chexwarrior Posted August 2, 2019 The creator of the Doom Rogue-like has just released the spiritual successor to that game Jupiter Hell. I know we have some rogue-like fans on the forum and I think this game is worth you time! You can read more about it on the official website. 3 Quote Share this post Link to post
FractalBeast Posted August 2, 2019 Finally a roguelike on Steam that actually is a REAL roguelike and not a roguelite. At least, I think it's a roguelike? Didn't the DoomRL dev do a whole lecture on what makes a roguelike a roguelike? (Protip: it's using game mechanics from the game Rogue). 2 Quote Share this post Link to post
chexwarrior Posted August 2, 2019 It's a rogue-like, they make a point of explaining that I think. 0 Quote Share this post Link to post
Cackledemon Posted August 6, 2019 On 8/2/2019 at 2:45 PM, FractalBeast said: (Protip: it's using game mechanics from the game Rogue). Thank you. So many developers think that permadeath+procgen are what makes a game a roguelike. Incidentally, I remember reading a post somewhere that used Doom as a comparison -- imagine an exploration-focused game that has fast movement, requires careful target prioritization and a bit of ammo management, and features monster infighting as a major mechanic... but is a platformer instead of a first-person shooter. If you wouldn't call that game a Doom clone (a word people hardly ever use anymore), it doesn't make sense to call a game a roguelike unless it has more gameplay mechanics from Rogue than just procedural generation and permanent death. (I'd argue that permanent death isn't even an essential gameplay element, but this post is already off-topic enough.) 0 Quote Share this post Link to post
ketmar Posted August 6, 2019 Kornel certainly knows his business. ;-) 0 Quote Share this post Link to post
FractalBeast Posted August 6, 2019 Spoiler Offtopic, I want to see some more Obliette-likes. Handcrafted map, random monsters and items, permadeath AND corpse persistence. If you die, gen a new char, drag your old char's corpse to town and revive them. 0 Quote Share this post Link to post
Nekr0s1s Posted August 6, 2019 what are those other gameplay elements that makes a game truly deserving of the Roguelike label? 0 Quote Share this post Link to post
Cackledemon Posted August 7, 2019 2 hours ago, Nekr0s1s said: what are those other gameplay elements that makes a game truly deserving of the Roguelike label? Hide contents In no particular order: Turn-based, grid-based movement with monsters every time you take a step; direct control over a single character (allies, if present, act autonomously); resource management complicated by unidentified items; "RPG elements" (XP and levels); hunger and starvation mechanics; a focus on dungeon delving, possibly having the entire game set in a single dungeon; text graphics. Some of these features are more important than others, but all these things are characteristics of Rogue. Roguelikes are variations on a theme, and the more characteristics of that theme retained by a given game, the more Rogue-like that game is. There is no true essence of the roguelike. The "genre" just a set of traits that combine to produce a specific flavor. The more of those traits you take away, the weaker that flavor become. The stronger that flavor is, the more appropriately a game may be called a roguelike. 0 Quote Share this post Link to post
FractalBeast Posted August 9, 2019 Don't forget the typical roguelike is designed to be incredibly hostile to the player. Probably why a game like The Binding of Isaac often gets a roguelike pass by roguelike fans despite obviously being a roguelite... it's a really tough roguelite. 0 Quote Share this post Link to post
TheNoob_Gamer Posted August 9, 2019 4 hours ago, FractalBeast said: Probably why a game like The Binding of Isaac often gets a roguelike pass by roguelike fans despite obviously being a roguelite... it's a really tough roguelite. Spoiler When did it get a pass? 0 Quote Share this post Link to post
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