Avoozl Posted September 5, 2019 (edited) 4 hours ago, seed said: Tried to play Q2 twice recently, and both times I had to quit after 10 mins. Pfft, I like Quake 2 and replayed the main game as well as the two expansions earlier this year. I do wish Quake 2 64 would get a PC port but I did find a mod for it. Edited September 5, 2019 by Avoozl 0 Quote Share this post Link to post
CyberDreams Posted September 5, 2019 Looks neat i guess (not that i have a Switch or anything). It definitely looks like it's brighter and/or someone has cranked up the saturation. Doom 64 EX is great for playing Doom 64 on PC but for me the game is still really dark and even if i turn up the brightness it just looks too over saturated so i rarely play Doom 64 anymore. Also i just prefer classic Doom more for some reason. Anyways, as for the Doom series as a whole on console, Bethesda can't even get the classics right. I mean, doesn't the music still play slow as well as the games themselves lacking options such as adjustable sensitivity (which every FPS game has) and rebindable buttons? They need to get their shit together. As always, Doom is still best played on PC and probably always will be so i don't really ever get hype for Doom on console anymore (even if i own the console in question). 1 Quote Share this post Link to post
Spectre01 Posted September 5, 2019 4 hours ago, seed said: +1. Better music and gameplay as well. Most of the so-called music is ambient noise that is repeated in every episode. Quake 2 has an actual metal soundtrack with some good tunes. Gameplay is more arguable but then I remember Vores and Slimers, which can go eat a fat one. On topic: I guess this is cool but it remains to be seen what the PC port does better than 64 EX or the various GZDoom remakes. 1 Quote Share this post Link to post
seed Posted September 5, 2019 (edited) 3 hours ago, famicommander said: It's not going to be Nintendo exclusive. The ratings boards in Europe and Australia already rated the game for release on PC and PS4. They're just holding off on announcing the other platforms because Nintendo gave them the spotlight on Nintendo Direct to announce the game. Give it a day or so and I'm positive they'll confirm PC, PS4, and Xbox One releases at minimum. Yes, I suppose you are right here. Might have jumped to conclusions after my disappointment with the announcement when the only platform mentioned was the Switch. @Avoozl Well, I'm glad for you, but I couldn't enjoy either of these games. They just don't appeal to me (well, okay, Heretic does, aesthetically and thematically, but the gunplay sucks balls). @CyberDreams I wouldn't worry in this case. NDS is credited as well so they're the ones handling the ports. Those are not going to be trash. They're also patching the music and sounds of the Unity ports (there was a post somewhere around here in a topic). @Spectre01 It's irrelevant whether it's ambient "noise" or not, it's good stuff in my book, not to mention the music from the expansions, mmmmmmm, nice. I like the gunplay, locations, atmosphere, and yes enemies too of the original Quake a lot more, it presses all the right buttons for me. In Quake 2... not so much... Edited September 5, 2019 by seed 1 Quote Share this post Link to post
Avoozl Posted September 5, 2019 I didn't care much for Heretic honestly, I liked the Hexen games more. 5 Quote Share this post Link to post
Graf Zahl Posted September 5, 2019 1 hour ago, seed said: @Spectre01 It's irrelevant whether it's ambient "noise" or not, it's good stuff in my book, not to mention the music from the expansions, mmmmmmm, nice. I like the gunplay, locations, atmosphere, and yes enemies too of the original Quake a lot more, it presses all the right buttons for me. In Quake 2... not so much... Quake 2 had a consistent theme that was well developed, levels that tried to be actual locations (within the confines of a 22 year old engine, of course), it also had good music. Quake 1 war more or less a tech demo revolving around showing off true 3D gimmicks - the puzzles were often nonsensical and their only reason for existence was "Hey, we can true 3D now!" I think it doesn't come as a surprise that under these circumstances I very much prefer Q2. As for Doom64, I think it has too much Quake and too little Doom, so it never really caught my interest. 3 Quote Share this post Link to post
scalliano Posted September 5, 2019 10 hours ago, Revenant100 said: Except for one Nightmare Imp dying, none of the gameplay here shows a single iota of blood or gore. The footage cuts the frame before a demon dies, and the player can't even use any hitscan weapons. After all these years, I guess Nintendon't really still don't! Japan has stricter rules regarding violence in advertising. They did the same thing with the Doom 2016 port. 2 Quote Share this post Link to post
ReaperAA Posted September 5, 2019 11 hours ago, LadyVader1138 said: I'm so happy I can finally get Doom 64! You can already get doom 64 through Retribution, GEC master edition and BD64. I am getting them all before any of them go down. 2 Quote Share this post Link to post
Doomkid Posted September 5, 2019 (edited) I am happy that the game actually looks correct, other than the brightness being too high (looks like it was just jacked way up for the recording though). This is pretty awesome! I’m not surprised it looks right considering it’s based on Kaiser’s work. I know people are worried about them taking down preexisting D64 content but even if they try to.. *mumbles something about warez* I just wish the Doom1 and Doom2 ports used the hard work of local developers like this one did. They’re okay-ish for most, but to me those gross lazy D1 and D2 ports are just unforgivably.. bad. If we all agreed that Doom95 was lazily produced then we can all agree that these new ports were even lazier. So glad D64 didn’t get the slapdash treatment! Edited September 5, 2019 by Doomkid 7 Quote Share this post Link to post
Graf Zahl Posted September 5, 2019 41 minutes ago, Doomkid said: (looks like it was just jacked way up for the recording though). Very likely, this is necessary to be able to show something on a presentation, you cannot use videos there that are too dark. 42 minutes ago, Doomkid said: I just wish the Doom1 and Doom2 ports used the hard work of local developers like this one did. They’re okay-ish for most, but to me those gross lazy D1 and D2 ports are just unforgivably.. bad. If we all agreed that Doom95 was lazily produced then we can all agree that these new ports were even lazier. This is indeed a bit puzzling. They could have chosen any port out there as a base, but doing their own cheap-ass and inept new revision of the engine - in Unity to boot! - is somewhat odd. It was probably that they thought it was easier this way to target so many platforms at once. 3 Quote Share this post Link to post
seed Posted September 5, 2019 2 hours ago, Graf Zahl said: Quake 2 had a consistent theme that was well developed, levels that tried to be actual locations (within the confines of a 22 year old engine, of course), it also had good music. Quake 1 war more or less a tech demo revolving around showing off true 3D gimmicks - the puzzles were often nonsensical and their only reason for existence was "Hey, we can true 3D now!" I think it doesn't come as a surprise that under these circumstances I very much prefer Q2. I still stand by my preference though :p. I'm not feeling any of these when playing the original. Sure, perhaps it doesn't have that much sense of progression or realistic locations (realism in a Lovecraftian kind of a shooter? That's never going to work anyway, so let's not kid ourselves), had better combat, and fun enemies and weapons to kill everything. Quake 2 had none of the latter, fun weapons or fun enemies I mean, it felt awfully tedious and the locations and atmosphere did not appeal to me in the slightest. No wonder I dropped it twice, the third try is probably never happening. I gave Heretic 3 chances to get me hooked, and it gloriously failed every single time. Quake 2's done wasting my time. Fun game to watch, but not to play for me. Not changing my mind, and calling the original just a glorified tech-demo sounds extremely insulting IMO. 0 Quote Share this post Link to post
Buckshot Posted September 5, 2019 (edited) I assume this is just going to be a Doom 64 EX port over to switch, PC and PS4... You know, considering it's night dive studios and Kaiser's handling it. I mean they already have an excellent port on hand so why not simplify things and just move it on over instead of completely starting from scratch. And since they've already used the EX engine for turok and turok 2 ports (which shows up as text info in the bottom right-hand corner if you load up either of those re-releases games on any console or PC), it just makes it all the more likely. It's already confirmed on Nintendo's official listing for Doom 64 that it's nightdive studios handling it.https://www.nintendo.com/games/detail/doom-64-switch/ And since the rating system boards have already leaked that it's been reviewed for PC and PS4 as well, And now we're getting official hints even from id directly to expect it on more than just a switch Edited September 5, 2019 by Buckshot 2 Quote Share this post Link to post
Ferk Posted September 5, 2019 (edited) Quake 2 probably had more cohesive level design and more consistent theme but that also made it more generic and, imho, more boring. Precisely the chaotic inconsistency of Quake 1 interdimensional realms made it much more interesting with diverse themes including medieval, runic, base. The theme of chaos and insane creatures from unknown origins gives it a certain charm. The enemies were more varied and distinctive, you don't see the same enemy with same attacks but different skin/health. Maybe the inconsistency doesn't give place for much of a story, but Quake 2 story is not a masterpiece either, imho. If you want story & more free roam there are better options. And I'm very excited about this Doom 64 port :) ...even in the hypothetical case that they did have some imperfections, I think the fact that this would be the first time it's officially released outside of N64 is already deserving praise. I just hope it's not a Nintendo exclusive for long. Even better if it's really based on Doom 64 EX Edited September 5, 2019 by Ferk 2 Quote Share this post Link to post
seed Posted September 5, 2019 18 minutes ago, Ferk said: Quake 2 probably had more cohesive level design and more consistent theme but that also made it more generic and, imho, more boring. Precisely the chaotic inconsistency of Quake 1 interdimensional realms made it much more interesting with diverse themes including medieval, runic, base. The theme of chaos and insane creatures from unknown origins gives it a certain charm. The enemies were more varied and distinctive, you don't see the same enemy with same attacks but different skin/health. Maybe the inconsistency doesn't give place for much of a story, but Quake 2 story is not a masterpiece either, imho. If you want story & more free roam there are better options. And I'm very excited about this Doom 64 port :) ...even in the hypothetical case that they did have some imperfections, I think the fact that this would be the first time it's officially released outside of N64 is already deserving praise. I just hope it's not a Nintendo exclusive for long. Even better if it's really based on Doom 64 EX Bingo :). As about D64, it's pretty much EX isn't it? NDS is using it for all the remasters after all (Forsaken, Powerslave, Turok, Fresh Supply, etc). In the trailer it even seemed to have a 3-point bilinear filter implemented, which is something Kaiser teased on Twitter as being WIP at the time for EX. It's extremely unlikely they created something else based on it. It's probably going to just be a multiplatform, commercial re-release of Doom 64 EX. Know what I'd love to see now? PSX Doom & Final Doom EX. A man can dream. 1 Quote Share this post Link to post
LadyVader1138 Posted September 5, 2019 7 hours ago, CyberDreams said: Anyways, as for the Doom series as a whole on console, Bethesda can't even get the classics right. I mean, doesn't the music still play slow as well as the games themselves lacking options such as adjustable sensitivity (which every FPS game has) and rebindable buttons? They need to get their shit together. As always, Doom is still best played on PC and probably always will be so i don't really ever get hype for Doom on console anymore (even if i own the console in question). I'm still very happy with the ports of classic Doom on my Switch. It's very convenient for me. And it is a step up from the other portable port I own. 1 Quote Share this post Link to post
Graf Zahl Posted September 5, 2019 (edited) 38 minutes ago, Ferk said: Maybe the inconsistency doesn't give place for much of a story, but Quake 2 story is not a masterpiece either, imho. If you want story & more free roam there are better options. Funny seeing this being mentioned on a Doom forum where the story being told through those outrageous end-of-episode screens tends to be treated as serious business. >) But as things are, I am not so much into that gothic style of Q1, I prefer some tech-inspired scenarios, and there Q2 delivers. Edited September 5, 2019 by Graf Zahl 1 Quote Share this post Link to post
Ferk Posted September 5, 2019 (edited) 9 minutes ago, Graf Zahl said: Funny seeing this being mentioned on a Doom forum where the story being told through those outrageous end-of-episode screens tends to be treated as serious business. >) Yes. Quake also used those and you could equally turn them into serious business. I'm sure you can find meaning behind each of the Quake realms and turn the quest for each of the runes into an epic journey in your mind, going through the slipgates much how the Doomguy went through portals. In the end it's all about interpretation. 9 minutes ago, Graf Zahl said: But as things are, I am not so much into that gothic style of Q1, I prefer some tech-inspired scenarios, and there Q2 delivers. I think that's basically what it boils down to. Preference. I enjoy much more the hell levels and the demonic gothic style of Doom, I expect you prefer techbases. To me, Q1 is much closer to the Doom experience than Q2, to you it's probably the other way around. Edited September 5, 2019 by Ferk 3 Quote Share this post Link to post
ReaperAA Posted September 5, 2019 (edited) Okay I gonna sound like a contrarian but I don't like both Quake 1 and Quake 2 much anymore. Quake 1 is too brown, brown and brown while Quake 2 is too generic cyborg stuff (although I really like Quake 2's music). Also both have less satisfying combat than doom 2. I like Quake 3 much more than 1 and 2 (heresy I know :D). Now back to topic. Am I am the only one here who is actually sad to see Doom64 getting a release? Everything that this would provide is already available through recreations like Retribution, GEC master edtion, BD64 and others (all of which would now be in danger of getting a C&D). Edited September 5, 2019 by ReaperAA 1 Quote Share this post Link to post
seed Posted September 5, 2019 (edited) 13 minutes ago, Graf Zahl said: Funny seeing this being mentioned on a Doom forum where the story being told through those outrageous end-of-episode screens tends to be treated as serious business. >) But as things are, I am not so much into that gothic style of Q1, I prefer some tech-inspired scenarios, and there Q2 delivers. You could turn those intermissions into serious business, after all they give the action and events a context and reasons behind them. But sure, story in classic Doom or classic Quake? Bad choice, there's other games that are more focused on the narrative and story out there. I like sci fi tech stuff as well, but Quake 2 feels way too bland for that, both the levels and enemies. It's simply missing all the charm and magic the original had, that gothic, medieval, sci fi Lovecraftian goodie. But that's why opinions and preferences exist, so that people can enjoy different things :). Edited September 5, 2019 by seed 1 Quote Share this post Link to post
TheNoob_Gamer Posted September 5, 2019 (edited) 1 hour ago, ReaperAA said: Now back to topic. Am I am the only one here who is actually sad to see Doom64 getting a release? Everything that this would provide is already available through recreations like Retribution, GEC master edtion, BD64 and others (all of which would now be in danger of getting a C&D). Well, since Nightdive is handling those rereleases (from the informations we've got so far) and EX is the most recognizable Doom 64 PC port, it's likely that other recreations may get C&D'd. But then again, we can at least expect some decent to good quality porting, right? Spoiler I may sound like a retard f**k here, but if Doom 64 is also going to get an official PC release, and by Nightdive themselves, then there's a small chance EX might be taken down. Spoiler I mean, a Doom 64 ROM is not hard to find online. Edited September 5, 2019 by TheNoob_Gamer 0 Quote Share this post Link to post
Ferk Posted September 5, 2019 (edited) 30 minutes ago, TheNoob_Gamer said: Well, since Nightdive is handling those rereleases (from the informations we've got so far) and EX is the most recognizable Doom 64 PC port, it's likely that other recreations may get C&D'd. The issue with other recreations is the fact that they distribute resources from Doom64, which means they were in danger of getting a C&D from the start. They are no less legit now than they were before. If there's a legal way to get now Doom64 resources, then that means there's a chance for projects like those to become legal. Instead of distributing the assets, have a script or program that extracts them from the official release of the game. Then the modder would not need to distribute them and can deny responsibility, it would be a mod intended to be used with the legally obtained game. Edited September 5, 2019 by Ferk 2 Quote Share this post Link to post
Gez Posted September 5, 2019 Remember when Blood: Fresh Supply was released and then BloodGDX, NBlood, etc. all got hit with C&D? No? Remember when Strife: Veteran Edition was released, and then Chocolate Strife was taken down? Neither? Okay, then remember when PowerSlaveEX was released, and then taken down? This actually happened, right? Oh yeah. Anyway, Doom64 EX is definitely going to disappear alright. 1 Quote Share this post Link to post
Koko Ricky Posted September 5, 2019 Why do companies get in legal hissy fits over modding when it's those very communities that keep their IP relevant? 0 Quote Share this post Link to post
Linguica Posted September 5, 2019 Bethesda C&D'd a browser emscripten build of the Doom shareware version. Bethesda C&D'd a roguelike with the word "Doom" in the name. Bethesda threatened Sgt Mark over having a Patreon for Brutal Doom. You think they wouldn't C&D Doom64 WADs? 7 Quote Share this post Link to post
Revenant100 Posted September 5, 2019 2 minutes ago, Linguica said: You think they wouldn't C&D Doom64 WADs? That's why we gotta stay positive. After all, our boy Marty is probably reading this very thread right now! 2 Quote Share this post Link to post
Gez Posted September 5, 2019 8 minutes ago, Linguica said: Bethesda C&D'd a browser emscripten build of the Doom shareware version. Infringed the terms of the shareware distribution. 8 minutes ago, Linguica said: Bethesda C&D'd a roguelike with the word "Doom" in the name. They were happy enough to let it continue under the name "DRL". 8 minutes ago, Linguica said: Bethesda threatened Sgt Mark over having a Patreon for Brutal Doom. And his Patreon is still up, he just had to make it clear that it was "pay me if you want to support me making mods" instead of "pay me if you want to download my mods". 8 minutes ago, Linguica said: You think they wouldn't C&D Doom64 WADs? The wads, maybe; Doom64 EX on the other hand is perfectly fine. 1 Quote Share this post Link to post
Buckshot Posted September 5, 2019 (edited) 33 minutes ago, Gez said: Anyway, Doom64 EX is definitely going to disappear alright. That's a given considering the just announced re-release port is probably going to use DOOM 64 EX as its base. We all wanted and wished for decades that a official release of Doom 64 across platforms would come.. So they took the dude behind the best unofficial ports and said "make this official." Would be obvious Doom 64 EX gets removed since it's all part of it now. Can't have your cake and eat it, too. Moral? Careful what you wish for. One hand giveth... but the other taketh away. Edited September 5, 2019 by Buckshot 1 Quote Share this post Link to post
seed Posted September 5, 2019 (edited) Indeed, EX might disappear now after it becomes official, if it is indeed a commercial version of EX. The only mods that I can see as potentially being in danger is GZDoom GEC Master Edition, because those ports include the assets of both games. They could probably only stay up if they somehow get modified. You could say Retribution too, but there should be a way to convert it to use Doom 64's new IWAD and then all worries disappear. It's probably easier said than done though... Those are the only instances where I could see a C&D scenario plausible, in case the required changes aren't made. Anything else getting shot down sounds overly paranoid. It is indeed ironic though, many of us wanted a commercial, multiplatform re-release of Doom 64, and now that we're getting one, it's bad news. Seriously... 11 minutes ago, Buckshot said: Can't have your cake and eat it, too. Edited September 5, 2019 by seed 0 Quote Share this post Link to post
Gez Posted September 5, 2019 (edited) 25 minutes ago, Buckshot said: Would be obvious Doom 64 EX gets removed since it's all part of it now. Can't have your cake and eat it, too. 14 minutes ago, seed said: Indeed, EX might disappear now after it becomes official, if it is indeed a commercial version of EX. ??????????????????? I get the feeling people don't actually know what Doom64 EX is. Was PrBoom removed after Carmack made it the official iOS port a while ago? Also that saying is completely stupid. If you have a cake, you can eat it. It's if you don't have a cake that you can't eat it. Edited September 5, 2019 by Gez 2 Quote Share this post Link to post
Buckshot Posted September 5, 2019 15 minutes ago, Gez said: Also that saying is completely stupid. If you have a cake, you can eat it. It's if you don't have a cake that you can't eat it. *puts hands up in the air* Don't shoot, lol. I'm merely the messenger 🙃 0 Quote Share this post Link to post
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