printz Posted June 23, 2019 (edited) I'm on the latest macOS version and had some annoying bugs with the latest SLADE I had. So I went to http://slade.mancubus.net to get the latest one. First oddity I noticed was that despite the announced version being 3.1.5, the Mac DMG is still labelled as 3.1.3. And when I try to run the .app, it will not load at all. Instead, SLADE kindly invites me to throw it into the trash :( Are there any other tools I can use to manage wads? I can write one myself, but I can't bring myself to write such tools, it's boring… I guess I can use NWT on Terminal? No other GUI tools for Mac wad management? I'd rather not use Windows and I have no space to install a Linux VM :( No wad tool = no way for me to test wads = no way for me to develop Eternity. If Doomworld still had thread stickers, I would have labelled this one as [O NO N]. Edited June 23, 2019 by printz 0 Quote Share this post Link to post
Linguica Posted June 23, 2019 I have SLADE 3.1.1.5 on my Mac and it seems to work fine to me. 0 Quote Share this post Link to post
Ribbiks Posted June 23, 2019 I use 3.1.2 b5 (os x 10.14.5). I recall every version newer I tried being horrifically unusable. 0 Quote Share this post Link to post
printz Posted June 23, 2019 Thanks a lot for the help, I'll look when I'm back. 0 Quote Share this post Link to post
fraggle Posted June 23, 2019 6 hours ago, printz said: Are there any other tools I can use to manage wads? Eureka worked pretty well for me, although some bits of the interface were a bit arcane and took a while to learn. 0 Quote Share this post Link to post
printz Posted June 23, 2019 (edited) This is suspicious. Linguiça's linked version gives me the same error when started from Finder, so now I've tried 3.1.3 once again from the Terminal by starting the executable directly (/Applications/SLADE.app/Contents/MacOS/slade) and it opened. I would get this same error when trying to start badly signed apps. Unsigned apps would normally allow me to override this security block by giving me the option to "run anyway". And this app doesn't look signed at all to me, it should let me override access… Either they went all-in with the GateKeeper block or MacOS doesn't trust SLADE.app for some reason and considers it trash. Edited June 23, 2019 by printz 0 Quote Share this post Link to post
JadingTsunami Posted June 23, 2019 It could be something I ran into also -- the first time you open the app, you have to locate it in Finder, right click, and choose "Open". After that it should open normally. This was needed for unsigned apps like you mentioned. 0 Quote Share this post Link to post
Gez Posted June 23, 2019 https://github.com/sirjuddington/SLADE/issues/1049 Seems relevant 0 Quote Share this post Link to post
JadingTsunami Posted June 24, 2019 2 hours ago, Gez said: https://github.com/sirjuddington/SLADE/issues/1049 Seems relevant Interesting. I build my own modified version from source so I might not have hit this. @printz my trick may not work in that case. 0 Quote Share this post Link to post
Blitzy Posted June 24, 2019 (edited) Has anyone here tried compiling SLADE for Mac using Homebrew as documented here? http://slade.mancubus.net/index.php?page=wiki&wikipage=Installation-on-OS-X-using-Homebrew I'm having trouble getting passed the `brew tap` step and get an error saying there was a syntax error in the formula. Sigh I've had such terrible luck getting SLADE to work on mac, and it's the only modern editor to really say it's supported (aside from Eureka which is not particularly modern). I can Bootcamp into Windows and use SLADE or GZDoom Builder there but it's definitely not preferred. Update: I've recently discovered that Dark mode in Mojave was causing a lot of my issues with SLADE. Going back to light mode at least makes 3.1.3 usable on Mac. This makes me happier. Although it would be nice to get the latest point release, i saw that @sirjuddington may have issues with his own Mac machine that's causing official binaries to lag behind which leaves it to someone else to compile them and release it. The homebrew method should technically work but I've attached what i get when i try to run the `brew tap` command. Edited June 24, 2019 by Blitzy 0 Quote Share this post Link to post
printz Posted June 24, 2019 (edited) 3 hours ago, JadingTsunami said: Interesting. I build my own modified version from source so I might not have hit this. @printz my trick may not work in that case. I was making my own builds, by having the dependencies obtained either from MacPorts or over the internet. Unfortunately, even when I managed to make my own builds, they would result in highly unstable builds, worse than those uploaded officially. I was using the main repository however, not the one prepared by the macOS uploader. Edited June 24, 2019 by printz 0 Quote Share this post Link to post
andrewj Posted June 24, 2019 16 hours ago, printz said: Are there any other tools I can use to manage wads? If you are comfortable using the command line, then JeuTool can be used to pack and unpack wads, and it has a MacOS binary. https://gitlab.com/andwj/jeutool 0 Quote Share this post Link to post
unpleasantmarine Posted June 29, 2019 On 6/23/2019 at 8:42 PM, fraggle said: Eureka worked pretty well for me, although some bits of the interface were a bit arcane and took a while to learn. eureka isnt really a wad editor is it? its a map editor with some options that let you edit ZMAPINFO, dehacked, decorate, etc afaik 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.