Ok, two quick questions. How small (or large) can a hitbox be without the engine running into problems with collisions? Like, say you wanted to make a 1 by 1 projectile for a bullet, or several 4 by 4 hitbox for the torso of an enemy. Would that be possible without problems with collision detection? Maybe in ZScript, there is a way to add more vertices to the hitboxes?
Second is just a preference advice. If I were to have the player have multiple outward appearances, such as changing the sprite to match what kind of armor they are wearing; should I just stick to that one player class and try to work with the state machine, or have them morph into other classes to avoid any confusions and mishaps during development?
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ArrivedHero
Ok, two quick questions. How small (or large) can a hitbox be without the engine running into problems with collisions? Like, say you wanted to make a 1 by 1 projectile for a bullet, or several 4 by 4 hitbox for the torso of an enemy. Would that be possible without problems with collision detection? Maybe in ZScript, there is a way to add more vertices to the hitboxes?
Second is just a preference advice. If I were to have the player have multiple outward appearances, such as changing the sprite to match what kind of armor they are wearing; should I just stick to that one player class and try to work with the state machine, or have them morph into other classes to avoid any confusions and mishaps during development?
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