Brock Posted July 12, 2019 (edited) Link-https://www.dropbox.com/sh/ye7uxzseak4ygkw/AAD4R6l9-EOkoRZzSsnXmVTZa?dl=0 MAPS-01,02 IWAD-Doom 2 Made with-GzDoom Builder Tested With-GzDoom Map type-Vanilla gameplay with decent amount of detail JUMP-DON'T USE CROUCH-DON'T USE FREELOOK-Should NOT be used but ALLOWED Known Bugs-None found yet Custom Assests used-2 new midis and 1 new skybox, 1 new decorate prop Gzdoom features used-Only 1 dynamic light and a small 3D bridge Time Took to make the maps- Map01-5 days Map02-5 days Format-UDMF FORMAT MAIN PURPOSE-Singleplayer CO-OP-YES (The creators of the custom assests are credited via READ.ME files) Pictures- Edited July 21, 2019 by Finnthemapmaker 12 Quote Share this post Link to post
Mk7_Centipede Posted July 12, 2019 those were a lot of fun. map 2 especially so. 0 Quote Share this post Link to post
iggys_hot_ass Posted July 13, 2019 these were really good and badass maps. 1 Quote Share this post Link to post
RonnieJamesDiner Posted July 13, 2019 Very enjoyable pair of maps. Fast paced, tons of action, and even though the ambushes and traps started to get a little too predictable, they were often times still very intense and fun. Loved the song in map02, as well! 0 Quote Share this post Link to post
Misty Posted July 14, 2019 If you really want people to not jump or crouch, you should define nojump and nocrouch strings in the mapinfo, so those only can be overwritten with console commands. I did jumping and crouching as test when I played your map a bit. You might want reconsider rocket launcher secret route a bit at map02, because I only found it near end, which is quite useless when you're about to exit. 0 Quote Share this post Link to post
Brock Posted July 14, 2019 (edited) Tnx for the feedback lady ! @Misty Edited July 14, 2019 by Finnthemapmaker 0 Quote Share this post Link to post
theDia Posted July 14, 2019 I like strange and more surreal layouts so I simply loved map01. It also was exactly my kind of gameplay. I really liked the way the crushers helped me in the attack in the red key room. But Map02...? It's called "Fast as I like" and is exactly the opposite for me. :) After finally escaping the starting area - after about 50 tries - I got stuck in a small room with two barons...and gave up. This gameplay style is to much depending on luck for me and will never be the way I like to play Doom. But i know a lot of people like this, so I think - and judging from the other reviews - this map is also great. :) 1 Quote Share this post Link to post
Brock Posted July 14, 2019 (edited) 2 hours ago, theDia said: I like strange and more surreal layouts so I simply loved map01. It also was exactly my kind of gameplay. I really liked the way the crushers helped me in the attack in the red key room. But Map02...? It's called "Fast as I like" and is exactly the opposite for me. :) After finally escaping the starting area - after about 50 tries - I got stuck in a small room with two barons...and gave up. This gameplay style is to much depending on luck for me and will never be the way I like to play Doom. But i know a lot of people like this, so I think - and judging from the other reviews - this map is also great. :) The Barrons are on top of a elevator. That's why it has a support texture, but i should have actually choosed ya know , elevator texture so my bad.So yeah i will have that on my mind next time. :P Also map02 focuses more on gameplay and movement ,it's very easy to beat the first area on map02 if you know how to dance with your enemies (aka their behaivour).Btw what difficulty you played Map02 ? Cuz it has a big difference in other difficulties.Edit- if it's the room where you pickup a rocket luncher or a ssg (Depending on what difficulty you are playing) in one of the Barons Room there is a switch that if you press opens a door you should enter. Edited July 14, 2019 by Finnthemapmaker 0 Quote Share this post Link to post
theDia Posted July 14, 2019 4 minutes ago, Finnthemapmaker said: The Barrons are on top of a elevator. Ahhh - that helped a lot. I take everything back. :) I always play on UV and changed to lower difficutlies if needed, but from the first impression I thought I was in a slaughter map and - as mentioned - that's not my style of playing. Now I will give it another go and let you know what I think later. :) 0 Quote Share this post Link to post
theDia Posted July 14, 2019 Soooo, now I finally climbed "The Hills" and had a lot of fun. After the Baron-Trap (and with the knowledge that there is a simple solution) I was able to complete the map - from a pistol start - with 100 Health and about 30 Shells left. I used the complete chaingun ammo on the spectre pool to get the 100% kills - I just can´t leave any monsters alive. :) Sadly I found only one secret (the rocket-launcher) and I even run the whole map a few times hugging walls. All in all it was a nice adventure, even if I found some of the texture choices a bit of, but that's a matter of taste. I also included a screenshot where I found som wrong texture on some steps, but i didn't really look to closely for errors. 1 Quote Share this post Link to post
Brock Posted July 14, 2019 (edited) 32 minutes ago, theDia said: All in all it was a nice adventure I also included a screenshot where I found som wrong texture on some steps, but i didn't really look to closely for errors. I choosed these texture on the stairs cuz i don't wanna repeat the same textures .Anyway happy to hear that you had fun :D Edited July 14, 2019 by Finnthemapmaker 1 Quote Share this post Link to post
DuckReconMajor Posted July 14, 2019 I had a lot of fun in these levels. I lol'd at the "lion". As for difficulty, it was just right for me on UV, so to most it's probably easy but I enjoyed it. I liked the sky you used and your usage of the custom textures. Looking forward to more maps. 1 Quote Share this post Link to post
Brock Posted July 15, 2019 6 hours ago, DuckReconMajor said: I had a lot of fun in these levels. I lol'd at the "lion". As for difficulty, it was just right for me on UV, so to most it's probably easy but I enjoyed it. I liked the sky you used and your usage of the custom textures. Looking forward to more maps. Thank you , but all are vanilla Doom 2 textures :) 0 Quote Share this post Link to post
carter Posted July 20, 2019 These 2 maps were quite a bit of fun, and my favorite map was the second map, "Fast as I like", and that is totally not because I got the berserk pack and punched everything to death. 0 Quote Share this post Link to post
Suitepee Posted July 23, 2019 https://www.twitch.tv/videos/457022637 I play this at 1:34:40 into this playtest livestream. 2 decent maps overall with some good close combat encounters. 2 Quote Share this post Link to post
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