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[Finished] The Deep Universe - My new 32 level Megawad


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  • 2 weeks later...

28/07/2019

 

I present a demo of the EternalNightmareRevenge. In which is the chill version, forget about the old difficulty that I put on my maps, this will be prepared for everyone :D

 

Update the forum, now there is a download link to try the first 4 levels.

If you have any recommendations for editing whether difficulty, decoration or bugs let me know. (My english is sad ;.;)

 

NOTE:

* I recommend using gzdoom with openGL for a better experience

* Testing only in GZDoom

 

 

I hope you have fun in this demo >.<

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14 minutes ago, Tango said:

those new shots look awesome! I love the lighting contrast :D

 

I decided to use lighting effects, I started using them because of the recommendation you said in the other forum

Edited by GhostPlayer
acomodar la oración xD

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haha glad to hear, it looks great! the dynamic lights from the torches in shot #1 looks awesome, and I really like the difference between the light areas and dark areas in the rest of the shots

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  • 5 months later...

 

Hi doomers. 

The project is at work I will shorten the project only to 15 levels. Since 32 levels for me is just a lot of work.

 

Pics Maps 7, 8, 9, 10, 11:

0gmgG5a.png

kDf3AHV.png

woppNIW.png

97qYwDk.png

kkKNpTe.png

r6AItXt.png

nBeIPgG.png

akk5Nnm.png

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I've been somewhat on the lookout for your stuff so I gave map 01 a try today. The combat ideas picked my interest and the areas were enjoyable to look at, though I wish I knew how to get the apparently secrets RL and SSG to speed up part of the grind, in particular the HK group at the end. There was a small tech wall in the BK room you can hump from below, so I guess you're supposed to go through that vent to the SSG, only it's too high to jump to, and no idea about the RL, perhaps you put some tiny switches I kept overlooking. The blue armor was conspicuously in front of a turreted archvile, and I saw what let's you access the soulsphere, but after easily getting the backpack, lucky first try, I could not for the life of me figure the right angle to jump back on any of the platforms again. 

 

I'm kinda curious what specifics are in the maps to be only gzdoom compatible besides dynamic lights, the port I used was zdoom, because gzd doesn't work in my laptop. IIRC one of your other wads included scripted kills.

 

Anyways, this goes to my list (:

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6 minutes ago, galileo31dos01 said:

I'm kinda curious what specifics are in the maps to be only gzdoom compatible besides dynamic lights, the port I used was zdoom, because gzd doesn't work in my laptop. IIRC one of your other wads included scripted kills.

 

Anyways, this goes to my list (:

 

in other ports, most likely the textures are not aligned and I don't know how to correct that  D :

 

7 minutes ago, galileo31dos01 said:

though I wish I knew how to get the apparently secrets RL and SSG to speed up part of the grind, in particular the HK group at the end.

Here secrets xD

RL

Ir0hlAN.png

SSG

5Gtg1iX.png

 

The maps change to the version that is now (The screts no)

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  • 2 months later...
  • 7 months later...

Hello doomers.

 

*The main post link was also updated*

I went back to the edition after several months. I have 4 new maps for my WAD, the previous levels had some fixes. With this DEMO I intend to improve the maps
edited so far. Any feedback is received. Anything you recommend to balance levels, ammo or health is greatly appreciated :D 

*new maps 07 to 10

Pics:

1RY8WJa.png

DQGaCAG.png

MgzwgmW.png

Okt1MOo.png

oKqvN7m.png

hTH67Dz.png

 

GZDoom must be used in order to play. The maps are with the 3 difficulties to choose from. In which UV is a real challenge for players (especially map 09)

 

**My english is sad (google traductor) U.U**

Edited by GhostPlayer
Edit

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  • 5 months later...

Hi Doomers :D

 

After a while I started working back on my WAD, now with 5 new maps. The importance of this demo is to know the difficulty in both monsters, ammo and HP.

I tested all the maps in UV and some suffer with life and others with ammunition.

Map 10 is pure filler but it has to do with progress if you play it continuously at WAD. There are maps that seem familiar, but that is the intention, to remember old maps but with better details. I hope you have fun and the reviews are welcome.

 

My english is sock xD

 

Link Demo:

 

Pics:

Spoiler

doTSf0Y.png

kw3QHhM.png

PHRwNc8.png

uR8xP6E.png

WSF8L1Y.png

 

*Updated post*

 

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  • 4 weeks later...

Hi Doomers!! 

 

With 3 new levels I present my DEMO number 6. Each time the maps will be more difficult. I plan to do 32 levels. I hope you have fun and the reviews are welcome. As I am in a fairly advanced stage of my levels I want to know how the difficulty is specifically with respect to the highest levels, I tried to be as balanced as possible but I feel that in some parts you suffer a lot. if they search fine, try to make secret exits for speedruners :O   (Google traductor plis >.<)

 

My english is sock -.-

 

LINK DEMO 6: https://www.mediafire.com/file/lutuda1do76y37e/TheDeepUniverse_DEMO6.wad/file

The link with the demos will also be updated at the beginning of the post

 

The maps are not that long, the one that lasts the longest is approximately 20 minutes.

 

Pics map's 16 - 17 - 18:

EBoPEIc.png

UXmHkXe.png

jCtgqr0.png

SFw9n7L.png

xouaXTk.png

8EptPL8.png

fkOpEat.png

 

Edited by GhostPlayer
Speed

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10 minutes ago, Korozive said:

How did I miss this and why no comments? Those screens are gorgeous! 

Some posts just slip through the cracks, I guess. I had the same happen to me. Started losing hope. 

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8 minutes ago, Korozive said:

How did I miss this? Those screens are gorgeous!

I started this project last year, but since I'm doing it, I just left it for a while. But I did it again and I plan to finish all 32 levels

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  • 2 years later...

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