Jeremixh Posted July 18, 2019 (edited) while finishing a modification wad, i tested it with prboom and this is how it looks like... is there a way to fix this, because i'm trying to make this wad work for every source ports, but anyway, don't forget to download the modification wad i've provided for FBK 2018. Edited July 18, 2019 by Jeremixh 0 Quote Share this post Link to post
kb1 Posted July 19, 2019 It looks like the rendered area is experiencing HOM (a bad sector, maybe?). 0 Quote Share this post Link to post
Jeremixh Posted July 20, 2019 On 7/19/2019 at 1:00 AM, kb1 said: It looks like the rendered area is experiencing HOM (a bad sector, maybe?). is there a way of removing the HOM around textures or something? 0 Quote Share this post Link to post
Edward850 Posted July 21, 2019 (edited) You are presumably missing textures, and as such what you are seeing is when the renderer has nothing to draw, it continues to show what was there previously. All walls need textures otherwise this will happen. If you are sure the walls are textured, post the map so somebody can inspect it. Edited July 21, 2019 by Edward850 0 Quote Share this post Link to post
Jeremixh Posted July 21, 2019 11 hours ago, Edward850 said: You are presumably missing textures, and as such what you are seeing is when the renderer has nothing to draw, it continues to show what was there previously. All walls need textures otherwise this will happen. If you are sure the walls are textured, post the map so somebody can inspect it. go here: in slade, i checked his maps, appears that he added GL textures, but not like Texture1 or texture definitions. 0 Quote Share this post Link to post
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