Arbys550 Posted August 9, 2019 (edited) EDIT: I fixed it. I just used hudMessageBold instead of printBold Hi, I am making a call of duty zombies thing for doom. I am using ACS scripting. One of the issues I'm having is that there is text that is supposed to appear as BIGFONT but it appears as SMALLFONT when playing online. It appears as BIGFONT when in singleplayer, though. I'll put some screenshots to demonstrate: HUD when playing offline: HUD when playing online (only me in the game): And here is a screenshot of my code: In script 14 I set the font to bigfont in line 69 and in script 16 in line 87 so why does it appear as smallfont online? This is made weirder by the fact that the wave info and playerinfo has the correct font on the top. Here is a screenshot of the code for the top HUD: Does it maybe have to do with the fact that the top HUD is in a function and not a script? Edited August 9, 2019 by Archie550 No longer needed 0 Quote Share this post Link to post
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