Dimon12321 Posted March 19, 2021 (edited) 1 hour ago, Argent Agent said: Is there an issue with the site? Malwarebytes seems to think that there is a Trojan on the site (seems like a false positive though). Meh. Both Chrome and Firefox stay calm Edited March 19, 2021 by Dimon12321 0 Share this post Link to post
Coincident Posted March 22, 2021 During the course of last week, 193 demos were uploaded. The total running time of these demos is 10 hours, 35 minutes, and 12 seconds The most popular category was UV Max, with a total of 57 demos. 8 Share this post Link to post
alps Posted March 22, 2021 On 3/19/2021 at 11:50 PM, Argent Agent said: Is there an issue with the site? Malwarebytes seems to think that there is a Trojan on the site (seems like a false positive though). try virustotal, which also has a malwarebytes engine. 0/70 engines detected this url. you could have an outdated version of malwarebytes. 0 Share this post Link to post
Coincident Posted March 29, 2021 During the course of last week, 124 demos were uploaded. The total running time of these demos is 6 hours, 42 minutes, and 27 seconds The most popular category was UV Max, with a total of 47 demos. 5 Share this post Link to post
Xymph Posted April 3, 2021 On 3/16/2021 at 11:38 PM, Xymph said: Contrary to the text file, thespir2's second demo of 1:08:00 was also done in ZDoom v2.1.7, DEMOGAMEVERSION 0x206. 4shockblast, I presume your like on my post meant that it was resolved, but I think you corrected in the wrong direction. Both demos now show v1.17 but do require v2.1.7 per that 0x206 marker. 2 Share this post Link to post
4shockblast Posted April 3, 2021 7 hours ago, Xymph said: 4shockblast, I presume your like on my post meant that it was resolved, but I think you corrected in the wrong direction. Both demos now show v1.17 but do require v2.1.7 per that 0x206 marker. Oops. Fixed. 2 Share this post Link to post
Xymph Posted April 3, 2021 1 hour ago, 4shockblast said: Oops. Fixed. Alright, though strictly speaking, the punctuation for the version is 2.1.7. ;) 2 Share this post Link to post
4shockblast Posted April 3, 2021 (edited) 27 minutes ago, Xymph said: Alright, though strictly speaking, the punctuation for the version is 2.1.7. ;) Fixed again. 🤦 I guess I needed the coffee this morning. :) Edited April 3, 2021 by 4shockblast 2 Share this post Link to post
Redneckerz Posted April 3, 2021 11 minutes ago, 4shockblast said: Fixed again. 🤦 I guess I needed the coffee this morning. :) Don't sweat it. Thank you and all else involved in doing this. It learned me a great deal about the tooling used in these works, whether TAS or not. 3 Share this post Link to post
vdgg Posted April 4, 2021 thespire: Demo by Anima misses 1 monster neis: E3M1 UV Speed by Pseudonaut is also Pacifist class_ep: E2M1 UV Max by Kristian Ronge is also Reality 2 Share this post Link to post
GarrettChan Posted April 5, 2021 Bourgeois Megawad Map04 Krandud's UV Pacifist in 0:17.83 is UV Speed. 3 Share this post Link to post
Coincident Posted April 5, 2021 During the course of last week, 114 demos were uploaded. The total running time of these demos is 11 hours, 23 minutes, and 39 seconds The most popular category was UV Max, with a total of 37 demos. 5 Share this post Link to post
Xymph Posted May 15, 2021 The MAP09 demo by Light_Speed done on ZDaemon: the version could be refined to 1.10.04. The version string in the .zdd file from byte 46 onwards is "1.10.04 (2018-05-18)". 2 Share this post Link to post
GoneAway Posted May 31, 2021 (edited) Doing some upgrades - dsda might be down for some time. Edit: looks like it's back up. Let me know if you experience any problems. Edited May 31, 2021 by kraflab 2 Share this post Link to post
ZeroMaster010 Posted June 5, 2021 826 demos up until 2021-06-03 23:59 CEST were uploaded. Some demos for doom, doom2 and scythe were assigned also reality comment incorrectly and nearly all tenthgear demos were assigned also reality comments.. that'll be fixed eventually. Project unity demos were skipped for now. All zips without txts were ignored. Txt but missing engine were ignored. Any demo that desynced for me was also not uploaded. And please don't make a rar file and rename it to a zip file. Some demos might have been missed, if they aren't up in the next week or so and you did everything correctly (and the wad is on dsdarchive) then let us know. 29 Share this post Link to post
vdgg Posted June 6, 2021 (edited) Old stuff... Hadephobia MAP33 got me curious, how can UV Max be 33 minutes, and Respawn 42 seconds? That respawn is for MAP34 I suppose :) and other short demos too. IC2001 Opulent demo misses one monster and I checked, it is possible to kill. It's just the slow monster teleporter thingy. kmetl_2 and kmetl_4 have zero demos... There were Zahid UV Maxes for each in doomedsda.us, they got nuked? Now onto my favourite, categories: Going Down MAP03 demo by TheLoneliness is listed as Tyson. Isn't it the same thing as Scythe MAP02? Where Tyson = Max and is the fastest in both? Edit: also Bob9001 demo. On second thought, maybe not, as there are no secrets in gd03. Even more obscure is Cyberdreams MAP31s Pacifist by Daiyu. Because it is also UV Max record for MAP31 :))) I would leave it where it is but it is funny. Edited June 6, 2021 by vdgg 3 Share this post Link to post
ZeroMaster010 Posted June 6, 2021 kmetl_2 and kmetl_4 sounded familiar so I checked, looks like I knew I missed uploading them (together with hurt.wad demos) and just completely forgot about them 2 years ago. We'll upload those later and correct the rest, thanks. I think we had some ideas that if a map has no secrets and only tyson weapons it has to be uv max, but from going down map03 that's actually not the case since there are chaingunners who drop chainguns! 3 Share this post Link to post
Dreemurr Deceevurr Posted June 7, 2021 (edited) Most of ELMLE's Deathless UV-Speed episode runs desync in dsda-doom on complevel 3. dle1-533 desyncs right at the beginning. dle2-810 desyncs in the middle of E2M3, with the player running into things and firing at random things before shooting a rocket point black towards a wall and dying. dle3-749 desyncs after the starting room of E3M1. dle4-526 manages to get as far as E4M6 before desyncing. Edited June 7, 2021 by Giant Jumbo Jellyfish 1 Share this post Link to post
ZeroMaster010 Posted June 7, 2021 I'm quite sure you're using a different version, the demos uploaded to dsdarchive all have times for each level which means they did sync (and should sync with the version linked at the top of the deathless page). 1 Share this post Link to post
Andromeda Posted June 7, 2021 8 minutes ago, Giant Jumbo Jellyfish said: Most of ELMLE's Deathless UV-Speed episode runs desync in dsda-doom on complevel 3. dle1-533 desyncs right at the beginning. dle2-810 desyncs in the middle of E2M3, with the player running into things and firing at random things before shooting a rocket point black towards a wall and dying. dle3-749 desyncs after the starting room of E3M1. dle4-526 manages to get as far as E4M6 before desyncing. You're probably trying to play the demos back with the /idgames version, which is 1.1 - DSDA hosts the 1.0 version, and all the demos sync correctly with that version. 2 Share this post Link to post
Dreemurr Deceevurr Posted June 7, 2021 Just now, Andromeda said: You're probably trying to play the demos back with the /idgames version, which is 1.1 - DSDA hosts the 1.0 version, and all the demos sync correctly with that version. Ah, had a feeling that was what was wrong. 1 Share this post Link to post
BigBoy91 Posted June 10, 2021 https://dsdarchive.com/wads/tenthgear Dunn & Dunn's map 33 Pacifist run @ 0:07.94 is actually an NM Speed run. Dunn & Dunn's map 27 Pacifist run @ 0:11.43 is actually an NM Speed run. Dunn & Dunn's map 25 Pacifist run @ 0:21.89 is actually an NM Speed run. 2 Share this post Link to post
xX_Lol6_Xx Posted June 18, 2021 https://dsdarchive.com/wads/mohawks Hi, my map 03 demo belongs to the "other" category, it's a skill 3 pacifist run 1 Share this post Link to post
Altima Posted June 26, 2021 (edited) Kama Sutra has a few errors. My two recent submissions (ks301686 and ks30-050) are both on the wrong subset. If I'm looking at the division right, 30s exits are for the Kids Route, yeah? Both of those submissions are for the Kids Route. Also, Scorpius's UV-Speed/Pacifist run (ks30-017) is also for the Kids Route, although I'd definitely love to see someone figure out how to beat the Adult Route in Pacifist :P Anyway, all 3 of those are put on the wrong exit route page if I'm reading this stuff right. Editing to just state that yeah, I'm aware that normally the only things that get the S after them are secret exits (UV/NM-Speed and NM100S), but considering this is technically two different maps just using the same monsters, I'd imagine it'd still fall under that same criteria Edited June 26, 2021 by Altima Clarity 2 Share this post Link to post
E.M. Posted July 19, 2021 I didn't want to create a separate thread for this question, so I decided to post it here. Is it possible to create a torrent that contains every single demo uploaded to the DSDA? This could be useful for preservation purposes. 1 Share this post Link to post
Shepardus Posted July 19, 2021 2 hours ago, E.M. said: I didn't want to create a separate thread for this question, so I decided to post it here. Is it possible to create a torrent that contains every single demo uploaded to the DSDA? This could be useful for preservation purposes. There's an archive of the old DSDA here: https://archive.org/details/dsda-2-final 3 Share this post Link to post
GoneAway Posted July 19, 2021 6 hours ago, E.M. said: I didn't want to create a separate thread for this question, so I decided to post it here. Is it possible to create a torrent that contains every single demo uploaded to the DSDA? This could be useful for preservation purposes. It's in the roadmap to have some way for people to easily mirror the archive, including all the internal data, but we haven't gotten there quite yet. 3 Share this post Link to post
Ks4 Posted July 20, 2021 (edited) Is it legal and fair to use crosshair for demo recording? original DOS version doesn't have that feature I guess. Also, it is a big advantage for uv max category. Edited July 20, 2021 by Kokrovan 1 Share this post Link to post
GoneAway Posted July 20, 2021 Crosshair is allowed. The reason is you can just put a piece of tape on your monitor (which people have done). What would not be allowed is something like adjusting the position of the weapon sprites (aligning them) or some of the extra crosshair stuff like showing the health of the target or snapping onto the target that a shot will go to. 5 Share this post Link to post
xX_Lol6_Xx Posted August 7, 2021 Hi, my pacifist run of Scythe 2 Map 06 is also a reality, but, it doesn't show the "also reality" message, I also wrote it in the zip and the text file https://dsdarchive.com/wads/scythe2 0 Share this post Link to post
Recommended Posts