Mr.Rocket Posted December 7, 2019 Thanks for your concerns and continued support! And heh, thanks for that Grazza :P I'm hoping we can have it hosted again soon. Stay tuned! Thanks 0 Quote Share this post Link to post
ermacaz Posted January 24, 2020 well that was the shortest revival so far..... 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 (edited) Bump time :) Introducing Doom Connector again in 2020. The product that you all know and love is once again Hosted and ready for action! We will try to keep it up and running as long as possible. Thanks to Boko for hosting! Take a free ride to your one stop ticket to Hell to battle your beasts, your friends, and work on your projects with ease! Please view the OP for more info and download Doom Connector today. Or you can download directly Here if you're already familiar! Edited October 27, 2020 by Mr.Rocket 6 Quote Share this post Link to post
Dagger Posted October 27, 2020 (edited) Connected... hoot. Edited October 27, 2020 by Dagger 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 Yep and now with more supported games than last time. ;) 1 Quote Share this post Link to post
MemeMind Posted October 27, 2020 Looks interesting More Doom is always fun. 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 (edited) Yeah, besides just bs'ing in the lobby etc, it's a good way to collaborate on new projects and stuff. ;) It works pretty well to test your projects on several random source engines too. Edited October 27, 2020 by Mr.Rocket 0 Quote Share this post Link to post
OpenRift Posted October 27, 2020 @Mr.Rocket great stuff, just one caveat tho. I think a crucial thing that's missing from DC right now is the ability to independently determine IWAD/DOSBox paths. For example, I have my Doom installations from GOG, which stores DOSBox in a subdirectory separate from doom/2.exe, ipxsetup.exe, etc. I have a similar setup for my IWADs in relation to source ports. I know for a fact that this CAN work, because I've used this setup for source ports with ZDL, Doomseeker, and zLauncher numerous times in the past. If the user has to reconfigure their entire setup of IWADs, DOSBox, and source ports, that's detracting from the overall user experience. 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 (edited) Yeah when I made Doom and Doom2IPX, I had it setup so the IWAD and pwads would run from the working directory(only). This is how Doom and Doom2 is setup as well as its IPXSETUP.exe. Because of this, is why I implemented it like that. (DosBox.exe and its 2 accompanied dlls) just need to be in your original Doom or Doom2 working directory for everything to work. Besides the obvious, the important thing to do at the time was to make it easy to setup a network game. Edited October 27, 2020 by Mr.Rocket 0 Quote Share this post Link to post
OpenRift Posted October 27, 2020 6 minutes ago, Mr.Rocket said: Yeah when I made Doom and Doom2IPX, I had it setup so the IWAD and pwads would run from the working directory(only). This is how Doom and Doom2 is setup as well as its IPXSETUP.exe. Because of this, is why I implemented it like that. Actually, you can run PWADs from subdirectories as well. I usually do this almost every day: doom2.exe -file .\wads\pwad.wad ALSO, DOSBox has a feature called overlay where you can essentially overlay one directory over another, so the contents register as being in the same directory in DOSBox. GOG uses this for cloud saves, which is where I typically keep my PWADs, and that works with loading them 100% fine. 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 (edited) I'll take it in mind, there's still room to redesign its support in Doom Connector, if need be. ;) Basically all you need is this though: It would be nice to have it so the Pwads could be loaded from a different location, even though Doom or Doom2 won't load anything more than 8 characters. It sort of makes sense to have vanilla only pwads in the original Doom directories though, however. I'll look into it. ;) P.s. at the time, I designed it around original Doom and Doom2's file structure, I had the Steam version too and made it so it works with Steam that way as well. I don't have the GOG version, but if DosBox is in the actual game directory, then there wouldn't be any problem there. Edited October 27, 2020 by Mr.Rocket 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 (edited) @OpenRift, could you send me your DosBox config and I'll have a look at it tonight? ~ and if there's any other configs it may create. Thanks Edited October 27, 2020 by Mr.Rocket 0 Quote Share this post Link to post
OpenRift Posted October 27, 2020 1 hour ago, Mr.Rocket said: @OpenRift, could you send me your DosBox config and I'll have a look at it tonight? ~ and if there's any other configs it may create. Thanks Sent you a DM, should give you a better understanding of what I'm talking about. 0 Quote Share this post Link to post
Mr.Rocket Posted October 27, 2020 Awesome thanks! Replied to your PM. ;) Cheers 0 Quote Share this post Link to post
Mr.Rocket Posted November 7, 2020 (edited) From the looks of it, the use of -t overlay isn't much useful to me as the pwads would still need to be stored in the working directory. Even if it's several subdirectories deep, they will still need to be in this working location. As for "detracting from the overall user experience"? Really? Adding DosBox.exe and its 2 accompanied dlls to your Doom or Doom2 location isn't going to distract anyone. In fact, it seems that GOG should have had a better way of setting up the game when DosBox isn't in the same directory, as like the Steam version is. That seems more distracting than having to place 3 files in your Doom or Doom2 directory, heh. It's rather simple when you only have to do the procedure once. ;) I mean really, I could make an installer so the DosBox files will be there prior to setting up the game, if that helps? Edited November 7, 2020 by Mr.Rocket 0 Quote Share this post Link to post
Mr.Peanut Posted November 14, 2020 On 11/7/2020 at 12:49 PM, Mr.Rocket said: From the looks of it, the use of -t overlay isn't much useful to me as the pwads would still need to be stored in the working directory. Even if it's several subdirectories deep, they will still need to be in this working location. As for "detracting from the overall user experience"? Really? Adding DosBox.exe and its 2 accompanied dlls to your Doom or Doom2 location isn't going to distract anyone. In fact, it seems that GOG should have had a better way of setting up the game when DosBox isn't in the same directory, as like the Steam version is. That seems more distracting than having to place 3 files in your Doom or Doom2 directory, heh. It's rather simple when you only have to do the procedure once. ;) I mean really, I could make an installer so the DosBox files will be there prior to setting up the game, if that helps? Best solution would for user to manually create symbolic links. Not very user friendly though. 0 Quote Share this post Link to post
Dagger Posted November 21, 2020 (edited) We are back up now! https://doomconnector.com/downloads/ If you think of making the client better...get on and lets make it right for all. Edited November 21, 2020 by Dagger 2 Quote Share this post Link to post
Mr.Rocket Posted November 21, 2020 1 hour ago, Dagger said: We are back up now! https://doomconnector.com/downloads/ If you think of making the client better...get on and lets make it right for all. Indeed, we are always considering new features or fixes, so if you're a developer and would like to contribute, please let us know! Thanks 0 Quote Share this post Link to post
Mr.Rocket Posted November 27, 2020 (edited) I hope everyone had a good Thanksgiving! I'm in the middle of working on the old client version2, DC2. If you remember: I already have it compatible with the newer server. I'm doing this so users will have the option of using the new or old client if wanted. And I'm also thinking of having DosBox as a part of the installation for Doom and Doom2 IPX games. Let me know your thoughts, thanks! Edited November 27, 2020 by Mr.Rocket 1 Quote Share this post Link to post
Dagger Posted December 7, 2020 I did.... Thanks for the old school Player connector client too... I do like having different clients on the same server lol Come join in the games. https://doomconnector.com/downloads/ 0 Quote Share this post Link to post
Dagger Posted December 24, 2020 (edited) We are on Discord as well. https://discord.gg/BN33DPckpD And Team Speak... look in the server list for "Doom Connector". Edited January 8, 2021 by Dagger 0 Quote Share this post Link to post
Marcaek Posted December 28, 2020 On 12/24/2020 at 12:17 PM, Dagger said: We are on Discord as well. https://discord.gg/nf9RYfXN Your link has expired here, make sure to set a permanent invite! 2 Quote Share this post Link to post
Mr.Rocket Posted January 8, 2021 I let Dagger know about it, thanks! 0 Quote Share this post Link to post
Klayton Posted April 4, 2021 Seems the website is down and the Discord link expired. Is this dead, again? 0 Quote Share this post Link to post
Doomkid Posted April 5, 2021 (edited) Most likely. Between Doom Explorer and Discord, everything DC did has been usurped by other applications for years now. I'll always have nostalgia for it, it was my first window into multiplayer Doom online, but sometimes it's best to let sleeping dogs lie. EDIT: looks like it's still up after all Edited April 6, 2021 by Doomkid 1 Quote Share this post Link to post
omx32x Posted April 5, 2021 7 hours ago, Doomkid said: Most likely. Between Doom Explorer and Discord, everything DC did has been usurped by other applications for years now. I'll always have nostalgia for it, it was my first window into multiplayer Doom online, but sometimes it's best to let sleeping dogs lie. oh thats a shame but like you said there wasnt much of a reason to use it 0 Quote Share this post Link to post
Mr.Rocket Posted April 6, 2021 Actually Dagger has it hosted and has for about a year now. Yep the site is down though, we're working on that.. :\ In the mean time I fixed up an older DC version which uses MAME/CSUME as the primary game engine for ROM games. This version isn't Doom related however, and is called Arcade Connector, which can be found here: https://themegasphere4.wixsite.com/arcadeconnector 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.