linedef lengths, e.g. multiples of 64?
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noisebloom
Hey guys - so I've been working on designing levels in GZDB and have a fairly good grasp of the basics, but I'm pretty confused about wall texture alignment and haven't found any documentation that clears up my particular question.
Let's say I want to make an octagonal room. I can make the horizontal and vertical linedefs 64 long, but as long as I'm snapping to grid I don't think it's trivial to make the four diagonal sides this exact length.
Anyway, I want to apply ROCK01 (for example) to each wall. Since not all of the walls are 64 wide, it won't align properly, and I am incapable of getting the walls to align in GZDB Visual Mode. The pattern never matches up and I can always see the seam between the walls.
I feel like I'm missing something. Is there a good process/methodology when it comes to this? Also, are there guidelines on linedef lengths, e.g. multiples of 64?
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