Alexo Posted June 23, 2019 The title of the thread sums it up. Doom for the Gameboy Advance has been completed 100 times within a 24 hour period by myself. Its taken me a few weeks to let you all know here on DoomWorld, as I wanted to have a proper highlight for easier viewing for you guys (instead of having just a 24 hour video for you guys to see lol).In the thread I made back in Feburary, I mentioned it would take 24 hours to finish the game 100 times with the current speedrun for this versions any%. June 8th, 2019, I decided to give it a full attempt for the first time. Full 24 hour highlight can be seen here. This was easily the hardest speedrun of my life. I regulated breaks every 3 hours (15 completions) to give myself 15 minutes to use the restroom, eat, take care of my animals, and stand for an appropriate time. Just over 11 hours in, I was convinced under 24 hours was no longer possible, and changed my on screen display to show the goal as '100 times in 27 hours'.. By the time I reached the 60 mark for attempts, I began playing 20 times in a row to catch up, just to clutch under 24 hours in some form.23:34:24 was the final time for a first in Doom history. I finished run 101 at 23:49:08 just to push it over 100 in a single day. With better plays, and new discoveries, under 23 hours could be possible someday.. but I will not be trying this again for a long time. I'm satisfied that under 24 happened in the first attempt, and can be happy I accomplished this goal. This run was theoretical possibility just a few weeks ago, and now its a reality!Misc. InfoTotal levels: 2,323 Levels out of bound: 1,350+ (Stopped doing E2M1 out of bounds half way to save time loss from clipping back into the level, which skips the blue key requirement. Can lose time if it fails repeatedly). Lowest run: Run 46. 10:55 (Really decent RNG, clipping into levels on first few attempts. 10:19 is the current best time on real hardware). Highest run: Run 98, 18:14 (Trolled in Computer Station and Limbo, lost over 4 minutes to both levels). Cacodemon's encountered: Over 1,600 Pinkies encountered: Over 1,700 Rockets used: Over 1,600 Health damage taken: Over 200,000 10's played: 1 11's played: 39 12's played: 32 13's played: 21 14's played: 5 15's played: 1No 16's or 17's were played 18's played: 1 20 Quote Share this post Link to post
dr_st Posted June 23, 2019 (edited) That's one of the sickest things I've ever seen. Whether you choose to interpret 'sick' as a positive or negative thing is up to you. Congratulations, though. You one-upped this guy by a whooping 18. :P Edited June 23, 2019 by dr_st 4 Quote Share this post Link to post
SaladBadger Posted June 23, 2019 good lord, I watched some of the highlights and I always find it insane and amazing when people are able to run challenges for this long. This is pretty amazing. 3 Quote Share this post Link to post
pavera Posted June 25, 2019 This is a very specific sort of hardcore category, and I like it. Well done! I hope you have given yourself the proper time to rest now, physically and mentally. 3 Quote Share this post Link to post
Alexo Posted June 27, 2019 (edited) On 6/23/2019 at 8:39 AM, dr_st said: That's one of the sickest things I've ever seen. Whether you choose to interpret 'sick' as a positive or negative thing is up to you. Congratulations, though. You one-upped this guy by a whooping 18. :P I'll take sick at its 90's variation of meaning 'rad'... lol. and that guy should have prepared to be... 'beaten'.. xD On 6/23/2019 at 12:12 PM, SaladBadger said: I always find it insane and amazing when people are able to run challenges for this long. This is pretty amazing. Thanks! I don't recommend trying it without a lot of experience playing a single port/game. There were some parts where one mishap could have cost more then 10 minutes at a time just 4 or 5 months ago. A lot of time was spent routing to ensure all back ups were accounted for in the attempt, every levels failing possibility. On 6/25/2019 at 12:45 PM, Pavera said: This is a very specific sort of hardcore category, and I like it. Well done! I hope you have given yourself the proper time to rest now, physically and mentally. Hardcore indeed, thanks! Just finding new ways to challenge myself with this particular version has been a journey in itself. I rested up for a few days after, but haven't been able to push over 15 hours of being awake after the attempt... so I guess my days of staying up for many hours at a time are over, thanks to this insanity of a speedrun. On 6/26/2019 at 1:24 PM, Eurisko said: Truly incredible. Well done sir. Thank you, maybe someday I'll be back to attempt this in 32X or even... PC?!? (That last part is sarcasm) Sega 32X is possible in just under 12 minutes, even on runs without out of bounds. The full game only has 16 levels, and can be reset in a matter of 20 second intervals. The big problem would be having to hold the run/strafe buttons for so long. In regular sessions, after only an hour or 2, your thumb can cramp up really bad even in a play session after many months from your previous attempt. PC 100 times in 1 day is probably not possible, considering the best times for a full run on ITYTD are 13:30-13:50 range respectively. Playing under 14 minutes everytime would be required, perfect E2M6, E2M7 every attempt, Good E3 key grabs... you would truly have to be a Master to accomplish that task. Under 14:24 for every single attempt would be required to complete PC 100 times in a single 24 hour period, with no breaks... MADNESS! Edited June 27, 2019 by Alexo /sarcasm 2 Quote Share this post Link to post
axdoomer Posted July 23, 2019 I saw that you often go out of bounds by running into walls or using the rocket launcher. Does anyone knows why this works with the GBA version, but not with the PC version? 1 Quote Share this post Link to post
ReaperAA Posted July 23, 2019 100 runs in ONE DAY!!! World records are nice and all but please don't torture yourself this much. 1 Quote Share this post Link to post
axdoomer Posted July 24, 2019 (edited) I'll answer my own comment. I checked Jaguar Doom's source code which has been optimized to run on less powerful CPUs and is used by GBA Doom. In the collision detection code, when a thing moves fast, it no longer checks a position in the middle of the source position and the target position. This allows you to move through walls when you move fast just like Mancubus fireballs can go through walls in vanilla Doom. Edited July 24, 2019 by axdoomer 2 Quote Share this post Link to post
Casketkrusher Posted July 26, 2019 Very awesome! Its insane how Doom runs on the GBA, I used to play it a lot what a masterpiece :) 1 Quote Share this post Link to post
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