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BIGFONT appears as SMALLFONT when playing online


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EDIT: I fixed it. I just used hudMessageBold instead of printBold

 

 

 

 

 

 

Hi, I am making a call of duty zombies thing for doom. I am using ACS scripting. One of the issues I'm having is that there is text that is supposed to appear as BIGFONT but it appears as SMALLFONT when playing online. It appears as BIGFONT when in singleplayer, though. I'll put some screenshots to demonstrate:

 

HUD when playing offline:

Screenshot_Doom_20190809_172155.png.4a946cb28e524d6d02b7bff057f9fa38.png

 

 

HUD when playing online (only me in the game):

Screenshot_Doom_20190809_172249.png.2be6d82934b275debfcbbff1a4e92222.png

 

 

And here is a screenshot of my code:

381983756_Screenshot(3).png.c88be767ffe6aeab980774575d58b287.png

 

In script 14 I set the font to bigfont in line 69 and in script 16 in line 87 so why does it appear as smallfont online? This is made weirder by the fact that the wave info and playerinfo has the correct font on the top.

 

Here is a screenshot of the code for the top HUD:

150243799_Screenshot(4).png.8422687ad9fa2d14cc462e3ed0c9598f.png

 

Does it maybe have to do with the fact that the top HUD is in a function and not a script?

Edited by Archie550
No longer needed

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